Article: 18251 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!cdc2.cdc.net!newsfeed.concentric.net!news2.acs.oakland.edu!condor.ic.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert From: cgolchert@gatecoms.gatecom.com (Chris Golchert) Newsgroups: comp.graphics.apps.lightwave Subject: Re: March Lightwave Pro? Date: 29 Apr 1996 16:23:51 GMT Organization: Gateway Communications Inc. Lines: 10 Message-ID: <4m2qen$5nk@www.gatecom.com> References: <4m0nah$1pc@newsbf02.news.aol.com> NNTP-Posting-Host: gatecoms.gatecom.com X-Newsreader: TIN [version 1.2 PL2] VirtualBri (virtualbri@aol.com) wrote: : No one that I know of has received March. : --Brian It's shipping late......"it's going out in about a week...you will get it" I already called :) Chris Article: 18252 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!newsxfer.itd.umich.edu!gumby!yale!oitnews.harvard.edu!fas-news.harvard.edu!scnpc10 From: dpastern@husc.harvard.edu (David Pasternack) Newsgroups: comp.graphics.apps.lightwave Subject: Save $30 on VTU/Lightwave Training Seminars Date: Mon, 29 Apr 96 20:59:53 GMT Organization: Harvard University Lines: 11 Message-ID: <4m3001$51k@decaxp.HARVARD.EDU> NNTP-Posting-Host: scnpc10.harvard.edu X-Newsreader: News Xpress Version 1.0 Beta #3 All: I have a $50 dollar gift certificate from AMG Media good for their LightWave 3D training seminars or the 1996 VTU Expo seminars that I can not use. Price?... $20.00 dollars saving you $30.00 dollars if you were planning to attend anyway. The coupon is part of a package from AMG for the early purchase of the LightWavePro Compilation Book (a must have fantastic book). David Pasternack Harvard University Science Center dpastern@husc.harvard.edu Article: 18253 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!news.internetMCI.com!darwin.sura.net!news.er.usgs.gov!mcmcnews.cr.usgs.gov!news.cs.indiana.edu!news.nstn.ca!bignews.cycor.ca!usenet From: dgrant@peinet.pe.ca (Dennis Grant) Newsgroups: comp.graphics.apps.lightwave Subject: [AMIGA] Changing screen mode of Layout Date: 29 Apr 1996 17:51:18 GMT Organization: Private Internet Connection Lines: 19 Message-ID: <4m2vim$s9c@storm.cycor.ca> NNTP-Posting-Host: dgrant.peinet.pe.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsReader: Interworks_GRn 3.0 January 12, 1996 OK, I just bought LW 3.5, and oh-my-goodness there's a dongle hanging off the back of my machine. I haven't seen any mention of this in the manual, so maybe the xperts here can shed some light on this. How can I get Layout to run on a Super72 Highres-interlaced (800X600) screen? I figured out how to do it for Modeler (the Screenmode item in the config file) but Layout continues to elude me. Thanks. -- -------------------------- Dennis Grant dgrant@cycor.ca http://www.cycor.ca/TCave/ Article: 18254 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!csn!news-1.csn.net!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Mon, 29 Apr 1996 14:23:35 -0400 Organization: The Ohio State University Lines: 13 Message-ID: <31850927.2261@osu.edu> References: <4l8ojs$5d5@nnrp1.news.primenet.com> <4l9k6v$74k@pipe10.nyc.pipeline.com> <4lbvth$1f0@nnrp1.news.primenet.com> <4m2r4q$1fj@homer.alpha.net> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts24-2.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > Possible, but not probable... I did hear a rumor that some smart Soviet > had figured out a way to make a 3DS-DOS IPAS work under Max, but I'll > believe it when I see it. Not a rumor, it is a fact. I think either Digimation or 4DVision will be selling it. Don't know how well it will work, but if it is from the same people who did World Builder then it should be pretty amazing. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 18255 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: almejias@aol.com (Al Mejias) Newsgroups: comp.graphics.apps.lightwave Subject: Re: book for LightWave Date: 29 Apr 1996 14:25:41 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 35 Sender: root@newsbf02.news.aol.com Message-ID: <4m31j5$n3u@newsbf02.news.aol.com> References: <4lpfrg$dju@infolink1.infolink.net> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4lpfrg$dju@infolink1.infolink.net>, antonyw@asiaonline.net (Antony Wong) writes: >Hi, anybody > >I am looking a book for LightWave, does anybody know have a book > for this LightWave ? >if yes, please tell me what is the book name or other information, > >Thanks a lot !!! > >Antony Wong >antonyw@asiaonline.net > > Hi Antony, This is what I always tell people: 1. Do the tutorials first. They get you familiar with LW and you will learn a lot. 2. Read all the manuals. Not just some parts of them, not just the User's Guide, but ALL of the manuals. You will find a lot of "litttle" tip that will save you a lot of sleep. Most other books and tape just rehash the manuals anyway so save yourself a bunch of time and money and read them all the way through. 90% of the Q asked here and in other LW forums are explaned in the manuals. 3. Once you have done your homework, you should then know what you need to know. Subscribe to LightWavePro and Video Toaster User and get the LightWavePro Compilation Book. Al Mejias AlMejias@aol.com Albert_Mejias@msn.com Article: 18256 Path: news2.cais.com!news.cais.net!news1.erols.com!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!in2.uu.net!news.magicnet.net!pm2-18.magicnet.net!user From: dsd@darkskydigital.com (Dann M. Stubbs) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: dark brooding 3D animation Date: Mon, 29 Apr 1996 14:33:50 +0100 Organization: Dark Sky Digital Lines: 20 Message-ID: NNTP-Posting-Host: pm2-18.magicnet.net Xref: news2.cais.com comp.graphics.apps.lightwave:18256 comp.graphics.packages.3dstudio:15792 no more overlit, ambient washed out plastic graphics... if you like CGI with a "real" look visit our site. www.darkskydigital.com we are currently looking for a medium budget film project to fill our late summer/fall production schedule, forward any interested parites to info@darkskydigital.com Thank you -------------------------------------------------------------------- Dann M. Stubbs Dark Sky Digital - Computer Animation + Digital Effects Altamonte Springs, Florida USA dann@darkskydigital.com www.darkskydigital.com -------------------------------------------------------------------- All original text contained in posting Copyright 1996 Dark Sky Digital Article: 18257 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.exodus.net!news.wni.com!news1.noc.netcom.net!noc.netcom.net!alpha1.chapman.edu!ts3p09s33.chapman.edu!zimmerma From: zimmerma@chapman.edu (Dan Zimmerman) Newsgroups: comp.graphics.apps.lightwave Subject: Re: PVR and Video Action Pro? Date: Mon, 29 Apr 1996 10:31:29 Organization: EuroTech Productions Lines: 14 Message-ID: References: <4lp5cp$oqb@mackrel.fishnet.net> <3180B905.3E5B@ademco.com> NNTP-Posting-Host: ts3p09s33.chapman.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <3180B905.3E5B@ademco.com> Ken Geary writes: >From: Ken Geary >Subject: Re: PVR and Video Action Pro? >Date: Fri, 26 Apr 1996 11:52:37 GMT >Steve Axtell wrote: >> >> Has anyone tried Video Action Pro NLE software? I heard it beats >> Premiere. Any comments? Does it direclty support PVR like Speed >> Razor? Ax--------- >Looked nice, but rendered slow, even with dissolves and it was running on an Alpha. Are you referring to the NT version?? Article: 18258 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!gatech!news.mathworks.com!tank.news.pipex.net!pipex!oleane!jussieu.fr!rain.fr!imaginet.fr!usenet From: fbm@alpes-net.fr (fbm) Newsgroups: comp.graphics.apps.lightwave Subject: Lanc cable with com port connection for LW??? Date: 29 Apr 1996 18:04:04 GMT Organization: Organization Lines: 8 Message-ID: <4m30ak$qmn@avalon.imaginet.fr> NNTP-Posting-Host: alpnet83.alpes-net.fr Mime-Version: 1.0 Content-Type: Text/Plain; charset=ISO-8859-1 X-Newsreader: WinVN 0.99.5 Hello all!! just a little question: is it a way to made a lanc(sony compatible) cable by the com port or auther to use with LightWave controle or auther soft??? please schema..if the thing is right..!! Thanks!! Article: 18259 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.msfc.nasa.gov!bcm.tmc.edu!news.tamu.edu!news From: Ryan McDonald Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Date: Mon, 29 Apr 1996 13:59:48 -0500 Organization: Texas A&M University-Corpus Christi Lines: 22 Message-ID: <318511A4.446B@batman.tamucc.edu> References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> NNTP-Posting-Host: batgirl.tamucc.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (X11; I; OSF1 V3.2 alpha) jeric@accessone.com wrote: > > > > BWAH-HA-HA!!! Have you ever considered that layout corruption is what the > > "crack" does? > > > > File this under "you get what you pay for". Or maybe "Just say No to > > Crack". > > --Brian > > Indeed. Can you BELIEVE these assholes? > > BTW, send NewTek the crack file, so they can prepare better surprises for it! Assholes? Maybe comments like yours would make you seem as such in their eyes. These people are just fed up with the dongle nightmares - its not a reason to try to make them feel small. Having lost a parallel card to the dongle I can sympathize with them. They have chosen to make their lives much simpler by modifying a product that they have purchased in such a way as to make it more reliable and easier to use. If the patch is applied to a legitimate copy of LW and not done in the interest of piracy I say more power to them. Article: 18260 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!vixen.cso.uiuc.edu!news.eecs.uic.edu!news.cc.uic.edu!bert.eecs.uic.edu!bzapal From: Bartosz Zapal Newsgroups: comp.graphics.apps.lightwave Subject: HIIP.DLL for Win'95 wanted!!! Date: Mon, 29 Apr 1996 14:22:36 -0500 Organization: University of Illinois at Chicago Lines: 7 Message-ID: NNTP-Posting-Host: bert.eecs.uic.edu Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII I can't run my LW4 for Win'95, apparently because of lacking HIIP.DLL file. Please, someone send me this file, or where can I find it? Article: 18261 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: nekrmncer@aol.com (Nekrmncer) Newsgroups: comp.graphics.apps.lightwave Subject: Re: on the fly resolutions switching with new ATI mach64 drivers under Win95 Date: 29 Apr 1996 15:42:45 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 4 Sender: root@newsbf02.news.aol.com Message-ID: <4m363l$ojg@newsbf02.news.aol.com> References: <318430B9.3FDF@interlog.com> Reply-To: nekrmncer@aol.com (Nekrmncer) NNTP-Posting-Host: newsbf02.mail.aol.com Actually there is a free utility that you can download called powertoys with a feature called quickres that allows you to switch color depth and screen size on the fly with any graphics card but I think it only work in Win95. Article: 18262 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!inet-nntp-gw-1.us.oracle.com!nntp-hub.barrnet.net!informix.com!informix.com!news From: Jair Bobys Newsgroups: comp.graphics.apps.lightwave Subject: FAST FPS 60 Board Date: Mon, 29 Apr 1996 13:05:07 -0500 Organization: Informix Software, Inc. Menlo Park, CA 94025 Lines: 9 Message-ID: <318504D3.1B8A@informix.com> NNTP-Posting-Host: 198.207.109.115 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) Anybody have any experience with the FAST fps 60 board? I do not have a PCI system and am looking for a relatively inexpensive way to get my animations to video. This is more for hobby than anything else and the PAR is a little out of my price range at this time. aTdHvAaNnKcSe for any feedback. Article: 18263 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: PVR and Video Action Pro? Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <31851E65.6BB6@ademco.com> References: <4lp5cp$oqb@mackrel.fishnet.net> <3180B905.3E5B@ademco.com> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830807681/8549 X-Nntp-Posting-Host: wsn37.ademco.com Date: Mon, 29 Apr 1996 19:54:13 GMT Lines: 16 Dan Zimmerman wrote: > > In article <3180B905.3E5B@ademco.com> Ken Geary writes: > >From: Ken Geary > >Subject: Re: PVR and Video Action Pro? > >Date: Fri, 26 Apr 1996 11:52:37 GMT > > >Steve Axtell wrote: > >> > >> Has anyone tried Video Action Pro NLE software? I heard it beats > >> Premiere. Any comments? Does it direclty support PVR like Speed > >> Razor? Ax--------- > > >Looked nice, but rendered slow, even with dissolves and it was running on an Alpha. > > Are you referring to the NT version??yes Article: 18264 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!uunet!in2.uu.net!news.voicenet.com!goodnews.voicenet.com!usenet From: marlon@voicenet.com (Marlon Beltz) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: Mon, 29 Apr 1996 20:25:48 GMT Organization: Digitech Solutions, Inc. Lines: 14 Message-ID: <31851aeb.513105540@netnews.voicenet.com> References: <4leanu$5hl@nnrp1.news.primenet.com> Reply-To: marlon@3dsim.com NNTP-Posting-Host: philly56.voicenet.com X-Newsreader: Forte Agent .99d/32.182 On 21 Apr 1996 14:53:02 -0700, lthouse@primenet.com (David Hopkins) wrote: >Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the >DeskStation booth at NAB? That baby really screams! A specific example I >recall off the top of my head... Load the Watership scene that came with 4.0 >(in the Vehicles dir). Turn off field rendering, turn on low AA, show while >rendering and full-screen display. This beast did it in 11 seconds (while >playing the Perception card). I'd be interested in results on your systems... Assuming that you are at 640x480 square pixels and all else the same my Dell 200mhz p6 did it in 31 seconds. This computer only cost $5k. Hmm. Article: 18265 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 29 Apr 1996 13:54:04 -0700 Organization: Primenet (602)395-1010 Lines: 107 Sender: root@primenet.com Message-ID: <4m3a9c$23p@nnrp1.news.primenet.com> References: <4llha9$89r@netaxs.com> <4lsf3u$3t3@news.paonline.com> <4ltloa$1f7@dfw-ixnews4.ix.netcom.com> <4m1afm$7gs@news.paonline.com> <4m1nuh$1nc@dfw-ixnews6.ix.netcom.com> X-Posted-By: steph@usr3.primenet.com William Teegarden wrote: : Imaging, Area 51. Before you misconstrue what I said before, I : mentioned that TOP alias talent will of course make more than top LW : talent, but rank in file, in the trenches alias animators make less : then there LW counterparts. Why? Because LW is still a niche player : in Hollywood. They're sort of the Prisms of TV, in the sense that they : are an elite group who have almost all of the TV visual effects market : cornered. Are we comparing Amblin, Area 51, and Foundation salaries, the top in the LW world as I know it, to Digital Domain, Sony Imageworks, Disney, Dreamworks, Warner Bros, Metrolight, VIFX, Boss Films, PDI, ILM, etc? I mean, by your definition anyone employed at these places *are* top talent. Please site examples of in-the-trenches Alias employers vs in-the-trenches LW employers. It seems you want to compare the *top* LW users in the top LW using companies against non-top companies using Alias. On the average, I've found that LW users across the country, for the same years of experience, make less than Alias users, and we're talking employees not people who own their own businesses. The number of self employed LW users far outstrips self employed Alias users, for obvious reasons. Average pay for Alias users in the above mentioned houses is over $70,000 per year, top talent making 6 figures up to around $250-300,000 per year. Those jobs are usually supervisory with some hands on work. : Of course everyone is asking for Alias/SoftImage talent. That's where : all the action has been in film for past five or so years. If you look : at TV though, you will not find one single house that would use Alias : or other UNIX software, because it's just too expensive. And Alias talent is too expensive too. For most of the effects work being done for TV, Alias would be overkill. : Because they have tons of money and can afford to through it around. No, because they need to be able to do things quickly, and have the confidence in the features, particularly those related to character animation and texture mapping. : The conventional wisdom wins here because people at SKG assume that : anything that runs on an SGI has to good. Hell, SGI is practically : giving hardware away just so they can say SKG uses SGI. What people : don't know however is that SGI's days are numbered, unless they come : out with some new stuff very quickly. Their machines are rapidly : falling way behind the price performance curve. The machine I have : under my desk at work is roughly 3 to 4 times faster than an Indigo2 : Extreme. And's almost half the cost. I agree with SGI's days being numbered, but first the NT 3D programs have to be better than SI/NT is now. If LW takes as agressive an approach as Max to building an open system, and all three programs try to outdo each other, and Microsoft convinces more SGI vendors like Parallax, Amazon Paint, Prisms, Taarna/Digits 'n' Art, Discreet Logic etc to switch sides, then SGI is dead in the workstation class. Currently, the body of NT programs is simply not as full featured as the SGI programs. : You own a copy Poweranimator? How much you pay for it? I would have : rather bought new BMW, or perhaps opened an nice IRA. Heh, I was going to buy a new computer and software this year. I decided to buy a house instead. : I would rather not flush 30K down the toilet at this time. You could always get a job and not have to own equipment. I love that aspect of my work. : SGI's. As far as rendering output, LW's AS good as Alias. What it No it isn't. LW still has some quality that looks computery, no matter how much time you spend lighting. Oddly, Softimage's stock renderer has the same look (Mental Ray is a different story). Alias is often used in live action plates, and you can't tell it's not part of the scene (my friend at Sony Imageworks prefers Alias renders). And then of course you could move up to Renderman, which requires a lot of programmer finessing to get what you want. : lacks mainly is Alias's more sophisticated animation tools. Perhaps the : biggest asset LW has though is that it offers FAR more bang for the : buck than Alias. That's why companies like Digital Domain are hirering : LW and other NT people to do their film projects. We'll see how that goes. : future. Unless Alias ports over to NT, it's days will be numbered. Yeah, I like giving our Alias rep a hard time about that. The current manifestation of Alias is unportable. Maya is supposed to have leaner code that isn't ten years of spaghetti code built on top of more spaghetti code. -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 18266 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!heathers.stdio.com!heathers.stdio.com!not-for-mail From: burnout@stdio.com (Eric Haddix) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga 2 PC #406 Date: 29 Apr 1996 16:34:58 -0400 Organization: Open World Lines: 30 Message-ID: <4m395i$g8o@heathers.stdio.com> References: NNTP-Posting-Host: heathers.stdio.com X-Newsreader: TIN [version 1.2 PL2] Phil South (snouty@cix.compulink.co.uk) wrote: : Surely someone somehwere has made a PC program which reads Amiga disks. : That would be so useful and let's face it HOW HARD COULD IT BE? You can [snip] Harder than you think.... : I know that you can read PC disks in Amigas, I've been using Amigas since : 1986, but what I'm looking for is a way of reading a disk containing the : full approx. 880k. If I have to copy, unpack, paste, fiddle then so be : it. But I would like to avoid this mess. PC's in general lack the hardware to read Amiga format disks. This has something to do with how it writes the tracks(or maybe the sectors...can't recall)... Either way it can't be done to my knowledge without hardware hacking... BTW this hardware is present it the Amiga and not the floppy drive itself so we can shut it off to read the PC disks(and Mac disks...and Unix disks..and...) : Don't talk to me about PC to Amiga null modem tricks either, because : almost every one I've tried has been useless. Sounds like you haven't experimented hard enuff... I got a null modem working between a PC and Amiga in less than 1 hr...and a friend got "twinexpress"(or whatever it's called) working in less time than that... L8a Article: 18267 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Wait for 5? Date: 29 Apr 1996 21:29:44 GMT Organization: University of California, Santa Cruz Lines: 26 Message-ID: <4m3cc8$1v5@darkstar.UCSC.EDU> References: <4m240j$9ok@oznet20.ozemail.com.au> NNTP-Posting-Host: ese.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) In <4m240j$9ok@oznet20.ozemail.com.au> maxxam@ozemail.com.au (Dan Alexie) writes: >I'm not sure what I should do. I could wait for LW 5 or I could get 4 now and >then the upgrade later. I live in Australia and I would prefer 5, but I don't >want to wait for ever! welp.. it is probably gonna cost you the same no matter what you do for example, LightWave 4.0 is usa is around $800 the upgrade to 5.0 is $595? total cost if you buy lw 4.0 and then upgrade = $1395 LightWave 5.0 cost around that much..so the savigngs is not giant you might not be savig at all..dunno what prices are like down is australia... Adam -- ---------------------------------- Adam Chrystie LightWave 3D Animator Cinema/Video Major, Senior University Of California at Santa Cruz Article: 18268 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!zetnet.co.uk!dispatch.news.demon.net!demon!mail2news.demon.co.uk!beanbaw.demon.co.uk From: John Reddington Newsgroups: comp.graphics.apps.lightwave Subject: LWPRO book Date: Mon, 29 Apr 1996 22:29:02 GMT Organization: None Lines: 9 Message-ID: <19003076wnr@beanbaw.demon.co.uk> Reply-To: john@beanbaw.demon.co.uk X-NNTP-Posting-Host: beanbaw.demon.co.uk X-Broken-Date: Monday, Apr 29, 1996 22.29.02 X-Newsreader: Newswin Alpha 0.7 X-Mail2News-Path: disperse.demon.co.uk!post.demon.co.uk!beanbaw.demon.co.uk Has anyone in the UK received their copy of the LWPRO compilation book yet? ---------------------------------------------------------------------------- | John Reddington EMail john@beanbaw.demon.co.uk | | ---------------------------------------------------------------------------- Article: 18269 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!blackbush.xlink.net!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet From: nbenami@uiuc.edu (Noam Ben-Ami) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: dark brooding 3D animation Date: 29 Apr 1996 21:55:39 GMT Organization: University of Illinois at Urbana Lines: 29 Message-ID: <4m3dsr$27b@vixen.cso.uiuc.edu> References: Reply-To: nbenami@uiuc.edu (Noam Ben-Ami) NNTP-Posting-Host: ux4.cso.uiuc.edu Xref: news2.cais.com comp.graphics.apps.lightwave:18269 comp.graphics.packages.3dstudio:15805 dsd@darkskydigital.com (Dann M. Stubbs) writes: >no more overlit, ambient washed out plastic graphics... >if you like CGI with a "real" look visit our site. >www.darkskydigital.com >we are currently looking for a medium budget film project to fill our late >summer/fall production schedule, forward any interested parites to >info@darkskydigital.com >Thank you >-------------------------------------------------------------------- > Dann M. Stubbs > Dark Sky Digital - Computer Animation + Digital Effects > Altamonte Springs, Florida USA > dann@darkskydigital.com > www.darkskydigital.com >-------------------------------------------------------------------- I checked this site out. Actually, its pretty slick stuff! Not quite non-plastic (the holy grail of most studios), but really slick. -- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers. http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY. Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon, Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio... Article: 18270 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.eng.convex.com!newshost.convex.com!warrenv From: warrenv@convex.com (Warren Vosper) Newsgroups: comp.graphics.apps.lightwave Subject: Re: book for LightWave Date: 29 Apr 1996 21:49:13 GMT Organization: Convex Technology Center of Hewlett Packard, Richardson, Tx USA Lines: 17 Message-ID: <4m3dgp$bm6@newshost.convex.com> References: <4lpfrg$dju@infolink1.infolink.net> <4m31j5$n3u@newsbf02.news.aol.com> NNTP-Posting-Host: mikey.convex.com X-Newsreader: TIN [version 1.2 PL2] : This is what I always tell people: : 1. Do the tutorials first. They get you familiar with LW and you will : learn a lot. : 2. Read all the manuals. Not just some parts of them, not just the User's : Guide, but ALL of the manuals. You will find a lot of "litttle" tip that what comprises 'all of the manuals'. I got a user guide and` a reference guide when I bought 4.0c. there's also a pennello light users guide. am I missing anything? -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= warren vosper HP-Convex Technology Center warrenv@convex.com 3000 Waterview Parkway (214)497-4928 Richardson, TX 75080 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Article: 18271 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!vixen.cso.uiuc.edu!usenet From: nbenami@uiuc.edu (Noam Ben-Ami) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Wait for 5? Date: 29 Apr 1996 21:59:32 GMT Organization: University of Illinois at Urbana Lines: 33 Message-ID: <4m3e44$2hi@vixen.cso.uiuc.edu> References: <4m240j$9ok@oznet20.ozemail.com.au> <4m3cc8$1v5@darkstar.UCSC.EDU> Reply-To: nbenami@uiuc.edu (Noam Ben-Ami) NNTP-Posting-Host: ux4.cso.uiuc.edu adamchry@cats.ucsc.edu (Adam Ives Chrystie) writes: >In <4m240j$9ok@oznet20.ozemail.com.au> maxxam@ozemail.com.au (Dan Alexie) writes: >>I'm not sure what I should do. I could wait for LW 5 or I could get 4 now and >>then the upgrade later. I live in Australia and I would prefer 5, but I don't >>want to wait for ever! >welp.. it is probably gonna cost you the same no matter what you do >for example, >LightWave 4.0 is usa is around $800 >the upgrade to 5.0 is $595? >total cost if you buy lw 4.0 and then upgrade = $1395 >LightWave 5.0 cost around that much..so the savigngs is not giant you >might not be savig at all..dunno what prices are like down is australia... WELP, You guys should probably be informed that the educational price of LW4.0 is circa $600 while the educational price for 5.0 is circa $900. -- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers. http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY. Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon, Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio... Article: 18272 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!EU.net!sun4nl!Utrecht.NL.net!easy1.worldaccess.nl!usenet From: vidiform@worldaccess.nl (The surfer) Newsgroups: comp.graphics.apps.lightwave Subject: Need SPEED RAZOR III (Need only RAZOR3.0.exe)thank you Date: Mon, 29 Apr 1996 21:37:17 GMT Organization: World Access, the easy way to Internet Lines: 2 Message-ID: <4m3988$iie@easy1.worldaccess.nl> NNTP-Posting-Host: wxs1-11.worldaccess.nl X-Newsreader: Forte Free Agent 1.0.82 Article: 18273 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!EU.net!sun4nl!Utrecht.NL.net!easy1.worldaccess.nl!usenet From: vidiform@worldaccess.nl (The surfer) Newsgroups: comp.graphics.apps.lightwave Subject: !!!!!! Look out for Avid Media Group !!! You never receive your issue or compulation book!!!! Date: Mon, 29 Apr 1996 21:41:23 GMT Organization: World Access, the easy way to Internet Lines: 2 Message-ID: <4m39fu$iie@easy1.worldaccess.nl> NNTP-Posting-Host: wxs1-11.worldaccess.nl X-Newsreader: Forte Free Agent 1.0.82 Article: 18274 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!EU.net!sun4nl!Utrecht.NL.net!easy1.worldaccess.nl!usenet From: vidiform@worldaccess.nl (The surfer) Newsgroups: comp.graphics.apps.lightwave Subject: !!!!!! Look out for Avid Media Group !!! You never receive your issue or compulation book!!!! Date: Mon, 29 Apr 1996 21:42:33 GMT Organization: World Access, the easy way to Internet Lines: 2 Message-ID: <4m39i4$ir8@easy1.worldaccess.nl> NNTP-Posting-Host: wxs1-11.worldaccess.nl X-Newsreader: Forte Free Agent 1.0.82 Article: 18275 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!hookup!news.mathworks.com!tank.news.pipex.net!pipex!netcom.net.uk!ix.netcom.com!news From: Charles Ng Newsgroups: comp.graphics.apps.lightwave Subject: Compilation book ... Date: Mon, 29 Apr 1996 13:14:38 -0700 Organization: Netcom Lines: 17 Message-ID: <3185232E.2971@ix.netcom.com> NNTP-Posting-Host: sjx-ca23-24.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Mon Apr 29 3:11:52 PM CDT 1996 X-Mailer: Mozilla 2.01 (WinNT; U) I finally got the compilation book 4 days ago. I went to AMG in person and bought that. It is SUPER!!! Every goodies techniques are all there along with a CD-ROM full of ... other goodies textures and stuffs. Man, get that guys! LSam PS: Just to mention that I am not from AMG or something, but that book is really a MUST to own. -- *************************************** "Is it Wrong to be Delirious in Love?" lonersam@ix.netcom.com lonersam@aol.com *************************************** Article: 18276 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.math.psu.edu!news.cac.psu.edu!usenet From: Tetsuo Newsgroups: comp.graphics.apps.lightwave Subject: F/S:CALCOMP DRAWING BOARD II!! Date: 29 Apr 1996 22:48:54 GMT Organization: Penn State University Lines: 11 Message-ID: <4m3h0m$1hju@hearst.cac.psu.edu> NNTP-Posting-Host: redifer-mac29.cac-labs.psu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Authinfo-User: drd117@psu.edu X-Mailer: Mozilla 1.1N (Macintosh; I; PPC) X-URL: news:comp.graphics.apps.lightwave This is my second time posting (my first offer was a bit steep) but any way. I am selling a 12x12 Drawing Board II w/ pen and soft for IBM and Amiga. All cables and manuals. Only used it twice. I was asking $400 but then I was told (plus saw for myself) that you could get new ones for $250. So I am selling for $200. If anyone is interested. (just to save people time, I won't go lower than this and I have gotten offers for $200 before). - Tetsuo Article: 18277 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.voicenet.com!goodnews.voicenet.com!usenet From: johnrice@omni.voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: Tue, 30 Apr 1996 02:36:59 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 15 Message-ID: <4m3g3r$4pu@goodnews.voicenet.com> References: <4le3d8$n68@nntpd.lkg.dec.com> <4lhp1m$451@newsbf02.news.aol.com> NNTP-Posting-Host: ivyland314.voicenet.com X-Newsreader: Forte Free Agent 1.0.82 stranahan@aol.com (Stranahan) wrote: >Of course, you should realize that I don't plan to retire on sales....I've >got a film career I'm working on. I usually have 4 or 5 projects, each one >of which nets me a decent (not overwhelming amount)....the idea is that >they add to a good amount... >Any other questions? Yeah - does video equipment depreciate at a different rate than computer equipment for tax purposes, and if so, what is the difference? John Rice Article: 18278 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!vixen.cso.uiuc.edu!sdd.hp.com!apollo.hp.com!lf.hp.com!news.dtc.hp.com!canyon.sr.hp.com!mikep From: mikep@sr.hp.com (Mike Powell) Newsgroups: comp.graphics.apps.lightwave Subject: Re: having problems with dongle Date: 29 Apr 1996 22:13:59 GMT Organization: Hewlett Packard Sonoma County Lines: 8 Message-ID: <4m3ev7$g18@canyon.sr.hp.com> References: <4lqqm5$jbn@ns1.win.net> NNTP-Posting-Host: ace.sr.hp.com X-Newsreader: TIN [version 1.2 PL2.2] DENNY LEE ARMSTRONG (dstrong@dstrong.win.net) wrote: : i am a registered user of lightwave and have been having problems : with dongle. does anyone know where i can get dongle patch Ouch! that must *really* hurt... lemmie guess, the zipper, right? :-) -mp- Article: 18279 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Mon, 29 Apr 1996 09:18:22 -0500 Organization: CyberOptics Corp. Lines: 30 Message-ID: <3184CFAE.989@cyberoptics.com> References: <318326b6.24633964@news.concentric.net> <4lvnds$iev@pipe11.nyc.pipeline.com> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Fusion Films wrote: > > Coming from a strictly film background I can tell you that one of the > main reasons that I got involved with LW was the fact that it worked like > a traditional film shoot. And part of this was having ONE camera. LW > makes it easy for someone like me - a person with NO computer background > - to create terrific animations based on a background in film production. > > Having multiple cameras is an excuse to get lazy. Why relight for a > particular angle when you can just plop a camera down and forget about > it? Why even think about the construction of your shots before hand? > Just stick 5 or 6 cameras all around your scene with different lenses and > shoot whatever happens. I'm from film background *and* 3D computer background. Been doing both for long time. I like multiple cameras -- as in trueSpace2 -- for convenience when modeling. It's nice to be able to have multiple perspective as well as ortho views onto the same object that I'm modeling. But when it comes time to render a scene, I can't agree with you more. If anything, I think you should plan your shots and render segments of the scene as different clips accordingly. Then import these clips into an editing package and splice them all together there. You get better control of match-frames and timing in an editing package, as well as transitions other that cuts, i.e., dissolves, wipes, etc. Render your clips with a few seconds of extra footage at the beginning and ending for leeway when editing. Nate Article: 18280 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Mon, 29 Apr 1996 09:27:38 -0500 Organization: CyberOptics Corp. Lines: 18 Message-ID: <3184D1DA.2C2C@cyberoptics.com> References: <4m0g1q$bpg@nnrp1.news.primenet.com> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Steph Greenberg wrote: > This feature can change your entire way of working, and encourages fast > cuts instead of lengthy one camera shots. Based on the reels I've seen, > few people go through the trouble of multiple cuts, but if it were a > standard feature, I think more people would take advantage of it. > This is probalbly because you are seeing work from people who think like animators, not editors. Try this: render the first 15 seconds of a scene from a camera position. Now move the camera somewhere else and render the last 10 seconds of the scene with an additional 5 seconds of overlap from the first render. Now you've got 2 clips from different cameras that are 15 seconds long with 5 seconds of overlap. Use that 5 seconds of overlap for a simple dissolve in Adobe Premiere and voila! Now you've got a 20 second animation from 2 cameras broken up by a nice dissolve. EASY. Nate Article: 18281 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: PVR and Premeire 4.2 ?? Date: Mon, 29 Apr 1996 09:31:58 -0500 Organization: CyberOptics Corp. Lines: 15 Message-ID: <3184D2DE.1E60@cyberoptics.com> References: <4lp56o$ooe@mackrel.fishnet.net> <3180E6BD.1AFE@cyberoptics.com> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Dan Zimmerman wrote: > Even though this is the LW group, here my question. I am still waiting for 4.2. > Will it be possible to capture straight from within premiere, so that > batch-capturing (on-lining) will be possible? Anybody got any experience yet? > > Dan Zimmerman > EuroTech Productions > > Also: Anybody bot MCXpress Yet?? Yes, you can capture video and audio from within Premiere. It also has full support for batch capture, timecode, and EDLs. Nate Article: 18282 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: Recommendations for Best OpenGL video card?? Date: Mon, 29 Apr 1996 09:34:01 -0500 Organization: CyberOptics Corp. Lines: 11 Message-ID: <3184D359.6ADC@cyberoptics.com> References: <4ltn5g$fsg@news.indy.net> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Ken Armour wrote: I know the MGA Mellinium card from Matrox is > considered a good candidate but surely there are others equal to or > superior to that??? As far as I know, Matrox still does not have software drivers working that enable 3D support under Win95 or WinNT. Also, unless you get an 8MB card, you'll be limited to 16-bit color depth at 800x600 or 640x480. Nate Article: 18283 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: AVI editor Date: Mon, 29 Apr 1996 09:37:28 -0500 Organization: CyberOptics Corp. Lines: 14 Message-ID: <3184D428.47D2@cyberoptics.com> References: NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Shadowbird wrote: > > Is there such thing as an AVI editor? Say I have an AVI that I like, but > it needs a bit of touching up---preferably something that is decently > shareware or freeware, I don't have much of a budget... ;-) > You might want to try and get an educational or used version of Adobe Premiere... it's a great editing package that will problably exceed all your needs and it's relatively inexpensive. New versions are $495. If your a student, you can get a version for half of that. Or you could find a used copy second hand for cheaper. Nate Article: 18284 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!csn!news-1.csn.net!gw1.att.com!nntphub.cb.att.com!news From: Lyle Milton Newsgroups: comp.graphics.apps.lightwave Subject: Re: Texture Mapping Problem? Any Ideas? Date: 29 Apr 1996 22:54:10 GMT Organization: AT&T Lines: 8 Message-ID: <4m3hai$4ga@nntpa.cb.att.com> References: NNTP-Posting-Host: 135.5.44.* Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1 (Windows; U; 16bit) To: mad@torment.tmisnet.com You could do a morph... Create 2 objects: 1 with the components in head-on axis positions and the other with the componenents positioned in arbitrary positions. It's more data but it could be a viable solution if you would rather position your components with the accuracy of Modeler. -Lyle Milton -One And Only Media Article: 18285 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 5.0 at NAB Date: 29 Apr 1996 19:10:21 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 19 Sender: root@newsbf02.news.aol.com Message-ID: <4m3i8t$sjf@newsbf02.news.aol.com> References: <4m3g3r$4pu@goodnews.voicenet.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Yeah - does video equipment depreciate at a different rate than computer equipment for tax purposes, and if so, what is the difference? ----------------------------------- Mr Stranahan is not a tax attorney, nor a member of the bar in any state. His opinions are for entertainment purposes only. No wagering, please. _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 18286 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Mon, 29 Apr 1996 23:21:30 GMT Organization: Express Access Online Communications, USA Lines: 14 Message-ID: <3183ffc5.2284354@news.digex.net> References: <31771CD7.62B1@execpc.com> <4l9plh$i2f@newsbf02.news.aol.com> <4labbs$b9c@irk.zetnet.co.uk> <317BFAE0.7486@montreal.com> <4lllmk$cpm@nnrp1.news.primenet.com> NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99d/32.182 Steph Greenberg wrote: >Frankly, I think lack of multiple cameras has been discouraging LW users >from doing camera cuts, and it shows on much LW work I've seen with these >long single camera shots. > Why do you need multiple cameras to do a cut in one scene? Simply move the camera to the new location and/or aim point and create a keyframe at the very next frame after the previous keyframe, and you have a cut. Dave Paige Alfheim Imaging dave@access.digex.net Article: 18287 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Mon, 29 Apr 1996 23:21:34 GMT Organization: Express Access Online Communications, USA Lines: 27 Message-ID: <318400aa.2513974@news.digex.net> References: <31771CD7.62B1@execpc.com> <4l9pmm$heg@pipe10.nyc.pipeline.com> <31816838.368479@news.digex.net> <4ltl5l$nhd@nnrp1.news.primenet.com> NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99d/32.182 Steph Greenberg wrote: >Dave Paige wrote: >: wturber@primenet.com (Walter (Jay) Turberville ) wrote: > >: >With the exception of targeting a camera to an object, this can be effectively >: >simulated by using Null objects. For simplicity, just rename the Nulls as >: >Cameras. I haven't tried it , but you might even be able to use IK to target > >: I agree, I've never understood what the usefulness of multiple cameras >: is. You can only look through one at a time and you can only render >: from one of the perspectives. If you want to look from a different >: location, just put the camera there. > >Of course you don't understand a feature that you could *take for granted*. >If you can't see an advantage to multiple perspective views, multiple >lens legnths, setting up cuts, close ups, med shots, long shots, testing >the animation in your scene from different angles, changing the animation >and not losing those angles. In particular when you're under someone >else's direction, they really *care* about where the camera is, and they >*want options*. > I do this all the time in Lightwave without multiple cameras. Dave Paige Alfheim Imaging dave@access.digex.net Article: 18288 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Jumanji vs JP Date: Mon, 29 Apr 1996 23:21:37 GMT Organization: Express Access Online Communications, USA Lines: 11 Message-ID: <318402a2.3017528@news.digex.net> References: <4kveae$sc7@news.accessone.com> <3174F8C3.4BBD@atlanta.com> <317BD860.4680@dove.mtx.net.au> <4lshlk$jgi@dfw-ixnews2.ix.netcom.com> <4ltsml$lh4@www.gatecom.co NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99d/32.182 cgolchert@gatecoms.gatecom.com (Chris Golchert) wrote: >Jurassics' looked real (see dinos aren't purple) > > Wow! where you actually around when the 'real' dinosaurs were. Is that how you KNOW that they weren't purple. Dave Paige Alfheim Imaging dave@access.digex.net Article: 18289 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Save the HyperNauts! Date: Mon, 29 Apr 96 18:27:47 Organization: NewTek Technical Support Lines: 18 Distribution: world Message-ID: <19960429.794AE50.10CBF@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com The "Hypernauts" is in danger of cancellation. If you are interested in seeing this show continue, please write ABC a letter letting them know how you like the show, how your kids like it, etc. Paul Beagle-Bryant of Foundation Imaging would like the messages to pass through Foundation Imaging, so please post them to: paul_bryant@earthlink.net . ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 18290 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!info.ucla.edu!ihnp4.ucsd.edu!munnari.OZ.AU!metro!metro!news.cs.su.oz.au!inferno.mpx.com.au!news.mel.aone.net.au!the-fly.zip.com.au!not-for-mail From: scadet@zip.com.au (David Timperley) Newsgroups: comp.graphics.apps.lightwave Subject: reflecting Lensflears Date: 29 Apr 1996 07:34:40 GMT Organization: Zip Australia Pty Ltd Lines: 5 Message-ID: <4m1reg$vf9@the-fly.zip.com.au> NNTP-Posting-Host: zipper.zip.com.au X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] I'm pretty sure that There is no way to get Lens flears (or glows) to render in refected materials, how is one to generate mirror balls, get that glint off a passing car bumper, or render sparkes on the water??? These effects occur in mirrior surfaces in real life, way can't LW??? Article: 18291 Newsgroups: comp.graphics.apps.lightwave From: scorpio@dave-world.net (Robert K. Williams) Subject: Re: on the fly resolutions switching with new ATI mach64 drivers under Win95 References: <318430B9.3FDF@interlog.com> X-Newsreader: News Xpress 2.0 Beta #0 Date: Tue, 30 Apr 96 00:11:40 GMT NNTP-Posting-Host: 205.138.153.41 Message-ID: <31855ab4.0@nt.dave-world.net> Lines: 35 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nt.dave-world.net!Pentium In article <318430B9.3FDF@interlog.com>, Hammed Malik wrote: >Not directly related to LW but I thought others might find this >information as useful as I did. > >Just downloaded the latest drivers for the ATI mach64 graphics card. >One of the new features is resolution/colour depth switching on the fly >without having to restart windows. I believe this feature was available >with the old drivers under Win3.1 but didn't work under Win95. > >I've got a couple of hotkeys set up to change between 1024x800x16bit and >800x600x24bit and it works great. I like working in the 1024 mode when >using LW and don't mind the lower colour depth but for Photoshop, I need >24 bit and have to go down to 800x600 (only 2MB VRAM). Before I got the >new drivers, if I anticipated spending more time in photoshop than LW, >I'd switch to the lower res (didn't want to have to restart windows >everytime I switched programs). With the new hot keys, I can run each >program in the preferred resolution. > >The new drivers also allow virtual screen sizes. You can scroll around >with the mouse. Feels so much like my old Amiga :) > >hammed > >almost forgot, drivers can be had from: >http://www.atitech.ca > > If you get MS PowerToys for 95, it includes a program called "QuickRes", which allows you to change screen mode depth and resolution on the fly. It puts a little icon in the tray. Works with any graphics card. regards, v v ************************************** Rob K. Williams (. .) * AmigaDOS: The OS my Pentium 100 * a.k.a. scorpio 8 * wants to run, when it grows up! * LIGHTWAVE RULES! @_| ************************************** Article: 18292 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!tuegate.tue.nl!usenet From: elvis@stack.urc.tue.nl (Mark van der Molen) Newsgroups: comp.graphics.apps.lightwave Subject: Plugins for amiga list ? Date: 30 Apr 1996 00:16:43 GMT Organization: Eindhoven University of Technology, The Netherlands Lines: 19 Message-ID: <487.6694T134T577@stack.urc.tue.nl> NNTP-Posting-Host: annex1s21.urc.tue.nl X-Newsreader: THOR 2.22 (Amiga;TCP/IP) Well the subjects says it all i think... Anyone got a list of available plugins for amiga LW4.0 ? If so please post/mail the list. Mark Brought to you by Elvis@stack.urc.tue.nl....Amiga 1200/020 28 mhz, 4 meg fast, 2 meg chip memory,two 250 meg harddrives, Epson stylus printer, 2x Cdrom drive, 1942 monitor, dynalink modem ElvisP on #amiga, THOR 2.22 Random tag line coming up... Top 25 programmers excuses #11 Yes yes, it will be ready in time. Article: 18293 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!surfnet.nl!tuegate.tue.nl!usenet From: elvis@stack.urc.tue.nl (Mark van der Molen) Newsgroups: comp.graphics.apps.lightwave Subject: Re: WAV to MOTION envelope.... any way to do it? Date: 30 Apr 1996 00:16:45 GMT Organization: Eindhoven University of Technology, The Netherlands Lines: 23 Message-ID: <769.6694T136T194@stack.urc.tue.nl> References: <31824014.38520292@news.airmail.net> NNTP-Posting-Host: annex1s21.urc.tue.nl X-Newsreader: THOR 2.22 (Amiga;TCP/IP) On 27-Apr-96 16:43:34 Ken Schmitt (kenwshmt@airmail.net) wrote : >is there anything that can scan a sound file, and turn the VU into a >motion envelope? >it could be used for syncing voice to motions, explosions, disco >lights, and any number of other things. For amiga there's morion master which comes with a program that does exactly what you need, dunno if there's such a thing for pc Mark Brought to you by Elvis@stack.urc.tue.nl....Amiga 1200/020 28 mhz, 4 meg fast, 2 meg chip memory,two 250 meg harddrives, Epson stylus printer, 2x Cdrom drive, 1942 monitor, dynalink modem ElvisP on #amiga, THOR 2.22 Random tag line coming up... IBM=I Buy Macintosh....... Amiga=Why buy Macintosh.....just get yourself acopy of shapeshifter Article: 18294 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: typhoto@aol.com (TyPhoto) Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave AND Caligari Truespace! Date: 29 Apr 1996 21:08:04 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <4m3p5k$2mk@newsbf02.news.aol.com> Reply-To: typhoto@aol.com (TyPhoto) NNTP-Posting-Host: newsbf02.mail.aol.com Have you seen my new site? I used Caligari for most of the buttons and I am now building a site for Lightwave 3D. Check it out! http://www.evansville.net/~typhoto - or - http://users.aol.com/typhoto/ Article: 18295 Path: news2.cais.com!news From: BJ Newsgroups: comp.graphics.apps.lightwave Subject: Re: Computer graphics Job Offer Date: Mon, 29 Apr 1996 18:17:49 -0400 Organization: Capital Area Internet Service, Inc. Lines: 28 Message-ID: <3185400D.906@pacificnet.net> References: <4lp9vj$nt1@newsbf02.news.aol.com> <4m1hp1$c75@newsbf02.news.aol.com> NNTP-Posting-Host: pm3-4.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) To: MarcMylar MarcMylar wrote: > > In article <4lp9vj$nt1@newsbf02.news.aol.com>, virtualbri@aol.com > (VirtualBri) writes: > > >I'd stay away from any job where you have to pay money to be a > independant > >contractor. > > However, if they pay you $750 for each model, then maybe the $500 > "investment" in their software is worth it. Just a thought. > > -Marc Mark: I called on this to, just out of curiosity. The deal is that the software (I could have swor they said it was Extream 3D in which case $500 would be a good investment from what I have heard) requires that you use a PHOTOGRAH of an object to model from then it uses the Photo for the texture map. Great concept, exept YOU are responsible for taking and digitizing the photos. this sudenly becomes a not s cool thing. They also have a list of the object that they are looing for. So what happens when they want the space shuttel? Drive out to Edwards or Kennedy or wherever it happens to be that week. Or what if they want the Empire state building? It's a scam! or It's way to much of an investment of my time. Brad Hayes Article: 18296 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aq722 From: aq722@cleveland.Freenet.Edu (John Gregor) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: 30 Apr 1996 01:31:55 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 6 Message-ID: <4m3qib$52m@madeline.INS.CWRU.Edu> References: <4lcns5$4io@news.ios.com> <4ldjnt$h29@ns3.iamerica.net> Reply-To: aq722@cleveland.Freenet.Edu (John Gregor) NNTP-Posting-Host: owl.ins.cwru.edu >>What's this about AMIGA Technologies being sold to an american cable box >>manufacturer? Does anybody care? Does it matter? It might matter to both of the remaining Amiga users. Article: 18297 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!fish.phl.pond.com!netaxs.com!not-for-mail From: tpalessi@netaxs.com (Tom Alessi) Newsgroups: comp.graphics.apps.lightwave Subject: Alias Success Date: 30 Apr 1996 01:07:20 GMT Organization: Philadelphia's Complete Internet Provider Lines: 10 Message-ID: <4m3p48$pro@netaxs.com> NNTP-Posting-Host: unix2.netaxs.com X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] here I am again.. the original poster.. I'd like to kill this thread because it's getting a bit violent in here.. All I wanted to hear was someone with a personal experience with each and a comparison. I know they don't compare but if you were in my situation would you take this opportunity. thanks for all of the info joe tpalessi@netaxs.com Article: 18298 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.ee.net!usenet From: jsonedecker@ee.net (John Sonedecker) Newsgroups: comp.graphics.apps.lightwave Subject: FS:Animation Output Date: 30 Apr 1996 01:39:25 GMT Organization: eNET News Server 1 Lines: 18 Message-ID: <4m3r0d$nbq@news.ee.net> NNTP-Posting-Host: port21.ee.net X-Newsreader: WinVN 0.92.6 I have a great alternative to expensive output devices for sale. It's the Quadrant Q-motion video i/o board. It's PCI and can get down to 7:1 compression at 640x480. Also included is a Micropolis 4221 A/V Gold SCSI 2 gig HD. Very good drive. And a Siig PCI fast SCSI2 controller. This card is VERY FAST! Better than Adeptec. Both cards are fully Bus Mastering for exceptional performance. All warrenty cards and packages/documentation are included. NEW: Q-motion $799 (Select Solutions) SCSI Controller $190 (CompUsa) Hard Drive $789 (Insight) All three for $1500 obo, and shipped in US for free( split difference outside of the US) Ask any relevant questions, I will be glad to answer. -John Sonedecker Article: 18299 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!usenet.ins.cwru.edu!cleveland.Freenet.Edu!aq722 From: aq722@cleveland.Freenet.Edu (John Gregor) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga LW5 has same features as other platforms ? Date: 30 Apr 1996 01:43:56 GMT Organization: Case Western Reserve University, Cleveland, OH (USA) Lines: 23 Message-ID: <4m3r8s$5k5@madeline.INS.CWRU.Edu> References: <31745A50.60BA@hypertec.com.au> <598.6681T760T620@esoterica.pt> <4lo13q$gnf@nnrp1.news.primenet.com> Reply-To: aq722@cleveland.Freenet.Edu (John Gregor) NNTP-Posting-Host: owl.ins.cwru.edu In a previous article, krishna@primenet.com (Glenn Saunders) says: >The mortal Fernando Martins wrote: >: If I remember correctly, the Amiga version is less expensive because it >: doesn't have OpenGL support (for obvious reasons) nor multithreading >: capabilities (for obvious reasons too!). > >Multithreading would be redundant.... Correct (on the redundant part). It amazes me that so many Amiga types fail to comprehend this. They don't understand the difference between multitasking and multithreading. Multithreading, especially for rendering, is chiefly useful if you have more than one CPU - it lets you render faster. The Amiga has just one (slooooow) CPU and thus a multithreaded renderer would just render in two threads, each half as fast. No point. Now, on a dual P6, it'd be pretty nice to have, since each CPU could run a render thread. Article: 18300 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!info.ucla.edu!ihnp4.ucsd.edu!munnari.OZ.AU!metro!metro!inferno.mpx.com.au!news.mel.aone.net.au!ur002968 From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: reflecting Lensflears Date: Mon, 29 Apr 96 12:01:14 GMT Organization: Imagine It Lines: 40 Message-ID: <4m2b0k$gh6@news.mel.aone.net.au> References: <4m1reg$vf9@the-fly.zip.com.au> NNTP-Posting-Host: d24-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <4m1reg$vf9@the-fly.zip.com.au>, scadet@zip.com.au (David Timperley) wrote: >I'm pretty sure that There is no way to get Lens flears (or glows) to render in > refected materials, how is one to generate >mirror balls, get that glint off a passing car bumper, or render sparkes on the > water??? > >These effects occur in mirrior surfaces in real life, way can't LW??? > Lens flares are a post rendering effect so they will not reflect and I don't think any software will render them (yet). A glint off a passing car bumper would come from a hard specular highlight, not from a lens flare. Sparkles off water would also be hard specular highlights with a fair amount of reflection as well. Any sparkles wuold be due to the movement of the water, so if you create ripples in your water surface, you should get the sparkles that you want. If you want a star filter effect on the water, you are talking a different situation again ... Try to think more about what real life is doing rather than a fake effect and usually Lightwave will follow. A lens flare only comes from a camera being pointed directly into a very intense light source. Hope that helps. Cheers - - - - - - - - - - - - - - - Kevin Gleeson Imagine It 3D animation and graphics Hobart Tasmania Australia The Librarian Rules! - OOOK! - - - - - - - - - - - - - - - Article: 18301 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!ns3.iamerica.net!usenet From: deanw@iamerica.net (Dean Waskowiak) Newsgroups: comp.graphics.apps.lightwave Subject: FS: AVID Media Composer 1000 System Date: Tue, 30 Apr 1996 02:49:06 GMT Organization: LDS iAmerica Lines: 6 Message-ID: <4m3v3o$hhh@ns3.iamerica.net> NNTP-Posting-Host: iad_ppp0205.iamerica.net X-Newsreader: Forte Free Agent 1.0.82 AVID Media Composer 1000, Power Mac 8100/100, Expansion Chassis, 18 gig drive system,48 MB RAM, 2-20" Mitsubishi Diamond Scan Monitors, Power Mac 5.51 software, AVR 3, 25, 26, & 27. $45,500 or Best Offer. Contact deanw@iamerica.net, or call Dean at (903) 663-6100. Article: 18302 Path: news2.cais.com!news.cais.net!nntp.primenet.com!uunet!in2.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: KM Newsgroups: comp.graphics.apps.lightwave Subject: Graphics Job Offer Date: Mon, 29 Apr 1996 21:19:42 -0700 Organization: 3DT, Inc. Lines: 22 Message-ID: <318594DE.1521@adnetsol.com> NNTP-Posting-Host: dialup209.adnetsol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) WORK FROM YOUR HOME WITH YOUR COMPUTER 3RD Dimension Technologies, INC, a Hollywood special FX company searching for computer literate people to contract with to assist in 3D graphics. Will train but must already know Windows 3.1 or better. (Building 3D Geometry Only) System Requirements 486 DX 2-66, 8 meg RAM IBM PC or compatable Super VGA Color Monitor Running Windows 3.1 or better For more info call Tracy or Robin U.S 800/455-3558 Outside U.S 818/865-8210 Article: 18303 Path: news2.cais.com!news.cais.net!nntp.primenet.com!uunet!in2.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: KM Newsgroups: comp.graphics.apps.lightwave Subject: Graphics Job Offer Date: Mon, 29 Apr 1996 21:20:06 -0700 Organization: 3DT, Inc. Lines: 22 Message-ID: <318594F6.7509@adnetsol.com> NNTP-Posting-Host: dialup209.adnetsol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) WORK FROM YOUR HOME WITH YOUR COMPUTER 3RD Dimension Technologies, INC, a Hollywood special FX company searching for computer literate people to contract with to assist in 3D graphics. Will train but must already know Windows 3.1 or better. (Building 3D Geometry Only) System Requirements 486 DX 2-66, 8 meg RAM IBM PC or compatable Super VGA Color Monitor Running Windows 3.1 or better For more info call Tracy or Robin U.S 800/455-3558 Outside U.S 818/865-8210 Article: 18304 Path: news2.cais.com!news.cais.net!nntp.primenet.com!uunet!in2.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: KM Newsgroups: comp.graphics.apps.lightwave Subject: Graphics Job Offer Date: Mon, 29 Apr 1996 21:19:55 -0700 Organization: 3DT, Inc. Lines: 22 Message-ID: <318594EB.7F6E@adnetsol.com> NNTP-Posting-Host: dialup209.adnetsol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) WORK FROM YOUR HOME WITH YOUR COMPUTER 3RD Dimension Technologies, INC, a Hollywood special FX company searching for computer literate people to contract with to assist in 3D graphics. Will train but must already know Windows 3.1 or better. (Building 3D Geometry Only) System Requirements 486 DX 2-66, 8 meg RAM IBM PC or compatable Super VGA Color Monitor Running Windows 3.1 or better For more info call Tracy or Robin U.S 800/455-3558 Outside U.S 818/865-8210 Article: 18305 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!math.ohio-state.edu!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: justin@nyc.pipeline.com (Michael Justin Austin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: WAV to MOTION envelope.... any way to do it? Date: 29 Apr 1996 22:58:23 -0400 Organization: Pipeline Lines: 36 Message-ID: <4m3vkf$jnu@pipe10.nyc.pipeline.com> References: <769.6694T136T194@stack.urc.tue.nl> NNTP-Posting-Host: 198.80.32.50 X-PipeUser: justin X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael Austin) X-Newsreader: Pipeline v3.5.0 >>is there anything that can scan a sound file, and turn the VU into a >>motion envelope? >>it could be used for syncing voice to motions, explosions, disco >>lights, and any number of other things. > > >For amiga there's morion master which comes with a program that does exactly >what you need, dunno if there's such a thing for pc The Pc version is called scene machine by the same company but I dont know if it was ever released. -- M.Austin I've twice drowned thrice let knives rake my nitty-gritty quit the country that bore and nursed me those who forgot me would make a city broken eggs make me grieve the omelet though, makes me vomit but until brown clay has been crammed down my larnyx Only gratitude will be gushing from it There is nothing more permanent than black It is what unleashes letters or Carmens' breast It is why opponents of change hit their mattresses fully dressed J. brodsky 1940-1996 Article: 18306 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news.kei.com!news.mathworks.com!uunet!in1.uu.net!news.xnet.com!cv From: cv@flood.xnet.com (Creative Visions) Newsgroups: comp.graphics.apps.lightwave Subject: NAB: DRACO info??? Date: 30 Apr 1996 03:45:33 GMT Organization: XNet - A Full Service Internet Provider - (708) 983-6064 Lines: 29 Message-ID: <4m42ct$9h6@flood.xnet.com> NNTP-Posting-Host: cyclone.xnet.com X-Newsreader: TIN [version 1.2 PL2] Just got my video systems mag. and on the new products page it shows a new nonlinear workstation by DraCo Systems The article says:Features compression rates from 50:1 to 2:1; built around the Motorola 68060 processor, incorporates optional DEC Alpha co-processor, delivers CCIR 601 standard 720x480 resolution, 60 feilds/second Digital Betacam quality, unlimited layers of video, frame-accurate DVE's, real-time rendering and 16-bit DAT-quality sterio audio; maximum data rate is 333kb/frame over SCSI-2; will move 30MB/s using DraCo's disk array software; comes with S-video and composite input and output connectors; additonal inputs and outputs include D-1, component, uncompressed digital and compressed digital for the new DV(IEEE-1394) format; ships with MovieShop software; runs AmigaDOS for MovieShop; has a direct plug-in slot for any PC or Pentium-based computer board. Sounds bitchin' How much? anyone see this thing in action?? speed?? can this be an AMIGA/PENTIUM/ALPHA computer???? -- --------------------------------------------------------------------------- --- Creative Visions - Chicagoland's Premier Animation Source --- --- Marc Couch - Managing Partner Jay Wehner - Operations Partner --- --- E-Mail: cv@xnet.com WWW Page: http//www.xnet.com/~cv --- --------------------------------------------------------------------------- Article: 18307 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!usenet From: ebarba@usa.pipeline.com() Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 30 Apr 1996 04:40:18 GMT Organization: Pipeline USA Lines: 7 Message-ID: <4m45ji$h7@news1.h1.usa.pipeline.com> References: <4m1afm$7gs@news.paonline.com> NNTP-Posting-Host: 38.8.120.18 X-PipeUser: ebarba X-PipeHub: usa.pipeline.com X-PipeGCOS: () X-Newsreader: Pipeline v3.5.0 What greg said. (GT aka William Teegarden) -- Eric Barba ericb@d2.com Digital Domain ebarba@usa.pipeline.com Home Article: 18308 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!hookup!usenet.eel.ufl.edu!spool.mu.edu!news.sol.net!uwm.edu!newsfeed.internetmci.com!howland.reston.ans.net!usc!newshub.csu.net!csun.edu!hbrtv284 From: hbrtv284@csun.edu (emmanuel olympia) Newsgroups: comp.graphics.apps.lightwave Subject: what is a good monitor to buy for lightwave? Date: 30 Apr 1996 04:46:51 GMT Organization: California State University, Northridge Lines: 5 Message-ID: <4m45vr$8bj@dewey.csun.edu> NNTP-Posting-Host: louie.csun.edu I am buying an P5166 system and still looking for a good monitor for around $400.00. can you suggest some models? thx Emmanuel Article: 18309 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.iadfw.net!usenet From: Lance Gray Newsgroups: rec.video.desktop,comp.graphics.apps.lightwave,rec.video.production Subject: Infly & Twinexpress Date: Tue, 30 Apr 1996 00:25:01 -0500 Organization: Empire Productions Inc. Lines: 17 Message-ID: <3185A42D.6718@airmail.net> NNTP-Posting-Host: dal10-09.ppp.iadfw.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Xref: news2.cais.com rec.video.desktop:19879 comp.graphics.apps.lightwave:18309 rec.video.production:42097 Well, I finally got the INFLY script for the PC to work in compiling iff's to FLYERCLIPS. Since I don't have a Perception, I've used TWINEXPRESS which is shareware for porting files from the PC to the AMIGA (not the speediest---but it get's the job done)! Thanks NewTek for making this available...now if ya'll could just make it a little easier by allowing us to select save as FlyerClip from LightWave (Intel)---I'd be even happier! Then again, this is a major timesaver over sending the files to the Amiga and then compiling as a clip! A very happy Flyer & LightWave owner! :) -- ________________________________________________________________________ Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped** "If you are insulted because of the name of CHRIST, you are blessed, for the spirit of GOD rests on you." 1 Peter 14 ________________________________________________________________________ Article: 18310 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: marcmylar@aol.com (MarcMylar) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Modeler question..? Date: 30 Apr 1996 00:48:16 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 16 Sender: root@newsbf02.news.aol.com Message-ID: <4m462g$8jh@newsbf02.news.aol.com> References: <4lqggb$2h5@orb.direct.ca> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4lqggb$2h5@orb.direct.ca>, kharmel@Direct.CA (Kurt Harmel) writes: > I've also had problem's with letters like "O,s" and "P,s". >The holes are often covered by the forward facing polygons. I've had to >create objects to either make boolean subtractions or else create new >polygon faces for these letters by selecting the appropriate points. I'm not >sure >why this is a problem for Lightwave, maybe someone else knows why. > > This is a bug. I understand this is fixed in V. 5.0 and Rev. D of V. 4.0. -Marc Article: 18311 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.corpcomm.net!news.gate.net!sarfl2-10.gate.net!user From: zapp@gate.net (Jack Campbell) Newsgroups: comp.graphics.apps.lightwave Subject: Posters made from your computer art 24x36 $18+$5 shp Date: Tue, 30 Apr 1996 13:00:35 -0400 Organization: Posters 24x36 made from your pictures $18 Lines: 13 Message-ID: NNTP-Posting-Host: sarfl2-10.gate.net Up to 36" wide possible. More info at website. http://www2.sungate.com/3dworld/index.html zapp@gate.net -- Posters up to 36" wide however long possible. 24x36 $18 Photos put on T-shirts,mouse pads. send your files over the net or by mail. 941-746-8076 zapp@gate.net Article: 18312 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!vassun.vassar.edu!usenet From: Alex Wei Newsgroups: comp.infosystems.www.authoring.images,comp.infosystems.www.authoring.html,comp.graphics.apps.photoshop,comp.graphics.animation,comp.sys.mac.graphics,comp.graphics.apps.softimage,comp.graphics.apps.lightwave Subject: Virtual Gallery Date: Mon, 29 Apr 1996 20:17:50 +0000 Organization: Vassar College Lines: 10 Message-ID: <318523EE.4495@vassar.edu> NNTP-Posting-Host: 143.229.164.61 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (Macintosh; I; PPC) Xref: news2.cais.com comp.infosystems.www.authoring.images:13669 comp.infosystems.www.authoring.html:73452 comp.graphics.apps.photoshop:15025 comp.graphics.animation:35016 comp.sys.mac.graphics:36460 comp.graphics.apps.softimage:1101 comp.graphics.apps.li We are looking for high end graphics(2D, 3D, Shockwave, Java etc) for our Virtual Gallery. Computer artists will have a site on which thousands of viewers will see their work. Sales from this is fine, however we cannot act as an agent. There is no fee in any manner to display/sell/contract work. However, the only stipulation is that the work be of exceptional quality. By maintaining a site that tailors to quality CG, those seeking computer artists for film/CD-R's/print/advertisement etc. will know where to come! http://vassun.vassar.edu/~alwei/gallery.htm For more information email alwei@vassar.edu Article: 18313 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news.frontiernet.net!gollum.kingston.net!news4.ottawa.istar.net!news3.ottawa.istar.net!istar.net!news2.toronto.istar.net!news1.io.org!ix.netcom.com!news From: wmendez@ix.netcom.com(William A. Mendez ) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NT 4.0A Beta Date: 30 Apr 1996 04:28:25 GMT Organization: Netcom Lines: 20 Message-ID: <4m44t9$7el@dfw-ixnews2.ix.netcom.com> References: <31836407.7D43@aladdin.co.uk> <4m0kee$h1k@nnrp1.news.primenet.com> NNTP-Posting-Host: ix-jc6-03.ix.netcom.com X-NETCOM-Date: Mon Apr 29 11:28:25 PM CDT 1996 >In article <31836407.7D43@aladdin.co.uk>, leelee@aladdin.co.uk says... >> >>Has anyone managed to get LW 4.0c to work with NT4.0A beta. I can get the >modeler to work but layout kicks in with a blank >>grey screen, waits for 2 secs and then shuts down and puts me back into the >program manger screen. >> >> >> >>Don... > I'am dual booting NT 3.51 SVCPK 4 and NT 4.0(1234)on my ALPHA and Lightwave is running fine. I don't think there is a rev c for us yet. Will Mendez Article: 18314 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: giorgioa@ix.netcom.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Wait for 5? Date: Tue, 30 Apr 96 00:17:49 GMT Organization: Netcom Lines: 27 Message-ID: NNTP-Posting-Host: ix-nyc5-16.ix.netcom.com X-NETCOM-Date: Mon Apr 29 8:20:42 PM CDT 1996 X-Newsreader: Quarterdeck Message Center [2.00] On 4/29/96 5:29PM, in message <4m3cc8$1v5@darkstar.UCSC.EDU>, Adam Ives Chrystie wrote: > In <4m240j$9ok@oznet20.ozemail.com.au> maxxam@ozemail.com.au (Dan Alexie) > writes: > >I'm not sure what I should do. I could wait for LW 5 or I could get 4 now and > >then the upgrade later. I live in Australia and I would prefer 5, but I don't > >want to wait for ever! > welp.. it is probably gonna cost you the same no matter what you do > for example, > LightWave 4.0 is usa is around $800 > the upgrade to 5.0 is $595? A excerpt from Newtek NAB Anouncment: "NewTek Announces LightWave 3D Version 5.0 Availability and Pricing LightWave 3D 5.0 is available through more than 200 dealers and 25 distributors worldwide. U.S. list price for LightWave 3D 5.0 upgrade is $495. The complete system is priced at $1495." > total cost if you buy lw 4.0 and then upgrade = $1395 > LightWave 5.0 cost around that much..so the savigngs is not giant you > might not be savig at all..dunno what prices are like down is australia... Article: 18315 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: giorgioa@ix.netcom.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Wait for 5? Date: Tue, 30 Apr 96 00:17:30 GMT Organization: Netcom Lines: 27 Message-ID: NNTP-Posting-Host: ix-nyc5-16.ix.netcom.com X-NETCOM-Date: Mon Apr 29 8:21:28 PM CDT 1996 X-Newsreader: Quarterdeck Message Center [2.00] On 4/29/96 5:29PM, in message <4m3cc8$1v5@darkstar.UCSC.EDU>, Adam Ives Chrystie wrote: > In <4m240j$9ok@oznet20.ozemail.com.au> maxxam@ozemail.com.au (Dan Alexie) > writes: > >I'm not sure what I should do. I could wait for LW 5 or I could get 4 now and > >then the upgrade later. I live in Australia and I would prefer 5, but I don't > >want to wait for ever! > welp.. it is probably gonna cost you the same no matter what you do > for example, > LightWave 4.0 is usa is around $800 > the upgrade to 5.0 is $595? A excerpt from Newtek NAB Anouncment: "NewTek Announces LightWave 3D Version 5.0 Availability and Pricing LightWave 3D 5.0 is available through more than 200 dealers and 25 distributors worldwide. U.S. list price for LightWave 3D 5.0 upgrade is $495. The complete system is priced at $1495." > total cost if you buy lw 4.0 and then upgrade = $1395 > LightWave 5.0 cost around that much..so the savigngs is not giant you > might not be savig at all..dunno what prices are like down is australia... Article: 18316 Path: news2.cais.com!news.cais.net!news.abs.net!washington.Capitol.Net!winternet.com!news1.io.org!news From: Charles Blaquičre Newsgroups: comp.graphics.apps.lightwave Subject: Re: Recommendations for Best OpenGL video card?? Date: Tue, 30 Apr 1996 02:02:37 -0400 Organization: Internex Online (io.org), Toronto, Ontario, Canada Lines: 21 Message-ID: <3185ACFD.666D@io.org> References: <4ltn5g$fsg@news.indy.net> <3184D359.6ADC@cyberoptics.com> NNTP-Posting-Host: dyna-234.net7b.io.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0GoldB2 (WinNT; I) Nate Hayes wrote: > As far as I know, Matrox still does not have software drivers > working that enable 3D support under Win95 or WinNT. Also, unless you > get an 8MB card, you'll be limited to 16-bit color depth at 800x600 or > 640x480. Actually, if you leave the Z buffer enabled, but turn off double-buffering, you gain higher colour and spatial resolutions. For example, my 4M Millennium only goes up to 640x480 in 32 bitplanes per pixel (bpp), and 800x600 in 16bpp. Without double buffering, maximum resolutions are: 16 bpp: 882 x 1152 32 bpp: 800 x 600 As far as actual OpenGL acceleration, wellll... let's say I don't think I've installed things correctly, or the OpenGL demos I used weren't compatible, Suffice it to say, I haven't seen acceleration, and promptly went back to more productive things. (I don't currently use any OpenGL software) Article: 18317 Path: news2.cais.com!news.cais.net!news.abs.net!washington.Capitol.Net!winternet.com!news1.io.org!ix.netcom.com!news From: fcentdep@ix.netcom.com(Michael K Osborne) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: 30 Apr 1996 05:04:57 GMT Organization: Netcom Lines: 74 Message-ID: <4m471p$9n0@dfw-ixnews2.ix.netcom.com> References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kvi9r$fmc@ma NNTP-Posting-Host: pas-ca5-11.ix.netcom.com X-NETCOM-Date: Tue Apr 30 12:04:57 AM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35018 comp.graphics.apps.lightwave:18317 comp.graphics.apps.photoshop:15031 comp.graphics.packages.3dstudio:15828 comp.os.ms-windows.apps.utilities.win3x:1807 comp.os.ms-windows.apps.utilities.win95:9586 alt.26 In <3183b19b.8005428@news.concentric.net> tmaster@cris.com (Master One) writes: > >On Tue, 16 Apr 1996 23:44:55 -0400, "Barbara A. Graham" >wrote: > >>;}Bob Clary wrote: >>;}> >>;}> Once again I see people getting emotional and calling each other names >>;}> over computer software. Come one guy's, it's a bunch of bits. This is >>;}> a pile of ephemeral ones and zeros. Isn't there more important stuff >>;}> to get worked up over. >>;}> >>;}> The folks who say OS/2 sucks are not idiots, it does suck. The folks >>;}> who say Win95 sucks aren't morons it also sucks. >>;}> >>;}> OS/2 sucks, Win95 sucks, MVS sucks, VMS sucks, MACs suck, PCs suck - >>;}> it all sucks. >>;}> - >>;}> This is what I get paid for. It's my job to take this sucky stuff and >>;}> make it work for my clients. To me the best operating system is the >>;}> one I'm getting paid on. >>;}> >>;}> OS/2 is great, Win95 is great, MVS is great, VMS is great, MACs are >>;}> great, PCs are great - it's all great. >>;}> - >>;}> When I've done my job! >>;}> >>;}> Discussing technical aspects of one operating system over another is >>;}> an important part of evaluating and deciding on an operating system, >>;}> but it's not the whole picture. >>;}> >>;}> The choice of products involves lot's of issues. While one operating >>;}> system may be technologically advanced over another, market share and >>;}> availability of apps may be an overiding factor. Other things like >>;}> existing expertise and legacy applications could be another issue. >>;}> >>;}> --------------------- >>;}> Bob Clary >>;}> Enterprise Consulting >>;}> bobclary@baldcom.net >>;}> --------------------- >>;} >>;}Bob, >>;} >>;}You are 100% correct; they are all great and they all suck. I am having a love/hate >>;}relationship with Windows 95. >>;} >>;}Nothing is perfect, is it? >>;} >>;}Barbara A. Graham >>;}MagicWords >>;} >>;}http://www.nni.com/~magicwords > > Like the old saying goes if it is bug free then it's to old!!!! win95 sucks it's like microsoft tried to coppy mac o/s Article: 18318 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: video111@aol.com (Video111) Newsgroups: comp.graphics.apps.lightwave Subject: 1394 DV card for the Amiga??????? Date: 30 Apr 1996 02:50:35 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Message-ID: <4m4d7r$aum@newsbf02.news.aol.com> Reply-To: video111@aol.com (Video111) NNTP-Posting-Host: newsbf02.mail.aol.com Does anyone knnow of a DV serial digital IEEE1394 card that any manufacturer might be developing for inputting DDV video into the flyer???? Article: 18319 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!usenet From: Karma Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Mon, 29 Apr 1996 23:33:59 +0100 Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 36 Message-ID: <318543D7.27E6@rain.org> References: <3179DA34.7524@osu.edu> <4lcsf6$eun@newsbf02.news.aol.com> <317A6522.41FF@osu.edu> <4lkd8n$kqc@nadine.teleport.com> <4llkqi$bm5@nnrp1.news.primenet.com> <4lmrr4$k8g@nadine.teleport.com> <317efb36.79917856@news.telepo NNTP-Posting-Host: @user16.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Macintosh; I; PPC) To: aarone@rain.org Xref: news2.cais.com comp.graphics.animation:35019 comp.graphics.apps.lightwave:18319 comp.graphics.packages.3dstudio:15829 Kreg Branden wrote: > > atterbry@teleport.com (Tim Branan) wrote: > > >A lot of clients want very realistic motion, not animated looking > >motion, though. If you are doing humans, or real characters, then most > >people want to see real movement. that is very difficult to do by > >hand, and also very expensive. > > Yes the time and money involved is large, but to fall back to JP, > it CAN be done without procedurals. It just takes talent and hours > (sometimes months) of tweaking. > I'm all too aware that budgets and schedules don't always allow for > the animator to merge with the supreme godhead of character animation > and produce a masterpiece, so yes procedurals can be useful. > Especially if they're extremely tweakable (as is Biped). But I still > prefer the 'art' over the 'science'. > > Kreg Branden > - Meme-X - In all honesty, how can you say that you prefer "art" over "sience?" Are you still using natural coal on rawhide to make exciting animated flip-books for your friends? No. As technology advances, even more things will be automated, and even more still will be discovered. The easier things get for the animator doesn't necessarily mean that the animator works less, or doesn't work as hard. Newer technology just lets him/her get past certain mundane actions, and gives him/her the ability to do more spectacular things that he/she might not have had the time to do before. Matt Rampias Production, animation, design. mattr@rain.org Article: 18320 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!usenet From: Karma Newsgroups: comp.graphics.apps.lightwave Subject: Re: Motion Blur in LW Date: Mon, 29 Apr 1996 23:54:27 +0100 Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 27 Message-ID: <318548A3.1E@rain.org> References: <4l9os6$eun@bertrand.ccs.carleton.ca> <317EC04C.41C6@pixar.com> <4lo0bd$fvo@nnrp1.news.primenet.com> <31819E11.4D138366@instanet.com> <4lt7nq$hpd@dfw-ixnews4.ix.netcom.com> <3182826E.48D2@erinet.com> NNTP-Posting-Host: @user16.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Macintosh; I; PPC) Alan Chan wrote: > > In many cases, I have found motion blur is not an alternative to field rendering > for smooth motion. Fast-moving objects in particular can look annoyingly jerky, > even with dithered blur. If I increase the amount of blur and/or number of passes, > I get nicely blurred frames that still look jerky when played. Plus, too much blur > simply looks unnatural and *still* is jerky. I've seen this in extreme cases with > film as well, but it seems film can be pushed much farther before this occurs. I'm > not sure why. > -- > Andrew Hofman > LumaQuest Productions > andyh@erinet.com > 513-643-7333 Field rendering and motion blur are inherrantly different. Field rendering interlaces the picture and judges a simulated 3/2 pulldown, giving the video res frames a very solid look. Motion blur, by using multi-frame iterpelation smoothes out motion caused by too fast a movement that would otherwise make the object or environment look stroby. Both of these used in conjunction at video res look great on a TV, but animations made for film res 24fps make field rendering really pointless. High moion blur, dithered in 4.0, should do the trick perfectly. Matt Article: 18321 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Tue, 30 Apr 96 08:12:48 GMT Organization: Earthlink Network, Inc. Lines: 57 Message-ID: References: <4llha9$89r@netaxs.com> <4lr01a$9vm@nnrp1.news.primenet.com> NNTP-Posting-Host: max7-la-ca-43.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/26/96 10:10AM, in message <4lr01a$9vm@nnrp1.news.primenet.com>, Steph Greenberg wrote: > fwtep@earthlink.net wrote: > : Lightwave animators can earn a much higher average salary than Alias > animators. > : Someone with Lightwave AND Alias skills (assuming the talent, of course) > would > : be VERY attractive to an employer. > : -- > : -=Fred=- > > While you would think this is true, Alias animators make more money than > Lightwave animators, primarily because there are fewer of them and access > to the equipment and software is a lot harder to come by. It probably > depends on the type of work. > > People that set up Lightwave studios are interested in saving money, and > they aren't about to give artists the money they saved. > > People who are working independently I'm not certain about. The going > rate for someone who has their own Indigo Impact and Alias PA 7+ with > Amazon Paint is between $3,000 and $5,000 per week, freelance, in the LA > area. > > At the really high end, the SGI experience gets you a higher salary, and > experience in one high end package is often enough to get you hired using > another high-end package. In SGI shops, Lightwave experience will get you > in, but you will start at a junior level. > > -- > ------------------------------------------------------------------------------ > - > Steph Greenberg, 3DMD CGI Character Orthopedic Surgeon, > steph@primenet.com Chiropracter, and Podiatrist. > > ------------------ Those are pretty weak figures for Alias freelance. I have made more than that doing DPaint graphics. Those figures are what most Lightwave people charge PER SHOT, so assuming they turn in a couple of shots per week--not unlikely for TV--they can make twice as much, and having an Alpha means they can actually deliver that many shots (or more). You are also wrong about the quantity of Alias animators. We get TONS of demo reels every week. Schools such as Art Center in Pasadena are churning out more animators all the time. There isn't a glut of animators yet, but there will be soon. What there really ISN'T is an abundance of GOOD animators, and this has nothing to do with what software they use. I know from EXPERIENCE, not hearsay, that in "Hollywood", Lighwave animators make, on average, $300-500 more than SGI based animators. Once you get into the really top top levels, anything goes. Yes, at SGI shops LW might get you in as a junior, but how many SGI-only shops are left? -- -=Fred=- Lightwave animator: Digital Domain Article: 18322 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Tue, 30 Apr 96 08:12:57 GMT Organization: Earthlink Network, Inc. Lines: 29 Message-ID: References: <4llha9$89r@netaxs.com> <4lsf3u$3t3@news.paonline.com> <4ltloa$1f7@dfw-ixnews4.ix.netcom.com> <4m1afm$7gs@news.paonline.com> <4m1nuh$1nc@dfw-ixnews6.ix.netcom.com> <4m3a9c$23p@nnrp1.news.primenet.com> NNTP-Posting-Host: max7-la-ca-43.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/29/96 1:54PM, in message <4m3a9c$23p@nnrp1.news.primenet.com>, Steph Greenberg wrote: > William Teegarden wrote: > : Imaging, Area 51. Before you misconstrue what I said before, I > : mentioned that TOP alias talent will of course make more than top LW > : talent, but rank in file, in the trenches alias animators make less > : then there LW counterparts. Why? Because LW is still a niche player > : in Hollywood. They're sort of the Prisms of TV, in the sense that they > : are an elite group who have almost all of the TV visual effects market > : cornered. > > Are we comparing Amblin, Area 51, and Foundation salaries, the top in > the LW world as I know it, to Digital Domain, Sony Imageworks, Disney, > Dreamworks, Warner Bros, Metrolight, VIFX, Boss Films, PDI, ILM, > etc? I mean, by your definition anyone employed at these places *are* > top talent. Can we please leave VIFX out of any list of top quality CGI houses? I have seen their work. By the way, perhaps you are not aware of the NT group at Digital Domain currently running Lighwave? As for your price listing of the average Alias animator in "Hollywood" (72,000), the average Lightwave figure is around $91,000 (at 52 weeks). I'll stick with Lightwave for awhile. -- -=Fred=- Article: 18323 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news.kei.com!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!usenet From: Karma Newsgroups: comp.graphics.apps.lightwave Subject: Re: Best animation format! Date: Tue, 30 Apr 1996 00:02:13 +0100 Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 23 Message-ID: <31854A75.355F@rain.org> References: <317ED196.170B@sonetis.com> NNTP-Posting-Host: @user16.term1.wlv.rain.org Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Macintosh; I; PPC) What would be the best Animation format to use for 640X480 size animation in 24bit? > > I do not have a Mpeg Board! I'm running NT... > > Mpeg, Avi, FLC ??? What format and what software would I need to assemble these files! > > Is there any Software Mpeg encoders that support more than 352X288 size frames ?? > > Thanks for your help! The best format IMHO is quicktime. The codec should be readilly available for NT. If you don't want any loss, and you're going to video, use cinepak compression at 100%. The frames are then lossless, and easily droppable into, say, Adobe Premier. I personally would stay away from mpeg, very slow, very lossy, and not as supported as Quicktime. Matt Rampias Production, animation, design. mattr@rain.org Article: 18324 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Tue, 30 Apr 96 08:16:44 GMT Organization: Earthlink Network, Inc. Lines: 18 Message-ID: References: <4llha9$89r@netaxs.com> <4lsf3u$3t3@news.paonline.com> NNTP-Posting-Host: max7-la-ca-43.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/26/96 10:39PM, in message <4lsf3u$3t3@news.paonline.com>, Richard Garrison wrote: > > > I don't know where this guy get's his info. But Alias and an SGI will > take you much further than the latter. If you want to do video work > then either will get the job done, (of course Alias will do quite a > bit more) if you want to get into film work then Alias is the clear > choice. > Well I get this info from personal experience. As far as film work, I'm doing it now. On Lightwave. What are you doing? -- -=Fred=- Lightwave animator: Digital Domain Article: 18325 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Tue, 30 Apr 96 08:16:00 GMT Organization: Earthlink Network, Inc. Lines: 18 Message-ID: References: <4llha9$89r@netaxs.com> <4lsf3u$3t3@news.paonline.com> NNTP-Posting-Host: max7-la-ca-43.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/26/96 10:39PM, in message <4lsf3u$3t3@news.paonline.com>, Richard Garrison wrote: > > > I don't know where this guy get's his info. But Alias and an SGI will > take you much further than the latter. If you want to do video work > then either will get the job done, (of course Alias will do quite a > bit more) if you want to get into film work then Alias is the clear > choice. > Well I get this info from personal experience. As far as film work, I'm doing it now. On Lightwave. What are you doing? -- -=Fred=- Lightwave animator: Digital Domain Article: 18326 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Volumetric lighting Date: Tue, 30 Apr 96 08:21:29 GMT Organization: Earthlink Network, Inc. Lines: 27 Message-ID: References: <4lo9p7$bm4@news.accessone.com> <4lpm4t$soi@newsbf02.news.aol.com> NNTP-Posting-Host: max7-la-ca-43.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/25/96 10:15PM, in message <4lpm4t$soi@newsbf02.news.aol.com>, InstntGuts wrote: > believe< it was Max), the one with the cross? > Anyway, I'm with Mark: not impressed.> > > Sorry to hear that. The image you're talking about was done by Martin > Foster, a 3D artist at Metrolight and Sony Imageworks. He created it with > a very early beta of MAX, and loaded a bitmap into a projector spotlight > with volumetrics turned on. The stylized "painterly" look was deliberate; > it was never intended to be a photoreal image. (As a matter of fact, > Martin was specifically striving to have it *not* look like a 3D > rendering, but rather 2D art.) Having seen the original 3D file (which is > amazingly simple), I think the image is quite striking. > > There are other MAX images and animations using volumetrics that are as > good as anything I've seen in Alias (and yes, I've used both programs, as > well as 3DS4 and Softimage). > > -- Jon I'd really like to see something done with MAX that WAS trying to look truly photoreal (so you can't tell it's CGI). -- -=Fred=- Article: 18327 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.mathworks.com!netserv.com!pagesat.net!origin.ea.com!dloubet.origin.ea.com!dloubet From: dloubet@origin.ea.com (Denis Loubet) Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Tue, 30 Apr 1996 07:08:59 GMT Organization: Origin Systems Inc. Lines: 34 Message-ID: References: <318326b6.24633964@news.concentric.net> <4lvnds$iev@pipe11.nyc.pipeline.com> NNTP-Posting-Host: dloubet.origin.ea.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] In article fusion@netcom.com (Fusion Films) writes: >Coming from a strictly film background I can tell you that one of the >main reasons that I got involved with LW was the fact that it worked like >a traditional film shoot. And part of this was having ONE camera. LW >makes it easy for someone like me - a person with NO computer background >- to create terrific animations based on a background in film production. >Having multiple cameras is an excuse to get lazy. Why relight for a >particular angle when you can just plop a camera down and forget about >it? Why even think about the construction of your shots before hand? >Just stick 5 or 6 cameras all around your scene with different lenses and >shoot whatever happens. >LW was made for filmmakers, not button pushers. So you would not like to have a handy feature because stupid people would abuse it? Why give stupid people that much control over you? Suppose -- just suppose -- someone has the skill to plan their scene with multiple cameras in mind, and do it well. Would they suddenly lose all their status as a filmmaker because you think it's lazy? I don't think so. If you think handy tools make the artist lazy, am I to assume that you use a hand cranked camera and black and white film? I mean, a motorized camera is for lazy filmmakers who don't have the skill to control the frame rate themselves, and color film is a flashy crutch for sissies who can't handle the subtle nuances of grainy black and white. It's the artists vision, not the tools, that make the difference. Denis Loubet Senior Artist / Animator Origin Systems Inc. Article: 18328 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!globe.indirect.com!usenet From: leer@infograph.com Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: Tue, 30 Apr 1996 06:40:55 GMT Organization: Lines: 29 Message-ID: <4m4ci9$bq7@globe.indirect.com> References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca NNTP-Posting-Host: 165.247.50.61 X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:35021 comp.graphics.apps.lightwave:18328 comp.graphics.apps.photoshop:15034 comp.graphics.packages.3dstudio:15832 comp.os.ms-windows.apps.utilities.win3x:1809 comp.os.ms-windows.apps.utilities.win95:9590 alt.26 Someone@here.com (me) wrote: >I have a horror story for your. Yes, I run OS/2 Warp. Three weeks >ago I purchased a 1.62 GIG drive. Afer installing the drive, I divided >it into four parts (2 are HPFS, one FAT and one EXT2) After formating >the HPFS partition I thought I would try to move the programs off of >the first drive (less than 150 meg) so I vould free up some space. I >marrily began gragging the needed dir fron drive C: and dropped them >onto the F: drive. After moveing a half dozen dirs I went to try to update >th path to the icons. To my horror, the paths were already updated! >I hate it when an OS does something as powerful as knowing when apps are >moved on the machine. :) hahaha Very true. I've told people similar stories when I've tried to explain to them why Win95's desktop is _NOT_ object oriented. If you'd tried the same thing with Win95 you'd have spent hours updating all of those stupid little "shortcuts" (which do nothing more than eat up valuable HD space, one cluster at a time). >-- >Keith >kschin@jax.jaxnet.com >kschin@unf.edu >http://www.jaxnet.com/~kschin/ Article: 18329 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 30 Apr 1996 02:42:08 -0400 Organization: Pipeline Lines: 13 Message-ID: <4m4co0$f0e@pipe11.nyc.pipeline.com> References: <4m3a9c$23p@nnrp1.news.primenet.com> NNTP-Posting-Host: 198.80.32.51 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 On Apr 29, 1996 13:54:04 in article , 'Steph Greenberg ' wrote: >: SGI's. As far as rendering output, LW's AS good as Alias. What it > >No it isn't. LW still has some quality that looks computery, no matter >how much time you spend lighting. Oddly, Softimage's stock renderer What recent film work has been done with Alias? I want to see some examples of the output you are talking about. -- M C L - Article: 18330 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: almejias@aol.com (Al Mejias) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Graphics Job Offer Date: 30 Apr 1996 03:48:26 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Message-ID: <4m4gka$bf4@newsbf02.news.aol.com> References: <318594DE.1521@adnetsol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Stop posting the same message. We got it the first ten times. Al Article: 18331 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!not-for-mail From: mikeling@nyc.pipeline.com (MICHAEL C. LING) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 30 Apr 1996 02:41:51 -0400 Organization: Pipeline Lines: 21 Message-ID: <4m4cnf$evt@pipe11.nyc.pipeline.com> References: <4m3a9c$23p@nnrp1.news.primenet.com> NNTP-Posting-Host: 198.80.32.51 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 On Apr 29, 1996 13:54:04 in article , 'Steph Greenberg ' wrote: >I agree with SGI's days being numbered, but first the NT 3D programs >have to be better than SI/NT is now. If LW takes as agressive an approach >as Max to building an open system, and all three programs try to outdo >each other, and Microsoft convinces more SGI vendors like Parallax, >Amazon Paint, Prisms, Taarna/Digits 'n' Art, Discreet Logic etc to >switch sides, then SGI is dead in the workstation class. > >Currently, the body of NT programs is simply not as full featured as >the SGI programs. I want to make sure I am hearing this correctly. SoftImage NT is a subset of the version on the SGI? Is it equivalent to the basic version on SGI, where you purchase additional modules as needed. If Nt version is a basic version, are the additional modules available for NT? -- M C L - Article: 18332 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.texas.net!news1.best.com!nntp1.best.com!usenet From: palevich@palevich.com (Jack Palevich) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Settings for 60fps on Miro DC-20? Date: Tue, 30 Apr 1996 06:11:38 GMT Organization: Best Internet Communications Lines: 29 Message-ID: <3185aed2.829156@nntp.best.com> References: NNTP-Posting-Host: palevich.vip.best.com X-Newsreader: Forte Agent .99e/32.201 I don't know if you ever got an answer to your question. I got the Miro DC20 to output clean 60fps by doing this: (1) In the Lightwave Camera Panel, I set: Basic Resolution: "Medium Resolution (Video) Custom Size Width 608 Height 456 Pixel Aspect Ratio Square Pixels Field Rendering and Reverse Fields are checked (The last seems important). (2) I rendered to tga files. (3) I loaded the tga sequence into Premiere (4) I set the file clip to be "Maintain Aspect Ratio". (5) I used the "DC20 High Resolution - TV Clip" preset. The two things that seemed the trickiest were to check the "Reverse Fields" checkbox in Lightwave, and to set the "Maintain Aspect Ratio" for the clip. I only had to do the maintain aspect ratio because I was rendering the "Blade" and the "Offworld" animations, both of which are in letter-box format. By the way, when I was working on this, I found it very helpful to render a test animation of a 30 frame spinning box, -- it only took a few minutes to render, so I was able to test out many different combinations of settings. Good luck! Article: 18333 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!purdue!lerc.nasa.gov!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: Volumetric lighting Date: Tue, 30 Apr 1996 03:52:12 -0400 Organization: The Ohio State University Lines: 10 Message-ID: <3185C6AC.15E7@osu.edu> References: <4lo9p7$bm4@news.accessone.com> <4lpm4t$soi@newsbf02.news.aol.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts31-15.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > I'd really like to see something done with MAX that WAS trying to look truly > photoreal (so you can't tell it's CGI). And I would like to see something done in Lightwave. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 18334 Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!library.ucla.edu!agate!darkstar.UCSC.EDU!usenet From: Adam Chrystie Newsgroups: comp.graphics.apps.lightwave Subject: Re: !!!!!! Look out for Avid Media Group !!! You never receive your issue or compulation book!!!! Date: Tue, 30 Apr 1996 01:10:45 -0700 Organization: University Of California, Santa Cruz Lines: 12 Message-ID: <3185CB05.5B4312B1@cats.ucsc.edu> References: <4m39fu$iie@easy1.worldaccess.nl> NNTP-Posting-Host: tsa-56.ucsc.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (X11; I; Linux 1.2.3 i586) To: The surfer Welp, this is complete bullshit (not true) . I and MANY people have just received thier compilation books. In fact, i wrote two articles..and they are in the book too..and my book came wiht the cd too. it is all there buddy boy...remember your in europe and the book is publishd in usa..the mail is not a miracle..it takes 2-3 weeks for package mail to europe from here. Heck! If you are in eastern europe it could take MONTHS!.. Adam Chrystie adamchry@cats.ucsc.edu www2.ucsc.edu/~adamchry Article: 18335 Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!info.ucla.edu!library.ucla.edu!agate!darkstar.UCSC.EDU!usenet From: Adam Chrystie Newsgroups: comp.graphics.apps.lightwave Subject: Re: Graphics Job Offer Date: Tue, 30 Apr 1996 01:14:25 -0700 Organization: University Of California, Santa Cruz Lines: 9 Message-ID: <3185CBE1.15FF4073@cats.ucsc.edu> References: <318594F6.7509@adnetsol.com> NNTP-Posting-Host: tsa-56.ucsc.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (X11; I; Linux 1.2.3 i586) To: KM KM wrote: > > WORK FROM YOUR HOME WITH YOUR COMPUTER > > 3RD Dimension Technologies, INC, a Hollywood special FX company > Yawn, this wreaks of FISH....as in a scam or slave labour type opperation..perhpas the poster will elaborate on the program fully?? Article: 18336 Path: news2.cais.com!news.cais.net!nntp.primenet.com!uunet!in2.uu.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chewie8625@aol.com (Chewie8625) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Graphics Job Offer Date: 30 Apr 1996 05:02:58 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <4m4l02$c9b@newsbf02.news.aol.com> References: <318594F6.7509@adnetsol.com> Reply-To: chewie8625@aol.com (Chewie8625) NNTP-Posting-Host: newsbf02.mail.aol.com Please stop posting the same message 3 times and then also posting it every other day. You are starting to become very annoying and a nuisance on this newsgroup. I believe it would be prudent of you to stop this and get on with your life. -Emile Edwin Smith -An about to graduate student in Visual Arts -Film/Video senior -University of California at San Diego -Anyone need a janitor? Article: 18337 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: snouty@cix.compulink.co.uk ("Phil South") Subject: Re: LW scenes amiga format to pc format??? Message-ID: Organization: Compulink Information eXchange References: Date: Tue, 30 Apr 1996 09:24:02 GMT X-News-Software: Ameol32 Lines: 17 > If you mean that you want to change the file paths within the Amiga > scene, I have found that a simple search and replace in a text editor > works well. Keep an extra copy of the scene file to be safe. I use a program called "Scene Manager", a shareware thing written by Peter Wittage and CHris Hurley. It runs on the Amiga and works fine. I think it's avialable on the Newtek site, or Tomahawk... --- ------------------------------------------------------------- Phil South "nuqDaq yuch Dapol" Home Page http://www.webscape.co.uk/phil/ Webscape Ltd http://www.webscape.co.uk ------------------------------------------------------------- Article: 18338 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!EU.net!ieunet!web3.tcd.ie!geogan From: geogan@tcd.ie (Gaven Eogan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: [AMIGA] Changing screen mode of Layout Date: 30 Apr 1996 08:30:38 GMT Organization: University of Dublin, Trinity College Lines: 19 Message-ID: <4m4j3e$htb@web3.tcd.ie> References: <4m2vim$s9c@storm.cycor.ca> NNTP-Posting-Host: alf2.tcd.ie X-Newsreader: NN version 6.5.0 #8 (NOV) In <4m2vim$s9c@storm.cycor.ca> dgrant@peinet.pe.ca (Dennis Grant) writes: >How can I get Layout to run on a Super72 Highres-interlaced (800X600) screen? >-------------------------- >Dennis Grant >dgrant@cycor.ca >http://www.cycor.ca/TCave/ Get a screen promoter off Aminet. I use PPrefs and run Layout on the above screen mode...there is a problem with the colour display that comes up when you are changing a surface colour though in that it just doesn't come up at all...otherwise Layout works the same as normal. -- /--\ /-- /--\ /--\ /--\ \ | Gaven Eogan ( geogan@alf2.tcd.ie ) | | | | | | | |\ | Computer Science at Trinity College Dublin, Ireland | -\ |-- | | | -\ |--| | \| http://alf2.tcd.ie/~geogan/index.html *NEW ADDRESS* \--/ \-- \--/ \--/ | | | | A1200, Blizzard III 50/50Mhz, 10Mb RAM, 200Mb HD Article: 18339 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!news1.digex.net!news.eclipse.net!usenet From: Todd Carlson Newsgroups: comp.graphics.apps.lightwave Subject: I will trade 3D Studio for Lightwave. Date: Mon, 29 Apr 1996 22:25:01 -0400 Organization: Summit High School Lines: 4 Message-ID: <318579FD.4A16@eclipse.net> NNTP-Posting-Host: ro-42.eclipse.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Hi, I have 3D Studio R4 with Yost Disk 1-7 and many other IPAS's and am looking for a fair trade for Lightwave or Softimage. E-mail me and questions. Article: 18340 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!tank.news.pipex.net!pipex!lade.news.pipex.net!pipex!logica.co.uk!diablo.logica.co.uk!user From: oxleyd@logica.co.uk (David Oxley) Newsgroups: comp.graphics.apps.lightwave Subject: Re: FAST FPS 60 Board Date: Tue, 30 Apr 1996 10:34:37 +0100 Organization: Logica UK Ltd Lines: 57 Message-ID: References: <318504D3.1B8A@informix.com> NNTP-Posting-Host: 158.234.22.79 X-Newsreader: Yet Another NewsWatcher 2.2.0b4 In article <318504D3.1B8A@informix.com>, Jair Bobys wrote: >Anybody have any experience with the FAST fps 60 board? This is a reply I sent to a guy on a listserv I frequent. He asked a similar question. Hope my reply helps. >One last question: how is the quality of the Fast system? >Is it cheaper than a PVR? The FPS is cheaper than the PVR. I think the PVR is about 2000 UKP and you have to buy a dedicated hard drive. I couldn't afford that much. The FPS cost me 580 UKP and it uses my IDE drive. For quality, you probably get what you pay for. My FPS produces "VHS quality" animations; I suspect the PVR would produce broadcast quality. You get Adobe Premiere 4.0 LE (and Photoshop 2.5, and Xing MPEG encoder) with the FPS, which you use to compile frames into an AVI that plays back through the card. Animations are smooth and you don't notice the jaggies much. Occasionally you get the odd frame dropped, but it's not that noticeable. MJPEG compression is fairly good. I rendered 300 Targa frames that consumed 95MB, but the AVI was only about 5MB. The other good part is that for animations, you only need to render at half video resolution, 384x288 (PAL) which cuts down considerably on rendering time. For comparison, I rendered the same anim last night at video res, 768x566, which took about 400MB! I'm going to compile the AVI tonight to see how the board handles that much data and whether the extra resolution gives noticeably better quality. I had DCTV on my Amiga and the DCTV cost about the same then as the FPS does now. DCTV relied on my Amiga's ANIM format and produced acceptable results with limited bit depth (it was amazing just how much colour it could produce from just 3 bit planes, come to think of it!), but when a lot was going on in the animation, the frame rate dropped right down. With the FPS, you set it to 25 frames per second, and it seems to keep up with that rate irrespective of what's happening in the scene. Video capture is also quite good. You can capture from Premiere or, for a more controllable method, Fast supply a capture program that lets you determine the best quality or best frame rate for capture. You can also capture sound if you have a sound card. Premiere edits sound as well as video, so you can have hours of fun. I just wish I had the time to do half the things the FPS+Premiere are capable of :-) I only bought it for compiling computer animations, but it's scope is much wider. I think I need another hard drive that I could dedicate to animations. Hmm, now how do I get that one past my wife? Best regards, |David Oxley, Logica UK|SH5/HR 75 Hampstead Rd|+44 171 6379111x1800| | |London NW1 2PL England|+44 171 3443633(fax)| `----------------------^----------------------^--------------------' All opinions expressed are mine not Logica's. http://www.logica.com/ Article: 18341 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.interlog.com!news From: Hammed Malik Newsgroups: comp.graphics.apps.lightwave Subject: Re: Computer graphics Job Offer Date: Tue, 30 Apr 1996 05:12:19 -0400 Organization: InterLog Internet Services Lines: 17 Message-ID: <3185D973.1F@interlog.com> References: <4lp9vj$nt1@newsbf02.news.aol.com> <4m1hp1$c75@newsbf02.news.aol.com> <3185400D.906@pacificnet.net> NNTP-Posting-Host: ip93-114.tor.interlog.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) BJ wrote: > I called on this to, just out of curiosity. The deal is that the > software (I could have swor they said it was Extream 3D in which case > $500 would be a good investment from what I >have heard) requires that > you use a PHOTOGRAH of an object to model from then it uses the Photo > for the texture map. Great concept, exept YOU are responsible for > taking and digitizing the photos. this sudenly becomes a not s cool > thing. Anyone know if Extreme3D can do this (modeling from photos)? Last time I checked, a company called EOS was selling a similar program called PhotoModeler for ~$3000. hammed Article: 18342 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!heathers.stdio.com!not-for-mail From: burnout@heathers.stdio.com (Eric Haddix) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: 30 Apr 1996 10:24:13 GMT Organization: Open World Lines: 16 Message-ID: <4m4pod$mnf@heathers.stdio.com> References: <4lcns5$4io@news.ios.com> <4ldjnt$h29@ns3.iamerica.net> <4m3qib$52m@madeline.INS.CWRU.Edu> NNTP-Posting-Host: heathers.stdio.com X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] John Gregor (aq722@cleveland.Freenet.Edu) wrote: : : : >>What's this about AMIGA Technologies being sold to an american cable box : >>manufacturer? Does anybody care? Does it matter? : : It might matter to both of the remaining Amiga users. Both?? Oh never mind...you're on a freenet and you're from Cleveland...that explains it all....L8a P.S. That's mindless, meaningless, prejudiced sarcasm to match yours, how ya like me now...:) Article: 18343 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsfeeder.servtech.com!news1.io.org!not-for-mail From: dlang@zap.io.org (Derek Lang) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LWPro Compilation Book Date: 30 Apr 1996 07:26:53 -0400 Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada Lines: 16 Message-ID: <4m4tdt$p1i@zap.io.org> References: <4it9sa$74j@nntp1.best.com> <4l2gcj$r3k@newsbf02.news.aol.com> <4l68ja$5o1@darkstar.UCSC.EDU> NNTP-Posting-Host: zap.io.org In article <4l68ja$5o1@darkstar.UCSC.EDU>, Adam Ives Chrystie wrote: >still have not gotten it while people in other countries have already >gotten theirs..gotta love teh mystery of teh mail game :) I ordered my copy back in December or so and I haven't receved anything in the mail. Someone was mentioning something about seminar coupons? Where are these seminars being held? or are these videotapes? Derek<<<<< -- Derek Lang | "I want him in the games until he dies playing." - MCP Toronto, Ontario |-------------------------------------------------------- Canada | WebPage-O-Fun --> http://www.io.org/~dlang Article: 18344 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news3.ottawa.istar.net!istar.net!news2.toronto.istar.net!news1.io.org!not-for-mail From: dlang@zap.io.org (Derek Lang) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga Toaster owners upgrade path to LW5.0? Date: 30 Apr 1996 07:34:35 -0400 Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada Lines: 18 Message-ID: <4m4tsb$pao@zap.io.org> References: <4lhioe$4bf@www.gatecom.com> <4lhpu2$4cr@newsbf02.news.aol.com> <4ljtht$o28@www.gatecom.com> NNTP-Posting-Host: zap.io.org In article <4ljtht$o28@www.gatecom.com>, Chris Golchert wrote: >Stranahan (stranahan@aol.com) wrote: > >: Much better deal....although, with all the delays in 4.0 software I'd >: think they throw LW 5.0 as incentive to sell the thing..... > >Or should have delayed 4.1 until they could stick 5.0 on the CDs > >Chris Are you implying that lightwave 5.0 comes on floppies? (if so how many?) Derek<<<<< -- Derek Lang | "I want him in the games until he dies playing." - MCP Toronto, Ontario |-------------------------------------------------------- Canada | WebPage-O-Fun --> http://www.io.org/~dlang Article: 18345 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!lexis-nexis!newsjunkie.ans.net!newsfeeds.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: rlszamm@aol.com (Rlszamm) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Graphics Job Offer Date: 30 Apr 1996 08:01:35 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Message-ID: <4m4vev$dl8@newsbf02.news.aol.com> References: <4m4l02$c9b@newsbf02.news.aol.com> Reply-To: rlszamm@aol.com (Rlszamm) NNTP-Posting-Host: newsbf02.mail.aol.com that fish smell is there for a reason. I've heard many nasty things from people who never got paid!!! Article: 18346 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!news.iag.net!news From: TL Westgate Newsgroups: comp.graphics.apps.lightwave Subject: Re: Graphics Job Offer AVOID Date: Tue, 30 Apr 1996 08:21:59 -0400 Organization: Juris Corporation Lines: 30 Message-ID: <318605E7.7351@oo.com> References: <318594F6.7509@adnetsol.com> NNTP-Posting-Host: ares.oo.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) KM wrote: > > WORK FROM YOUR HOME WITH YOUR COMPUTER > > 3RD Dimension Technologies, INC, a Hollywood special FX company > > searching for computer literate people to contract with to assist > > in 3D graphics. Will train but must already know Windows 3.1 or better. > > (Building 3D Geometry Only) > > System Requirements > > 486 DX 2-66, 8 meg RAM > IBM PC or compatable > Super VGA Color Monitor > Running Windows 3.1 or better > > For more info call Tracy or Robin U.S 800/455-3558 > > Outside U.S 818/865-8210 AVOID THIS SCAM! They want $500 up front! This is B.S. -- ====================================================== |visit the Juris web site at http://www.oo.com/~juris| | or visit my personal web site at | | http://members.aol.com/tlwestgate/home/livroom.htm | ====================================================== Article: 18347 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!EU.net!ieunet!web3.tcd.ie!geogan From: geogan@tcd.ie (Gaven Eogan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: 30 Apr 1996 10:27:51 GMT Organization: University of Dublin, Trinity College Lines: 23 Message-ID: <4m4pv7$ihn@web3.tcd.ie> References: <4lcns5$4io@news.ios.com> <4ldjnt$h29@ns3.iamerica.net> <4m3qib$52m@madeline.INS.CWRU.Edu> NNTP-Posting-Host: alf2.tcd.ie X-Newsreader: NN version 6.5.0 #8 (NOV) In <4m3qib$52m@madeline.INS.CWRU.Edu> aq722@cleveland.Freenet.Edu (John Gregor) writes: >>>What's this about AMIGA Technologies being sold to an american cable box >>>manufacturer? Does anybody care? Does it matter? >It might matter to both of the remaining Amiga users. Comments like that are beginning to piss me off... There are alot more Amiga owners and Amigas in use than there are Silicon Graphics owners, or Sun workstation owners, or NT owners... I would really like to tell you where to go with your snide and elitist comment but netiquette prevents me from using such four letter words... -- /--\ /-- /--\ /--\ /--\ \ | Gaven Eogan ( geogan@alf2.tcd.ie ) | | | | | | | |\ | Computer Science at Trinity College Dublin, Ireland | -\ |-- | | | -\ |--| | \| http://alf2.tcd.ie/~geogan/index.html *NEW ADDRESS* \--/ \-- \--/ \--/ | | | | A1200, Blizzard III 50/50Mhz, 10Mb RAM, 200Mb HD Article: 18348 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <3186017C.1E72@ademco.com> References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830865836/26604 X-Nntp-Posting-Host: wsn37.ademco.com Date: Tue, 30 Apr 1996 12:03:08 GMT Lines: 23 Nate Hayes wrote: > > Steph Greenberg wrote: > > This feature can change your entire way of working, and encourages fast > > cuts instead of lengthy one camera shots. Based on the reels I've seen, > > few people go through the trouble of multiple cuts, but if it were a > > standard feature, I think more people would take advantage of it. > > > > This is probalbly because you are seeing work from people who > think like animators, not editors. Try this: render the first 15 seconds > of a scene from a camera position. Now move the camera somewhere else > and render the last 10 seconds of the scene with an additional 5 seconds > of overlap from the first render. Now you've got 2 clips from different > cameras that are 15 seconds long with 5 seconds of overlap. Use that 5 > seconds of overlap for a simple dissolve in Adobe Premiere and voila! > Now you've got a 20 second animation from 2 cameras broken up by a nice > dissolve. EASY. > > Nate------------ Now that we have a workaround for multi-cameras in LW, I wonder how you would simulate MetaNurbs in 3DSMAX? ;) Article: 18349 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <31860250.79F4@ademco.com> References: <318326b6.24633964@news.concentric.net> <4lvnds$iev@pipe11.nyc.pipeline.com> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830866047/26604 X-Nntp-Posting-Host: wsn37.ademco.com Date: Tue, 30 Apr 1996 12:06:40 GMT Lines: 18 Denis Loubet wrote: > > In article fusion@netcom.com (Fusion Films) writes: > > >Coming from a strictly film background I can tell you that one of the > >main reasons that I got involved with LW was the fact that it worked like > >a traditional film shoot. And part of this was having ONE camera. LW > >makes it easy for someone like me - a person with NO computer background > >- to create terrific animations based on a background in film production. > > >Having multiple cameras is an excuse to get lazy. Why relight for a ----------------- BTW, Softimage|3D NT doesn't have multiple cameras and the workaround is to set up multiple nulls for camera and interest and using the dope sheet, change the null assignment of the camera on the fly. Now if LW had a dope sheet....(don't get me started) ;) Article: 18350 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: 500Mhz Raptor 3 Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <318603B2.569@ademco.com> References: <4leanu$5hl@nnrp1.news.primenet.com> <31851aeb.513105540@netnews.voicenet.com> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830866401/26604 X-Nntp-Posting-Host: wsn37.ademco.com Date: Tue, 30 Apr 1996 12:12:34 GMT Lines: 21 Marlon Beltz wrote: > > On 21 Apr 1996 14:53:02 -0700, lthouse@primenet.com (David Hopkins) > wrote: > > >Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the > >DeskStation booth at NAB? That baby really screams! A specific example I > >recall off the top of my head... Load the Watership scene that came with 4.0 > >(in the Vehicles dir). Turn off field rendering, turn on low AA, show while > >rendering and full-screen display. This beast did it in 11 seconds (while > >playing the Perception card). I'd be interested in results on your systems... > > Assuming that you are at 640x480 square pixels and all else the same > my Dell 200mhz p6 did it in 31 seconds. This computer only cost $5k. > Hmm. ---------- Good point, plus you get to run all the other software that you need anyway, in 32 bit mode(Photoshop, Elastic Reality, Real Impact, etc.) Also remember, most software updates and drivers usually appear for Intel first. Article: 18351 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!imci5!pull-feed.internetmci.com!news.internetMCI.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: rlszamm@aol.com (Rlszamm) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Computer graphics Job Offer Date: 30 Apr 1996 08:29:04 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4m512h$e2j@newsbf02.news.aol.com> References: <3185D973.1F@interlog.com> Reply-To: rlszamm@aol.com (Rlszamm) NNTP-Posting-Host: newsbf02.mail.aol.com scam scam scam I heard of several people who "invested" there comments went something like this: The software was difficult and unreliable 3rd Dimension didn't pay!!! appearantly they are very unorganized and have a million reasons why your models are not correct or the one you contracted to create has already been done. mainly, no money was paid to contractors! watch out Article: 18352 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!news.msfc.nasa.gov!cs.utk.edu!gaia.ns.utk.edu!usenet From: brad prosise Newsgroups: comp.graphics.apps.lightwave Subject: Amiga CD ROM? Date: Tue, 30 Apr 1996 08:33:23 -0400 Organization: University of Tennessee, Knoxville Lines: 19 Message-ID: <31860893.14C9@UTK.EDU> NNTP-Posting-Host: bike.ips.utk.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) Well I finally got my toaster 4.1 upgrade more than a year after I bought it. Several people told me that the cd rom for the amiga could be a problem. I thought "its just another scsi device, thats no problem". As it turns out you cant just ad a cd rom to the scsi chain and it work. Now the dealer who I got 4.1 from say I have to buy ASIM software just to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems strange. Have anyone else had this problem and how did you solve it? thanks for any help or advice. -- STOLEN PITHY QUOTE: Heaven is where the cooks are French, the lovers are Italian, the police are English, the mechanics are all Germans, and the whole thing is organized by the Swiss. In hell, the cooks are all English, the lovers are Swiss, the police are German, the mechanics are French, and the whole thing is run by the Italians. Brad Prosise Visit my web site the URL is - http://users.aol.com/bprosise/private/bike.htm Article: 18353 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.ro.com!usenet From: phillips@ro.com (Jim) Newsgroups: comp.graphics.apps.lightwave Subject: Re: reflecting Lensflears Date: Tue, 30 Apr 1996 14:45:53 GMT Organization: Renaissance Lines: 11 Message-ID: <4m523e$atr@news.ro.com> References: <4m1reg$vf9@the-fly.zip.com.au> NNTP-Posting-Host: ts1p8.ro.com X-Newsreader: Forte Free Agent 1.0.82 scadet@zip.com.au (David Timperley) wrote: >I'm pretty sure that There is no way to get Lens flears (or glows) to render in refected materials, how is one to generate >mirror balls, get that glint off a passing car bumper, or render sparkes on the water??? >These effects occur in mirrior surfaces in real life, way can't LW??? You don't need lens flares to create any of the three effects you just listed. Lights, positioned correctly, will provide those kinds of highlights. Article: 18354 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.ro.com!usenet From: phillips@ro.com (Jim) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: Tue, 30 Apr 1996 14:55:36 GMT Organization: Renaissance Lines: 25 Message-ID: <4m52lo$auf@news.ro.com> References: <4leanu$5hl@nnrp1.news.primenet.com> <31851aeb.513105540@netnews.voicenet.com> NNTP-Posting-Host: ts1p8.ro.com X-Newsreader: Forte Free Agent 1.0.82 marlon@voicenet.com (Marlon Beltz) wrote: >On 21 Apr 1996 14:53:02 -0700, lthouse@primenet.com (David Hopkins) >wrote: >>Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the >>DeskStation booth at NAB? That baby really screams! A specific example I >>recall off the top of my head... Load the Watership scene that came with 4.0 >>(in the Vehicles dir). Turn off field rendering, turn on low AA, show while >>rendering and full-screen display. This beast did it in 11 seconds (while >>playing the Perception card). I'd be interested in results on your systems... >Assuming that you are at 640x480 square pixels and all else the same >my Dell 200mhz p6 did it in 31 seconds. This computer only cost $5k. >Hmm. Okay, assuming all things even, that's an increase of 282% in rendering time. If the frame on the Alpha system take 10 minutes (some transparency can take care of that), then on the P6 it will take 28 minutes. Multiply that 18 minute increase by 500 frames, and the increase in rendering time is now 150 hours, or 6.25 days. That's why I bought a Raptor 3. . . Article: 18355 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.bctel.net!newsfeed.direct.ca!news From: kharmel@Direct.CA (Kurt Harmel) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Does anyone know what has happened to Lightspeed(video) magazine? Date: 30 Apr 1996 13:20:15 GMT Organization: Internet Direct Inc. Lines: 13 Message-ID: <4m542f$kov@orb.direct.ca> References: <4m2lnm$85n@ns1.win.net> NNTP-Posting-Host: van-pm-1422.direct.ca X-Newsreader: WinVN 0.92.5 In article <4m2lnm$85n@ns1.win.net>, DENNY LEE ARMSTRONG says: > >I haven't received an issue since the beginning of the year. I call >and they say they are going to ship but I don't ever see it. I asked this question weeks ago and was told that the product would ship April 25th. That's issue #6. They told us back in January that because of other commitments, production would slow down for a couple of issues. Well, it sure did. I hope they can get back on track and this does not happen to often. It seems rather unprofessional to let new projects interfere with ones that subscribers have already payed for. That's my opinion. Still, I do enjoy the video's and I hope we will see #6 in May. Article: 18356 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.bctel.net!newsfeed.direct.ca!news From: kharmel@Direct.CA (Kurt Harmel) Newsgroups: comp.graphics.apps.lightwave Subject: Just compared Soft Image with Lightwave. Date: 30 Apr 1996 13:40:59 GMT Organization: Internet Direct Inc. Lines: 13 Message-ID: <4m559b$kov@orb.direct.ca> NNTP-Posting-Host: van-pm-1422.direct.ca X-Newsreader: WinVN 0.92.5 Went for a demo of Soft Image the other day. Boy, was I glad that I went the Lightwave route. Soft Image seems like a pretty nice program, much easier than 3D Studio and very much like Lightwave in many respects. I was interested in it for the human animation elements as it is the primary progam behind the REBOOT series here in Vancouver. In all honesty, even though I am not an experienced S.I. user, I did not see any thing it offered that Lightwave 5.0 should not be able to do. The shocking thing was that the retailer wanted $12,000 for the program, and the purchaser was required to pay $ 3,000 a year as an extra maintenance fee for minor upgrades. I know it has a good reputation as a program, and I also know the S.G.I people seem to have money to burn, but how long can companies who produce products like these hope to survive? Are they not pricing themselves out of existence? Article: 18357 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!munnari.OZ.AU!news.mel.connect.com.au!yarrina.connect.com.au!news.netspace.net.au!wonderland.zikzak.net!user From: vulpine@zikzak.net (Trevor Powell) Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Date: Tue, 30 Apr 1996 22:48:33 +1000 Organization: Vulpine Software Lines: 72 Message-ID: References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> NNTP-Posting-Host: lazar.zikzak.net X-Newsreader: Yet Another NewsWatcher 2.2.0b4 Xref: news2.cais.com rec.games.programmer:90065 comp.graphics.animation:35026 rec.games.design:16000 comp.graphics.apps.lightwave:18357 In article <1996Apr27.223518@cantva>, TCM wrote: > In article <4lq803$kjt@vixen.cso.uiuc.edu>, nbenami@uiuc.edu (Noam Ben-Ami) writes: > > Load of bullshit. Most often, the programmers are the ones that do most of the > > work. Whoever thinks that the graphics are the hardest part knows little about > > neither games nor graphics. > Art sort of progresses linearly, with programming you often have to > dump the method and start over, sanity bending bug-hunts are another neat > feature of programming. > > No offense to graphic artists - I do the odd bit of artwork so it's not a them > vs us situation as far as I'm concerned, IMHO it's more boring than > programming, but far less boring than a bug hunt (this is the bit where > someone plugs Ada95 :)). ::sigh:: Okay. I program, I do artwork. I'm moderately good at both, though I wouldn't consider myself to be a master of either. First statement. Graphics and programming are different things. They require totally different skills and talents. They require totally different areas of study to excel in. I think we all know people who are excellent at each, but have no skill at the other. Trying to rate one as being 'harder' than the other is silly. Second. Stating that one is more boring than the other is totally subjective, of course. It's a matter of what you're good at and enjoy. I get great satisfaction from tracking down and destroying those leaking pointers (which I was getting in great numbers in my 3D engine, for a while). I also get an incredible amount of satisfaction from getting an image to look _just right_. Third. Stating that art progresses linearly while programming might need to be rewritten from scratch is ridiculous. The only time that art progresses linearly is when you have the whole project planned out in advance, and progress along the image from start to finish. This, in practice, never happens. You go back and fix things. You discover that your use of perspective didn't work, and you'll have to go back and redraw a large portion of the image. Interestingly enough, programming proceeds linearly if you have the whole project planned out in advance, and progress along the project from start to finish. That is, of course unless you find bugs and have to go back and fix things, or discover that your use of pointers didn't work and you have to go back and rewrite a large portion of your code. In fact, any creative work (yes, programming is a creative work) works in precisely this manner. Finally.. In regards to the original point (how much of the money is the artist entitled to), it depends on the game. In a game like Myst, in which the graphics are the focal point, the graphics are what the consumer is purchasing, and the artist is the important figure in the game. Myst, if you'll recall, was created by a bunch of graphics people huddling around a computer and trying to piece their images together into a contiguous whole. On the other hand, in a strategy game (as was stated in the original message) the graphics are of trivial importance. What matters is the coding skill and the game balance infused by the programmer. I will qualify all of the above by stating this: Anywhere I said "graphics" in the above message, I was referring to quality artwork. Anyone can render a few mirror-balls in a 3D program, can composite layers of text and graphics in Photoshop, can make fractals and textures with Kai's Power Tools, can render landscapes with BRYCE, can create humanish-figures with Poser, and can generate billions of lens flares with the lens flare filter. And _none_ of it is art by itself. It's mere eye-candy. Just as no one would call a slideshow created in Macromind Director a 'program', no one would call this 'no-brainer, no-skill-required' eye-candy to be true artwork. Trevor Powell Article: 18358 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: FAST FPS 60 Board Date: Tue, 30 Apr 1996 09:06:06 -0500 Organization: CyberOptics Corp. Lines: 18 Message-ID: <31861E4E.5344@cyberoptics.com> References: <318504D3.1B8A@informix.com> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Jair Bobys wrote: > > Anybody have any experience with the FAST fps 60 board? > > I do not have a PCI system and am looking for a relatively inexpensive > way to get my animations to video. > > This is more for hobby than anything else and the PAR is a little > out of my price range at this time. > > aTdHvAaNnKcSe for any feedback. I don't own FAST products, but I've heard miserable reviews for FPS60 and have seen tons of them for sale in on-line classifieds. Quadrant has an ISA video board called Q-Motion that I've heard rather good reviews about. You can ever order them from MicroWarehouse these days. Nate hayes Article: 18359 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!cssun.mathcs.emory.edu!news-feed-1.peachnet.edu!paperboy.wellfleet.com!news3.near.net!sol.caps.maine.edu!mother.bates.edu!abacus.bates.edu!jburke From: jburke@abacus.bates.edu (------james------) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NewTek Price List Date: 30 Apr 1996 15:42:52 GMT Organization: Bates College, Lewiston, ME Lines: 22 Distribution: world Message-ID: <4m5cds$8gi@mother.bates.edu> References: <19960425.7965F00.C247@bbs.newtek.com> NNTP-Posting-Host: abacus.bates.edu In article <19960425.7965F00.C247@bbs.newtek.com> chuck@bbs.newtek.com (Chuck Baker) writes: >LW500xx-cu LightWave 3D 5.0, Competitive Upgrade $ 895.00 > xx=platform See qualifications** > (available for Intel, DEC Alpha, MIPS, Amiga) > >** Competitive Upgrade: Packages eligible for competitive upgrade include > 3D Studio, Alias, WaveFront, TrueSpace, Crystal Topas, SoftImage, > Strata Studio Pro, Electric Image, Imagine 4.0. Title Page and serial > number required. I'm curious, is there a reason why Real 3D is not included in the list here? -- ..Jim TIP#587 ....jburke@bates.edu ......http://abacus.bates.edu:80/~jburke/ ........For best results, squeeze from the bottom and flatten as you go up. Article: 18360 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 30 Apr 1996 17:00:12 GMT Organization: AccessOne Lines: 19 Message-ID: <4m5gus$57n@news.accessone.com> References: <4m19gp$npv@pipe12.nyc.pipeline.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > mikeling@nyc.pipeline.com (MICHAEL C. LING) writes: > I had considered the lights as cameras trick before; thanks for the > suggestion. What I meant was that automated functions seem like less work > and time than any stuff you would manually have to do. Agreed. Frankly, I'd like to see multiple cameras in LW: doesn't seem like it should be that hard for Allen to code (one of my prerequisites before I start pining for a given feature). OTOH, I >don't< think the lack of MC makes bad animations: bad animators make bad animations. Currently my group is using 3ds to do an animation, and setting up the cuts with multiple cameras seems just as much a hassle as saving a scene, since the animator doesn't seem to appreciate what the edits are intended for. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle ** Article: 18361 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 30 Apr 1996 17:01:42 GMT Organization: AccessOne Lines: 16 Message-ID: <4m5h1m$57n@news.accessone.com> References: <3184D1DA.2C2C@cyberoptics.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > Nate Hayes writes: > Steph Greenberg wrote: > > This feature can change your entire way of working, > This is probalbly because you are seeing work from people who > think like animators, not editors. This is the crux of the problem. EVERYBODY should know how to edit, shooters, animators, sound people: it makes the whole process better and more efficient. That is, they need to know the BASICS. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle ** Article: 18362 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news.accessone.com!news From: jeric@accessone.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Possibly DUMB question re: LW4.0 Date: 30 Apr 1996 17:02:43 GMT Organization: AccessOne Lines: 22 Message-ID: <4m5h3j$57n@news.accessone.com> References: <4m2e37$p1j@news.ro.com> NNTP-Posting-Host: jeric.accessone.com X-Newsreader: SPRY News 3.03 (SPRY, Inc.) > phillips@ro.com (Jim) writes: > >> I created a simple TEXT logo and surfaced it as usual. The > >> problem lies in the lighting. If I turn AMBIENT light to 0% and > >the ONLY light > >> down to 0%, shouldn't the image render black? I can't seem to get the > >> light/ambient to cause the image to go dark. What am I doing > >wrong? I've tried > >> all 3 types of light, with, and without falloff. Ambient at 0-5%, > >and the ONLY > >> light source at anywhere from 80-0%. The image always seems to be the same > >> brightness. > >> Oh, BTW:, I'm set in the Camera options to Realistic, Trace Shadows. > > You're not using luminosity are you? If your object is luminous, it > will still be bright, even without light. > > Same applies to reflection. ****************************************************************************** ** jeric@accessone.com | Synergy Graphix & Animation -- Seattle ** Article: 18363 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: t0pjimmy@aol.com (T0pJimmy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: 30 Apr 1996 13:04:02 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 16 Sender: root@newsbf02.news.aol.com Message-ID: <4m5h62$ibk@newsbf02.news.aol.com> References: <4m52lo$auf@news.ro.com> Reply-To: t0pjimmy@aol.com (T0pJimmy) NNTP-Posting-Host: newsbf02.mail.aol.com phillips@ro.com (Jim) wrote: >Okay, assuming all things even, that's an increase of 282% in >rendering time. If the frame on the Alpha system take 10 minutes >(some transparency can take care of that), then on the P6 it will take >28 minutes. Multiply that 18 minute increase by 500 frames, and the >increase in rendering time is now 150 hours, or 6.25 days. >That's why I bought a Raptor 3. . . Exactly! Jim Guyon T0pJimmy@aol.com Article: 18364 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: Just compared Soft Image with Lightwave. Date: 30 Apr 1996 10:07:02 -0700 Organization: Primenet (602)416-7000 Lines: 32 Sender: root@primenet.com Message-ID: <4m5hbm$4vu@nnrp1.news.primenet.com> References: <4m559b$kov@orb.direct.ca> X-Posted-By: steph@usr3.primenet.com Kurt Harmel wrote: : Went for a demo of Soft Image the other day. Boy, was I glad that : I went the Lightwave route. Soft Image seems like a pretty nice : program, much easier than 3D Studio and very much like Lightwave : in many respects. I was interested in it for the human animation : elements as it is the primary progam behind the REBOOT series here in : Vancouver. In all honesty, even though I am not an experienced S.I. user, : I did not see any thing it offered that Lightwave 5.0 should not be able And you think from a superficial demo (one designed to show what the program can do in an hour or less) that you know what Softimage can and can't do? You can't do multi-target deformation (Softimage term: weighted cluster targets), specialized hierarchies in constraints, some amazing multiple texture stuff, paths animated to paths, giving objects targets, explicitly assigned lights, NURBS which don't get turned into polygons in the animation interface, lots of effects and subtle editing tools. When I went from using LW 5 years ago to Softimage (I kept using LW on the side) it took me 4 days just to open all the menu options. There are more now. -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 18365 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!metro.atlanta.com!nntp.atlanta.com!usenet From: Henri Smulders Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Tue, 30 Apr 1996 12:16:59 -0400 Organization: IMT Lines: 20 Message-ID: <31863CFB.775B@atlanta.com> References: <31771CD7.62B1@execpc.com> <4l9pmm$heg@pipe10.nyc.pipeline.com> <317C31D3.1E5A@rain.org> <31816a22.858624@news.digex.net> <4m2hc0$dqc@oznet20.ozemail.com.au> NNTP-Posting-Host: 155.229.105.121 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Steven Johansen wrote: > >Nobody yet has actually given an example of why multiple cameras is > >usefull. Okay; I've found this a useless thread for a long time; but now I'm getting fed-up. Multiple camera's would be a very nice thing in LW and I'm not even talking for the animation part. But what about texturing? Imagine having your camera's set up in standard angles above your origin(frontal, top, side view). this would allow you to take a quick snapshot so that you'll have the outline to pull into photoshop for texturing. What about tweaking textures? switvch between a close-up and a long distance shot. Change camera's on the fly etc... . Put another feature into my package and I'll find a way to use it! (I don't do logo's!) I'm not saying that multiple camera's is worth the $3,500.- for MAX. I'm not saying that I would switch to another package (Bang for the buck; nothing beats LW, photoshop and Sparks running on a fast PC) But golly, saying multiple camera's is stupid? No; I'd like to have some. Actually I'd like NewTek to put as much stuff into my package as possible and I'll decide what I like to use! Something I really don't get is this: People that say multiple camera's are stupid and then give a workaround. IF YOU KNOW A WORKAROUND FOR A TOOL ANOTHER PACKAGE HAS BUILT IN THEN THAT MEANS THAT IT WOULD BE A USEFULL TOOL TO HAVE! (Sorry for screaming ;-) ) Hajo Article: 18366 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: Re: It's here! It's here! The LWPRO Compilation Book is here! Date: 30 Apr 1996 13:19:15 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <4m5i2j$ikm@newsbf02.news.aol.com> References: <2274.6689T1340T2120@primenet.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Another week ends and the books still don't arrive.......Gee isn't the customer service great.... "Should be with you in a day or so sir." Yeah, what day, what year... gripe... gripe... gripe... Article: 18367 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!surfnet.nl!news.worldonline.nl!tspecht@worldonline From: tspecht@worldonline.nl (Theo G.G. Specht) Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave mailing list Date: Tue, 30 Apr 96 17:19:10 GMT Organization: World Online Lines: 7 Message-ID: <4m5i38$le1@terra.worldonline.nl> NNTP-Posting-Host: kfh2-3.worldonline.nl X-Newsreader: News Xpress 2.0 Beta #0 Are there any people apart from me who didn't receive any messages from the Lightwave mailing-list the last couple of days? Or did I forget to pay my contribution :) Happy pixelling. Theo... Article: 18368 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!world!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user From: bill_l@magicnet.net (Bill Leonard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Just compared Soft Image with Lightwave. Date: Tue, 30 Apr 1996 13:33:28 +0100 Organization: cyber.lab g.f.x. Lines: 17 Message-ID: References: <4m559b$kov@orb.direct.ca> NNTP-Posting-Host: 141.240.15.63 In article <4m559b$kov@orb.direct.ca>, kharmel@Direct.CA (Kurt Harmel) wrote: >I know it has a good reputation > as a program, and I also know the S.G.I people seem to have money to burn, > but how long can companies who produce products like these hope to survive? > Are they not pricing themselves out of existence? Maybe you haven't been around long enough... try $70,000 just a few years ago for the same amount of Softimage software (Eddie, Minerva stuff, etc..) $12,000 is a bargain! And Soft is much deeper than Lightwave is. It does justify the cost in my opinion. Bill Leonard - bill_l@magicnet.net cyber.lab g.f.x. Orlando, Florida Article: 18369 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!rail.news.pipex.net!pipex!tube.news.pipex.net!pipex!lade.news.pipex.net!pipex!hell.team17.com!news From: Gareth.Edwards@team17.com (Gareth Edwards) Newsgroups: comp.graphics.apps.lightwave Subject: Re: reflecting Lensflears Date: 30 Apr 1996 17:52:07 GMT Organization: Team 17 Software Ltd. Lines: 20 Sender: -Not-Authenticated-[9084] Message-ID: <4m5k07$t6h@hell.team17.com> References: <4m1reg$vf9@the-fly.zip.com.au> <4m2b0k$gh6@news.mel.aone.net.au> NNTP-Posting-Host: gareth.team17.com X-Posted-From: InterNews 1.1@gareth.team17.com Xdisclaimer: No attempt was made to authenticate the sender's name. imagine@h130.aone.net.au (Kevin Gleeson) writes: > scadet@zip.com.au (David Timperley) wrote: [snip] > Try to think more about what real life is doing rather than a fake effect > and usually Lightwave will follow. A lens flare only comes from a camera > being pointed directly into a very intense light source. But surely if the surface is reflective enough, then the lightsource will be reflected into the camara and thus create a lensflare (or at the very lest, a glow around the specular highlight.) Love & Life, G. -- Gareth Edwards <*> <*> Team 17 Software config@team17.com http://www.team17.com Article: 18370 Path: news2.cais.com!news.cais.net!van-bc!ddsw1!news.mcs.net!usenet From: sales@mt-inc.com (MicroTech) Newsgroups: comp.graphics.apps.lightwave Subject: Re: PVR and Video Action Pro? Date: 30 Apr 1996 17:56:00 GMT Organization: MCSNet Internet Services Lines: 27 Message-ID: <1126.6694T760T572@mt-inc.com> References: <4lp5cp$oqb@mackrel.fishnet.net> NNTP-Posting-Host: mtinc.pr.mcs.net X-Newsreader: THOR 2.22 (Amiga;TCP/IP) On 25-Apr-96 20:22:45, Steve Axtell (steve@axtell.com) posted: > Has anyone tried Video Action Pro NLE software? I heard it beats > Premiere. Any comments? Does it direclty support PVR like Speed > Razor? Ax Yes, Video Action NT directly supports the PVR hardware. It's a very nice package, but I'm not sure if I could say it 'beats' Premiere. Perhaps in the way of special effects - it certainly has a lot of them. There's a feature description in the 'Products' section of our web page if you want to know more. Regards, John Crookshank MicroTech -- ______________________________________________________________ / MicroTech Sales Staff | Raptor3 DEC Alpha Workstations \ | MicroTech Solutions, Inc. | Lightwave 3D, Toaster/Flyer | | Desktop Video Systems Dealer | JVC Professional Video Products | | NewTek Systems Group Dealer | PVR, Speed Razor, Amiga Dealer | |------------------------------|---------------------------------| | sales@mt-inc.com http://www.mt-inc.com/ | \______________________________________________________________/ Article: 18371 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.campus.mci.net!news.uky.edu!news From: Ryan Goltry Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: Tue, 30 Apr 1996 14:34:13 -0400 Organization: University of Kentucky Computing Services Lines: 28 Message-ID: <31865D25.1E14@sac.uky.edu> References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <316f0d79.7173 NNTP-Posting-Host: node-04-11.dialin.uky.edu Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 2.01Gold (Win95; I) Xref: news2.cais.com comp.graphics.animation:35032 comp.graphics.apps.lightwave:18371 comp.graphics.apps.photoshop:15070 comp.graphics.packages.3dstudio:15857 comp.os.ms-windows.apps.utilities.win3x:1818 comp.os.ms-windows.apps.utilities.win95:9625 alt.26 Jochen Biertümpel wrote: > > jroberts@ionet.net (John Roberts) wrote: > > >In article <316f0d79.71731993@news.west.net>, DaWarden@Alcatraz.com says... > > >>Windows NT 4.0 will have the Win95 Shell, but many consumers will > >>stick with windows 95. Why? No plug and play support > > >Now *that* would be nice ... matter of fact, if Win95 would just let _me_ tell > >_it_ where my cards are and what to do with them, maybe it would manage to boot > >more often than one time out of five ... > > I had windows 95 on my computer for four days. and it already crashed > after the fourth day.. Not completely, just enough to make it > impossible for me to get into windows.. (It locked up my keyboard and > my mouse!) I couldm't email for help because my software needed > windows so I uninstalled it. > I also think that windows 95 takes way too long to boot up! It only > makes minor differences when it comes to actual speed while running > windows! Everything else is just a fad... I haven't had a single probblem with my Win95. Granted I had to reinstall some driver files when I accidentally unpluged the darn thing before clicking on shut down, but for the most part I have found it to be on the Up and Up. Ryan Goltry Article: 18372 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsfeeder.servtech.com!news1.io.org!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 30 Apr 1996 15:07:31 GMT Organization: Netcom Lines: 23 Message-ID: <4m5abj$4ai@dfw-ixnews5.ix.netcom.com> References: <4m3a9c$23p@nnrp1.news.primenet.com> <4m4cnf$evt@pipe11.nyc.pipeline.com> NNTP-Posting-Host: lax-ca9-17.ix.netcom.com X-NETCOM-Date: Tue Apr 30 10:07:31 AM CDT 1996 > >>I agree with SGI's days being numbered, but first the NT 3D programs >>have to be better than SI/NT is now. If LW takes as agressive an approach > >>as Max to building an open system, and all three programs try to outdo >>each other, and Microsoft convinces more SGI vendors like Parallax, >>Amazon Paint, Prisms, Taarna/Digits 'n' Art, Discreet Logic etc to >>switch sides, then SGI is dead in the workstation class. >> That is true, but it won't be microsoft that convinces these companies to switch over to NT. It will be the production houses that use the software that will demand that switch. Since many houses use their own in house code, it's usually a no brainer to recompile it to run on NT machines. GT Article: 18373 Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!news.bc.net!torn!nott!cunews!freenet-news.carleton.ca!FreeNet.Carleton.CA!ar409 From: ar409@FreeNet.Carleton.CA (Saiyad Abdul) Newsgroups: comp.graphics.apps.lightwave Subject: Re: It's here! It's here! The LWPRO Compilation Book is here! Date: 30 Apr 1996 19:05:52 GMT Organization: The National Capital FreeNet Lines: 11 Sender: ar409@freenet6.carleton.ca (Saiyad Abdul) Message-ID: <4m5oag$hum@freenet-news.carleton.ca> References: <2274.6689T1340T2120@primenet.com> <4m5i2j$ikm@newsbf02.news.aol.com> Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul) NNTP-Posting-Host: freenet6.carleton.ca GKeenan818 (gkeenan818@aol.com) writes: > Another week ends and the books still don't arrive.......Gee isn't the > customer service great.... "Should be with you in a day or so sir." > > Yeah, what day, what year... gripe... gripe... gripe... > I just got mine yesterday...So hopefully yours should be along soon sai Article: 18374 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!sun4nl!Utrecht.NL.net!news From: wdwbest@cybercomm.nl (Wiebo de Wit) Newsgroups: comp.graphics.apps.lightwave Subject: LW for sale. Date: Tue, 30 Apr 1996 17:54:41 GMT Organization: BEST grafix Lines: 9 Message-ID: <31865335.1251213@news.cybercomm.nl> NNTP-Posting-Host: async9.heerenveen.cybercomm.nl X-Newsreader: Forte Agent .99d/16.182 Hi There... Would anyone like to buy LW3.5 for the amiga? Registered, dongle and all, with original packaging. Will accept any decent offer. Please reply via e-mail. thank you. -- o --+e-mail:------ --- --+-web-site:-------------- -- -+- - \\/\/|eBo! |wdwbest@cybercomm.nl| http://www.cybercomm.nl/~wdwbest - -- ---=-=+====-=--------- -- -+-for Neil Young and Lightwave! -- Article: 18375 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!ux7.cso.uiuc.edu!ajones1 From: ajones1@ux7.cso.uiuc.edu (Aleksandr D Jones) Newsgroups: comp.graphics.apps.lightwave Subject: newbie question... Date: 30 Apr 1996 19:24:27 GMT Organization: University of Illinois at Urbana Lines: 31 Message-ID: <4m5pdb$l43@vixen.cso.uiuc.edu> NNTP-Posting-Host: ux7.cso.uiuc.edu hi all: I have just recently learned Alias v7 and immediately fell in love with 3d graphics. The thing is, though, as my graduation date nears, my access to SGI's ( = $$$$ that I don't have right now ) is going to terminate as well. Thus, I am hoping to find a cheaper alternative that will essentially do 70 % to 90% of what Alias does -- most likely on a PC platform ; even when I do get the money, pay however many tens of thousands of dollars for Alias seems ridiculous ! So, I was conversing with a friend of mine and he introduced me to Lightwave. What I would like to know is this: 1) What type of hardware should one use in order to get performance that nears that of SGI's? I know that this is possible, I just don't know what specific products I will need to consider. What prices do these products run for? 2) How much is Lightwave ($$) ? 3) What file formats is Lightwave capable of exporting? 4) What capabilities does Alias have that are painfully obvious that Lightwave doesn't, and is there some method by which to ameliorate this? Yeah, I know, it's mess of questions, but I would really appreciate any information. Thanks Article: 18376 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 30 Apr 1996 15:45:29 GMT Organization: Netcom Lines: 59 Message-ID: <4m5cip$ke6@dfw-ixnews1.ix.netcom.com> References: <4m3a9c$23p@nnrp1.news.primenet.com> <4m4co0$f0e@pipe11.nyc.pipeline.com> NNTP-Posting-Host: lax-ca9-17.ix.netcom.com X-NETCOM-Date: Tue Apr 30 10:45:29 AM CDT 1996 In <4m4co0$f0e@pipe11.nyc.pipeline.com> mikeling@nyc.pipeline.com (MICHAEL C. LING) writes: > >On Apr 29, 1996 13:54:04 in article , 'Steph Greenberg >' wrote: > >>: SGI's. As far as rendering output, LW's AS good as Alias. What it >> >>No it isn't. LW still has some quality that looks computery, no matter >>how much time you spend lighting. Oddly, Softimage's stock renderer > >What recent film work has been done with Alias? I want to see some >examples of the output you are talking about. > > >-- >M C L - For some reason Steph, your respose to my post hasn't shown up on my list here. I've seen respones back to you from it, but I haven't seen the original you sent. Anyway, the only artifacting that LW still has that gives it that computery look is the edge quality of near horizontal or near vertical geometry. I'm not sure what the solution to this problem is, but there is a solution, even if LW has to render at a sub-pixel level. There's also the option of tossing the whole renderer and using a plug-in one that addresses these issues. Many shader plug-ins for LW now do just that. They basically override LW's renderer and apply their own, giving you images that don't "buz" or produce effects that aren't in the stock renderer. We already have textures that produce soft-edge shadows that grow fuzzier as they receed away from the object, shadows that follow the contours of bump maps, bump maps that create their own cast shadows, etc. As for the other posters comment on what films use Alias's renderer, you won't see too many, as Alias's renderer is rarely used because: 1. It's far to slow for most production work 2. It eats up vast amounts of RAM 3. It chokes under it's own weight from time to time -one of the guys at work described it as "Alias rendering an image even it couldn't lift". 4. You have to have an Alias license on every machine used to render. This is why Renderman is used almost exclusively when it comes time to making pretty pictures. GT Article: 18377 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Volumetric lighting Date: 30 Apr 1996 15:47:34 GMT Organization: Netcom Lines: 22 Message-ID: <4m5cmm$30k@dfw-ixnews6.ix.netcom.com> References: <4lo9p7$bm4@news.accessone.com> <3185C6AC.15E7@osu.edu> NNTP-Posting-Host: lax-ca9-17.ix.netcom.com X-NETCOM-Date: Tue Apr 30 10:47:34 AM CDT 1996 In <3185C6AC.15E7@osu.edu> Jeff Jasper writes: > >> I'd really like to see something done with MAX that WAS trying to look truly >> photoreal (so you can't tell it's CGI). > >And I would like to see something done in Lightwave. > >Jeff >-- How about the Voyager ship? I know it may not look photoreal, but then again it's not supposed to. It's supposed to look like the model, which it does exactly. As I remember Jeff, I sent you an image of some water that I was working on several months ago, and you said that "it looked like a photograph" Was that real enough? :-) GT Article: 18378 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!uwm.edu!fnnews.fnal.gov!gw1.att.com!nntphub.cb.att.com!news From: Lyle Milton Newsgroups: comp.graphics.apps.lightwave Subject: Re: Alias Success Date: 30 Apr 1996 19:49:39 GMT Organization: AT&T Lines: 32 Message-ID: <4m5qsj$73@nntpa.cb.att.com> References: <4m3p48$pro@netaxs.com> NNTP-Posting-Host: 135.5.44.* Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1 (Windows; U; 16bit) To: tpalessi@netaxs.com tpalessi@netaxs.com (Tom Alessi) wrote: >here I am again.. the original poster.. I'd like to kill this thread >because it's getting a bit violent in here.. All I wanted to hear was >someone with a personal experience with each and a comparison. I know they >don't compare but if you were in my situation would you take this >opportunity. > > thanks for all of the info > joe > tpalessi@netaxs.com > Don't be disouraged, it's just the nature of the beast: you can't request a comparison without things getting a little ugly. Personally, I would get both. With the high cost of Alias and the low cost of LW, it should be easy to slip LW in the bid. You could mark it down as support software (I know it works because I've done it). If you absolutely cannot include LW (which I find unlikely), get Alias. When will you ever get access to this amount of money again. LW is so low cost you could always get it later. And believe me, for modeling with polygons, LW is tops (especially with MacroForm - shameless plug ;}) To production houses, it doesn't matter which program you use, just strive for excellence in either; although, having mature skills in both programs will undoubtedly make you even more invaluable. Hope this helps... -Lyle Milton -One And Only Media Article: 18379 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Just compared Soft Image with Lightwave. Date: 30 Apr 1996 16:06:10 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: root@newsbf02.news.aol.com Message-ID: <4m5rri$lhk@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Bill Leonard wrote.... -------------------------------------------- $12,000 is a bargain! ------------------------------------------ Hey, Bill - you want to invest in a feature film?!? Anyone who thinks $12k is a bargain is MY kinda guy.... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 18380 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!fnnews.fnal.gov!gw1.att.com!nntphub.cb.att.com!news From: Lyle Milton Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 30 Apr 1996 20:13:58 GMT Organization: AT&T Lines: 44 Message-ID: <4m5sa6$73@nntpa.cb.att.com> References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> NNTP-Posting-Host: 135.5.44.* Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1 (Windows; U; 16bit) Nate Hayes wrote: >Steph Greenberg wrote: >> This feature can change your entire way of working, and encourages fast >> cuts instead of lengthy one camera shots. Based on the reels I've seen, >> few people go through the trouble of multiple cuts, but if it were a >> standard feature, I think more people would take advantage of it. >> > >This is probalbly because you are seeing work from people who >think like animators, not editors. Try this: render the first 15 seconds >of a scene from a camera position. Now move the camera somewhere else >and render the last 10 seconds of the scene with an additional 5 seconds >of overlap from the first render. Now you've got 2 clips from different >cameras that are 15 seconds long with 5 seconds of overlap. Use that 5 >seconds of overlap for a simple dissolve in Adobe Premiere and voila! >Now you've got a 20 second animation from 2 cameras broken up by a nice >dissolve. EASY. > >Nate This is absolutely the way to do it! You should always think like an editor/director when composing segments. To back-up this notion, you could compose the motions of your objects and then set-up the first camera shot/motion path. Next you would save the camera's motion path and copy it to a null object. You would then set the camera motion for the next shot and then copy that motion to null object #2. Repeat the process until you have a null object for each camera movement. One you have your "null cameras" set you can tweek the texturing and lighting. Before you render just parent the camera to a null camera to get a particular shot. I tend to rename my null cameras with the beggining and ending frame numbers e.g. "Frames_210-457" so I never forget which frames to render. It's definately not automatic but it allows me to manage my shots by keeping them all with the associated scene. -Lyle Milton -One And Only Media Article: 18381 Path: news2.cais.com!news.cais.net!news.ac.net!news.serv.net!solaris.cc.vt.edu!news.mathworks.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!skoardy.demon.co.uk From: dsh@skoardy.demon.co.uk (Darren Hebden) Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Date: Tue, 30 Apr 1996 21:10:51 GMT Lines: 24 Message-ID: <318680f5.2932720@news> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> NNTP-Posting-Host: skoardy.demon.co.uk X-NNTP-Posting-Host: skoardy.demon.co.uk Xref: news2.cais.com rec.games.programmer:90110 comp.graphics.animation:35035 rec.games.design:16006 comp.graphics.apps.lightwave:18381 On Tue, 30 Apr 1996 22:48:33 +1000, vulpine@zikzak.net (Trevor Powell) wrote: >I will qualify all of the above by stating this: Anywhere I said >"graphics" in the above message, I was referring to quality artwork. >Anyone can render a few mirror-balls in a 3D program, can composite layers >of text and graphics in Photoshop, can make fractals and textures with >Kai's Power Tools, can render landscapes with BRYCE, can create >humanish-figures with Poser, and can generate billions of lens flares with >the lens flare filter. And _none_ of it is art by itself. It's mere >eye-candy. Just as no one would call a slideshow created in Macromind >Director a 'program', no one would call this 'no-brainer, >no-skill-required' eye-candy to be true artwork. I agree totally with all the points you made in your message but this final message.... hythhh... (cartoon-like attempt to signify a sharp intake of breath) I can almost here the rabble stirring. The 'What counts as Art' thread is great fun. Usually guarantees at least 5 new messages to the thread a day :) Visit the Brain Soup Homepage for all you www background needs! *NEW* Brain Soup Collection II is now ready for download! *NEW* ----- http://www.Dynamic-Web.com/Software/bsoup/index.htm ----- Article: 18382 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp-hub2.barrnet.net!news.Stanford.EDU!not-for-mail From: leif@leland.Stanford.EDU (Leif E Johnson) Newsgroups: comp.sys.amiga.marketplace,comp.graphics.apps.lightwave Subject: Toaster4000 forsale Date: 30 Apr 1996 13:52:31 -0700 Organization: Stanford University Lines: 7 Message-ID: <4m5uif$g7j@elaine26.Stanford.EDU> NNTP-Posting-Host: elaine26.stanford.edu Xref: news2.cais.com comp.sys.amiga.marketplace:75132 comp.graphics.apps.lightwave:18382 Toaster4000 card with 3.1 software - $1100 or best offer Please email me if interested. -- Leif Johnson leif@leland.stanford.edu http://www-leland.stanford.edu/~leif/ Article: 18383 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!nntp.news.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: 30 Apr 1996 14:27:02 -0700 Organization: Lighthouse Imaging Lines: 38 Sender: root@primenet.com Message-ID: <4m60j6$ne6@nnrp1.news.primenet.com> References: <4leanu$5hl@nnrp1.news.primenet.com> <31851aeb.513105540@netnews.voicenet.com> <4m52lo$auf@news.ro.com> X-Posted-By: ip239.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII In article <4m52lo$auf@news.ro.com>, phillips@ro.com says... > >marlon@voicenet.com (Marlon Beltz) wrote: > >>On 21 Apr 1996 14:53:02 -0700, lthouse@primenet.com (David Hopkins) >>wrote: > >>>Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating in the >>>DeskStation booth at NAB? That baby really screams! A specific example I >>>recall off the top of my head... Load the Watership scene that came with 4.0 >>>(in the Vehicles dir). Turn off field rendering, turn on low AA, show while >>>rendering and full-screen display. This beast did it in 11 seconds (while >>>playing the Perception card). I'd be interested in results on your systems... > > >>Assuming that you are at 640x480 square pixels and all else the same >>my Dell 200mhz p6 did it in 31 seconds. This computer only cost $5k. >>Hmm. > >Okay, assuming all things even, that's an increase of 282% in >rendering time. If the frame on the Alpha system take 10 minutes >(some transparency can take care of that), then on the P6 it will take >28 minutes. Multiply that 18 minute increase by 500 frames, and the >increase in rendering time is now 150 hours, or 6.25 days. > >That's why I bought a Raptor 3. . . > Very well said. And as Jim pointed out, the Alpha really starts performing when you're working the big buttons...reflection, refraction, shadows, transparancy and the like. The Watership animation was probably not the greatest example scene, but it's the only one I recall for certain. Nonetheless, 500Mhz is a hell of a lot of speed. -David Article: 18384 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!brighton.openmarket.com!decwrl!pacbell.com!pixar!usenet From: Hal Hickel Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Tue, 30 Apr 1996 14:19:04 -0700 Organization: Pixar Lines: 38 Message-ID: <318683C8.167E@pixar.com> References: <4llha9$89r@netaxs.com> <4lsf3u$3t3@news.paonline.com> <4ltloa$1f7@dfw-ixnews4.ix.netcom.com> <4m1afm$7gs@news.paonline.com> <4m1nuh$1nc@dfw-ixnews6.ix.netcom.com> <4m3a9c$23p@nnrp1.news.primenet.com> NNTP-Posting-Host: totoro.pixar.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (X11; I; IRIX 5.3 IP22) fwtep@earthlink.net wrote: > Can we please leave VIFX out of any list of top quality CGI houses? I have > seen their work. > > By the way, perhaps you are not aware of the NT group at Digital Domain > currently running Lighwave? As for your price listing of the average Alias > animator in "Hollywood" (72,000), the average Lightwave figure is around > $91,000 (at 52 weeks). I'll stick with Lightwave for awhile. > > -- > -=Fred=- Ouch Fred, is that kinda crap really necessary? It allways smacks of insecurity when I see someone slam another shop wholesale like that, really weak. And average saleries? Come on, there is no reliable way any of you guys can state "average saleries". There is no quantfiable data on this, and unless you've personally worked at at least 20 different shops or can cite some kind of reliable survey, I think you should just stop spouting off. >Those figures are what most Lightwave people charge PER >SHOT, so assuming they turn in a couple of shots per week--not unlikely >for TV--they can make twice as much, and having an Alpha means they can >actually deliver that many shots (or more). You are also wrong about >the quantity of Alias animators. We What kind of animation are you guys talking about? If you're talking about CG character animation then you aren't talking about Lightwave (Yeah, yeah, I've seen the m&m spots, they are an exception), and you're definetely not talking about some animator cranking out feature quality animation at a rate of several shots per week. Not if those shots are expected to rise above Reboot quality. In fact I don't see how people can argue about something so ill defined from the outset, and in such an uninformed way. Besides there is so much more too it than pay, like oh for instance, what kind of project is it and is it interesting in the least. I see so much mail about "what kind of software should I learn to get a good job as an animator" and it's just sickening, it's so backwards. -H Article: 18385 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!usenet.eel.ufl.edu!news.mathworks.com!hunter.premier.net!insync!news.azstarnet.com!desktop.azstarnet.com!info From: info@tucsonbiz.com Newsgroups: comp.graphics.apps.lightwave Subject: Does Lightwave run good under 95 or NT4.0? Date: Tue, 30 Apr 1996 14:51:45 LOCAL Organization: Arizona Daily Star - AZSTARNET Lines: 4 Message-ID: NNTP-Posting-Host: usr9ip8.azstarnet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] I'm considering the purchase of Lightwave and I wanted to know if it has any known problems under 95 or NT4.0 beta. Thanks! Article: 18386 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: PVR question... even though this is a LW Message-ID: Date: 30 Apr 96 07:34:08 PST Organization: Tierra-Miga BBS Lines: 39 On Sun 28-Apr-1996 8:30p, Elliot Bain wrote: EB> CGI GROUP wrote: EB> > EB> > I found out that you have to delete the directory that the animation is EB> > saved in. EB> > I could not delete individual frames. EB> > EB> > you too? EB> > EB> > Rick EB> > EB> I don't think anyone reads manuals anymore.... EB> The reason you can't delete individual frames is because there are *NO* EB> individual frames. What you see is a representation of a virtual directory EB> with virtual files. When you access each of these files with another EB> program, EB> you are asking the PVR file system to go into the .PVD file and uncompress EB> a EB> particular frame. EB> This is not a bug, nor is it a feature. It's just the way it is. EB> -- EB> Elliot Bain EB> Laurell Creative Services EB> 614.459.4404 -------------- If this is true, then how come I am able to grab ONLY ONE frame out, if I want to, and send it over to my Mac and view it and change it around in PhotoShop. But you are right about the fact that nobody reads manuals anymore. I know for a fact that I have not read all of my manual just because I haven't had too much time untill lately, but I DO think that I am one of the FEW people who do spend the time to read the manuals........Anyway, I DO think that there is a way to do this kind of thing and in fact, I think someone has already posted something about ti that would work. If I find out what it is then I'll post it.......md Article: 18387 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!vixen.cso.uiuc.edu!news.ecn.bgu.edu!ip227-104 From: sedsall@ccmail.wiu.bgu.edu (Sam Edsall) Newsgroups: comp.graphics.apps.lightwave Subject: Know any ftp/web sites with Lightwave objects? Date: 30 Apr 1996 22:15:52 GMT Organization: Western Illinois University Lines: 5 Message-ID: <4m5vuu$ieo_001@wiu.bgu.edu> NNTP-Posting-Host: ip227-104.wiu.bgu.edu Summary: Looking for lightwave objects on the net X-Newsreader: News Xpress Version 1.0 Beta #4 Do you know of any ftp or web sites that have lightwave objects to download? Thanks, Sam Edsall sedsall@ccmail.wiu.edu Article: 18388 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: PR: Lighthouse Imaging NAB Announcement Date: 30 Apr 1996 15:15:01 -0700 Organization: Lighthouse Imaging Lines: 75 Sender: root@primenet.com Message-ID: <4m63d5$req@nnrp1.news.primenet.com> X-Posted-By: ip239.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII News Release Editorial Contact: David Hopkins (213) 850-7776 Lisa Kuchar (512) 794-8876 LIGHTHOUSE IMAGING TARGETS ENTERTAINMENT INDUSTRY WITH STATE-OF-THE-ART, AFFORDABLE 3D ANIMATION SERVICES New Firm Started by Imaging Industry Veterans from Mach Universe, DeskStation Technology and Unified Film Organization Las Vegas (April 14, 1996) - Lighthouse Imaging today announced its formation as a new company that provides high-quality, computer-generated visual effects - on time and on budget - to the entertainment industry. The new Los Angeles-based company was formed by three leading companies in the imaging industry: DeskStation Technology, manufacturers of the blazing-fast Raptor ReFlex imaging workstations; Mach Universe, a leading provider of 3D-animation services and Unified Film Organization (UFO), a Studio City-based production company. The company also offers affordable contract rendering services for LightWave 3D, Softimage and 3D Studio MAX animators. Featuring one of the fastest "render farms" in the world, Lighthouse Imaging gives smaller animators and facilities the ability to undertake projects of much larger size than would otherwise be possible. Jeffrey Panzer of Universal Records' Video Division said, "Lighthouse Imaging delivers first-rate quality with the benefit of ultra-fast speed. The company comes through every time. Hopkins' artistic magic is amazing...he is a visual painter." "When it comes to 3D rendering and animation, nobody does it better within our budget than Lighthouse Imaging and Mach Universe. They're making quality animation available to the masses," said Alan Stamm of Gun For Hire Films. "Lighthouse Imaging is a one-stop source for affordable visual FX for film and television," said David Hopkins, president of Lighthouse Imaging. "With experienced professionals from the production, CGI and high-speed computer hardware industries, we have the knowledge and the tools to make our clients' projects shine." Lighthouse Imaging uses 10 DeskStation Raptor ReFlex Windows NT workstations, allowing the most complex animations to be rendered to any format (including 35mm motion picture film) in a matter of hours instead of days. Running LightWave 3D and SoftImage software for Windows NT as well as other industry-standard software, the Raptor ReFlex workstations handle the most demanding visual-effects requirements in the broadcast, video, film, interactive and games industries. David Hopkins, founder of Mach Universe, is the president and animation director of Lighthouse Imaging. Hopkins has created animations for companies such as Republic Pictures, NBC Productions, PepsiCo, Nestle, EMI Records Group and Caesars World Resorts; for five years he has written the monthly 3D animation column, "Taming The Wave," for Video Toaster User Magazine. Hopkins has developed an outstanding reputation in the imaging industry. DeskStation Technology's Raptor workstations have won numerous industry awards including the COMDEX Spring '95 "Best of Show" award from Byte Magazine; a 1995 Editor's Choice award from Computer Graphics World; a Five-Star Rating from Cadalyst Magazine in November, 1995; a finalist award for "Best of Show" at COMDEX Fall '95 from Byte Magazine; and a Top 20 Products award from Video Toaster User. UFO Partner Phillip Roth has written and directed a number of feature films, including Digital Man, Prototype, and APEX (all from Republic Pictures). Ken Olandt, also of UFO, is an accomplished actor with starring roles in three television series (including RipTide), a number of features (Leprechaun, Digital Man), and guest spots on shows such as The Young and the Restless, Star Trek: TNG, and Renegade. UFO is currently in production or pre-production of six feature films: DarkDrive, Total Reality, Virtualove 5.0, Starbright, and Crossfire-A Hitman's Story. For more information, contact: David Hopkins (213) 850-8892 Article: 18389 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: PR: DeskStation NAB Announcement - Raptor RackMount Date: 30 Apr 1996 15:42:03 -0700 Organization: Lighthouse Imaging Lines: 93 Sender: root@primenet.com Message-ID: <4m64vr$ah@nnrp1.news.primenet.com> X-Posted-By: ip239.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII DESKSTATION TECHNOLOGY News Release Editorial Contact: Lisa Kuchar (512) 794-8876 DESKSTATION TECHNOLOGY ANNOUNCES RACK MOUNT VERSION OF RAPTOR REFLEX WINDOWS NT WORKSTATION New System Ideal for High-Performance Render Farms and Server Applications; Incorporates All the Features of DeskStation's Award-Winning Raptor ReFlex Systems Las Vegas (April 15, 1996) - DeskStation Technology, Inc. today announced the Raptor ReFlex Rack Mount (RM), the latest addition to DeskStation's award-winning, high-performance workstation series. The Raptor ReFlex RM is designed for standard 19-inch rack mount enclosures, with large handles on the front for easy accessibility; it incorporates all the standard features of the Raptor ReFlex workstation/server for Windows NT. The Raptor ReFlex RM incorporates DeskStation's unique UniFlex(TM) architecture and utilizes a variety of high-performance plug-in processor modules. The system includes the motherboard with on-board Fast/Wide SCSI controllers, seven PCI slots (five full-length), a Multi-IO PCI module with 16-bit CD quality sound, an IDE disk controller, two parallel and four high-speed seriel ports, and a 3.5-inch floppy drive. The Raptor ReFlex RM can accomodate the following Alpha Processor modules: 21164 EV5 266MHz 21164 EV5 300MHz 21164 EV56 333MHz 21164 EV56 366MHz 21164 EV56 400MHz DeskStation Technology, Inc. is the first company to ship a system based on the 400MHz Alpha 21164. "Putting the power of the Raptor ReFlex system into a facility-friendly housing shows DeskStation's commitment to the entertainment industry. We at Lighthouse Imaging are excited to watch a cutting-edge computer system become an invaluable production tool," said David Hopkins, president of Lighthouse Imaging. "DeskStation is really paying attention to the needs of professional studios and facilities worldwide." DeskStation also announced a number of optional devices to complement the Raptor ReFlex RM, including: * 51-inch Transportable rack cart that holds up to five Raptor ReFlex RM units * ServeView switch that can support up to 16 systems individually or 256 systems when cascaded with additional ServeView switches * Keyboard shelf * Cabinet for an array of disk drives The Raptor ReFlex RM is ideal for high-performance Render Farms. The cart-based solution normally contains the ServeView switch and can be used as a control center for up to 256 computers in a Render Farm. The rack-mountable devices can also be utilized in most standard equipment racks; the rack itself can be used for other devices such as video tape recorders, disk arrays, network routers, and other standard components. When used with the optional shipping case, the unit can be transported for use on-location. The Raptor ReFlex RM is also targeted at the server market. Together, the Raptor ReFlex RM and the Transportable rack cart provide the framework for devices such as raid arrays, network hubs, uninterruptible power supplies and other devices that are often required for server applications. As higher performance PCI network devices become available, the Raptor ReFlex RM will be an excellent choice as a content server for graphics, animation, sound and video. The Raptor ReFlex RM is available immediately with prices starting at $10,000, depending on system configuration. A Raptor ReFlex RM with the Alpha 21164 333MHz and the Transportable rack cart with a ServeView switch is available with prices starting at under $13,000. DeskStation Technology, Inc. markets its systems through value-added resellers throughout the world. Founded in March 1989, DeskStation is the only microprocessor-independent company that designs, manufactures and markets systems technology for the Windows NT market. A privately held company, DeskStation Technology is committed to technology leadership and has been responsible for numerous breakthroughs that have driven the development of Advanced RISC systems. -30- UniFlex is a trademark of DeskStation Technology, Inc. For More Information, Contact: Mark Jaimes (913) 599-1900 Lisa Kuchar (512) 794-8876 DeskStation Technology, Inc. 13256 West 98th Street Lenexa, KS 66215 Article: 18390 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: PR: DeskStation NAB Announcement - 400MHz Raptor 3 Shipping Date: 30 Apr 1996 16:03:01 -0700 Organization: Lighthouse Imaging Lines: 64 Sender: root@primenet.com Message-ID: <4m6675$1u5@nnrp1.news.primenet.com> X-Posted-By: ip239.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII DESKSTATION TECHNOLOGY, INC. News Release Editorial Contact: Lisa Kuchar (512) 794-8876 DESKSTATION DELIVERS AGAIN...NOW SHIPPING RAPTOR REFLEX WITH ALPHA 21164 400MHZ MICROPROCESSOR DeskStation Debuts World's Fastest Windows NT Workstation at NAB96, Booth #M4570 Las Vegas, NV (April 15, 1996) - The world's fastest workstation just got faster today when DeskStation Technology, Inc. announced the availability of the Raptor ReFlex Windows NT workstation with the Alpha 21164 400MHz. This announcement makes the Raptor ReFlex the fastest RISC-based single processor Windows NT workstation currently shipping. DeskStation is spotlighting the 400MHz Raptor ReFlex at NAB, Booth #4570, and is also giving Windows NT users a chance to test-drive the next generation Raptor ReFlex with a 500MHz microprocessor technology demonstration. "With this announcement, DeskStation increases its performance lead over every other Windows NT workstation and server manufacturer," said Don Peterson, president and founder of DeskStation Technology. "DeskStation has consistantly led the industry in designing and manufacturing the fastest Windows NT workstations in the world. We're delivering again with the 400MHz Alpha." "DeskStation continues to excel in getting new technology into the hands of users as quickly as possible," said Tom Counihan, Alpha Microprocessor Product Line Manager for Digital Semiconductor. "In imaging and technical markets with a seemingly insatiable appetite for speed, DeskStation's Raptor ReFlex systems with the new 400MHz Alpha 21164 microprocessor will deliver outstanding performance for Windows NT applications." The Raptor family with its UniFlex architecture has the ability to deliver performance to suit every power user's needs. The Raptor ReFlex is fully compatible with all of the CPU modules for the entire UniFlex family. The ReFlex is based upon DeskStation Technology's award-winning UniFlex architecture. Since its introduction in the Spring of 1995, DeskStation's unique UniFlex architecture and design has been recognized for its performance, flexibility and affordability by leading industry publications. The Raptor 3 workstation won the COMDEX Spring '95 "Best of Show" award from Byte magazine, a Computer Graphics World editor's choice award, Cadalyst magazine's highest five-star rating, a finalist award for "Best of Show" at COMDEX Fall '95 from Byte magazine and most recently Byte magazine's Editors Choice Award as one of the best systems introductions of 1995. DeskStation Technology, Inc. markets its systems through value-added resellers throughout the world. Founded in 1989, DeskStation is the only microprocessor-independent company that designs, manufactures and markets systems technology for the Windows NT market. A privately held company, DeskStation Technology is committed to technology leadership and has been responsible for numerous breakthroughs that have driven the development of Advanced RISC systems. -30- UniFlex is a trademark of DeskStation Technology, Inc. For More Information, Contact: Mark Jaimes (913) 599-1900 Lisa Kuchar (512) 794-8876 Article: 18391 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!NewsWatcher!user From: jpburns@crl.com (James Burns) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Does Lightwave run good under 95 or NT4.0? Date: Tue, 30 Apr 1996 19:11:11 -0500 Organization: CRL Dialup Internet Access Lines: 14 Message-ID: References: NNTP-Posting-Host: crl8.crl.com Re: Does Lightwave run good under 95 or NT4.0? Does Lightwave run WELL under 95 or NT4.0? ^^^^ Geez... -- ------------------------------- James Burns Television graphic designer, graphics cop jpburns@crl.com http://www.crl.com/~jpburns Article: 18392 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!rmplc!SoNet!usenet From: deadboy@aladdin.co.uk (Elden Bishop) Newsgroups: comp.graphics.apps.lightwave Subject: Rip off Date: Tue, 30 Apr 1996 20:58:00 -0700 (PDT) Organization: SoNet - The first Internet provider on the south coast Lines: 6 Message-ID: <4m5rpk$6ht@news.aladdin.co.uk> NNTP-Posting-Host: 193.119.118.51 X-Newsreader: Forte Free Agent v0.38 The only lightwave dealer I can find in Britain is charging 1900 dollars for lightwave 5.0. This seemed a little high. Does anyone know the suggested retail for 5.0? Is there a student price? Article: 18393 Path: news2.cais.com!news.cais.net!news.cinenet.net!news From: Suresh Rajagopalan Newsgroups: comp.graphics.apps.lightwave Subject: GWEB JOB & EDU UPDATE Date: Tue, 30 Apr 1996 16:58:46 -0700 Organization: Cinenet Communications Lines: 5 Message-ID: <3186A936.207E@cinenet.net> NNTP-Posting-Host: europa.cinenet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) GWEB (www.gweb.org), THE WEBPAGE for computer animation and graphics(sponsored by Cinenet Communications), is adding new features and recently updated the site's job and educational links. So check it out and let us hear from you about what you would like to see on GWEB! Article: 18394 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!swrinde!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!liv!strath-cs!info!news From: Paul Martell-Mead Subject: Lightwave Benchmarks Content-Type: text/plain; charset=us-ascii Message-ID: <3186FCD7.6D@heaven.org> Sender: news@exeter.ac.uk (news admin) Content-Transfer-Encoding: 7bit Organization: Overscan Digital Imagery Mime-Version: 1.0 Date: Wed, 1 May 1996 05:55:35 GMT X-Mailer: Mozilla 2.01 (Win16; I) Lines: 11 If anyone can point me to some Lightwave benchmarks I would be very grateful. A friend of mine (a filmmaker) who bought an A4000/040 to do CGI effects for video years ago has finally gotten around to it, only to find it is stupidly slow and limited to 18Mb RAM. I need to know whether a Pentium class processor is likely to provide him with a significant speed boost, or whether he should buy an Alpha system. I would appreciate benchmarks for P100-200, Cyrix 686, and anything else :-) Thank you. Paul. Article: 18395 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!sunsite.doc.ic.ac.uk!yama.mcc.ac.uk!liv!strath-cs!info!news From: Paul Martell-Mead Subject: Re: Lightwave Benchmarks Content-Type: text/plain; charset=us-ascii Message-ID: <318705B5.78B3@heaven.org> Sender: news@exeter.ac.uk (news admin) Content-Transfer-Encoding: 7bit Organization: Overscan Digital Imagery References: <3186FCD7.6D@heaven.org> Mime-Version: 1.0 Date: Wed, 1 May 1996 06:33:25 GMT X-Mailer: Mozilla 2.01 (Win16; I) Lines: 3 email to prmm195@soton.ac.uk (I forgot :-) Article: 18396 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!bug.rahul.net!rahul.net!a2i!ns2.mainstreet.net!sloth.swcp.com!usenet From: bogle@swcp.com () Newsgroups: comp.graphics.apps.lightwave Subject: Pentium Pro System Date: Wed, 01 May 1996 00:27:51 GMT Organization: Southwest Cyberport Lines: 18 Message-ID: <4m6bbq$h2p@sloth.swcp.com> NNTP-Posting-Host: ppp109.swcp.com X-Newsreader: Forte Free Agent v0.55 I am going to buy a Pentium Pro 200mHz system with the following configuration, and I am wondering if it would be an optimal system configuration for running Lightwave 5.0? -200mHz Pentium Pro Processor -64 RAM (Upgradeable to 128MB) -Adaptec AHA-2940UW controller -Seagate Barracuda 4LP ST3437W 4GB Hard Disk -Iomega Jaz 1GB Portable Hard Disk -6X SCSI-2 CD-ROM -16 Bit Soundscape Ensoniq Elite Wavetable Sound Card -28.8 Baud Fax/Modem -21" Sony Trinitron Monitor -Windows 3.51 (or 4.0 if available) Should I be considering a different system for running LW5? Any comments on this would be greatly appreciated! Article: 18397 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!news3.ottawa.istar.net!istar.net!news1.ottawa.istar.net!news.ottawa.istar.net!news.magi.com!worldlinx.com!news.bellglobal.com!news From: an443538@anon.penet.fi (ME) Newsgroups: comp.emacs,comp.emacs.xemacs,comp.emulators.apple2,comp.emulators.cbm,comp.emulators.mac.executor,comp.emulators.misc,comp.emulators.ms-windows.wine,comp.fonts,comp.graphics.algorithms,comp.graphics.animation,comp.graphics.api.inventor,comp.gr Subject: Re: ESSAYS FOR FREE!!!!!!! Date: Tue, 30 Apr 1996 00:21:47 GMT Organization: Bell Global Solutions Lines: 17 Message-ID: <4m3bvp$6rg@news.bellglobal.com> References: <4lshmk$ki5@spark.law.vill.edu> <3181FAD6.43E1@bgnet.bgsu.edu> NNTP-Posting-Host: 204.138.181.217 X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.emacs:32383 comp.emacs.xemacs:10733 comp.emulators.apple2:7778 comp.emulators.cbm:11212 comp.emulators.mac.executor:3010 comp.emulators.misc:8442 comp.emulators.ms-windows.wine:4983 comp.fonts:44522 comp.graphics.algorithms:31440 Where is this evil house of cheat my good man????? Allynn Wilkinson wrote: >HOUSE wrote: >> >> I AM NOT ASSOSIATED WITH THIS PAGE! JUST A FREQUENT USER!!! >> CHECK OUT THE EVIL HOUSE OF CHEAT!!!! >> LOTS OF FREE ESSAYS IN ALL TOPICS AND LANGUAGES!! >> CHECK IT OUT!!!! >Oh goody! Thanks for the info! I'll be sure to tell the rest of the TA's in my >department and the profs too so we'll know where to look for all those plagiarized >papers! Thanks for making my job a whole lot easier. >Allynn Article: 18398 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!demos!solace!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!oslonett.no!sn.no!usenet From: geirotto@oslonett.no (Geir Otto Molstad) Newsgroups: comp.graphics.apps.lightwave Subject: Re: PVR and Premeire 4.2 ?? Date: Tue, 30 Apr 1996 22:52:51 GMT Organization: FAMO as Lines: 10 Message-ID: <4m6cuv$aeq@hasle.sn.no> References: <4lp56o$ooe@mackrel.fishnet.net> <3180E6BD.1AFE@cyberoptics.com> <3184D2DE.1E60@cyberoptics.com> NNTP-Posting-Host: fp2-2.ppp.sn.no X-Newsreader: Forte Free Agent 1.0.82 Nate Hayes wrote: >Yes, you can capture video and audio from within Premiere. It also has >full support for batch capture, timecode, and EDLs. Can you control your deck rs422/lanc/??? Article: 18399 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Recommendations for Best OpenGL video card?? Message-ID: Organization: The Blue Planet References: <4ltn5g$fsg@news.indy.net> <3184D359.6ADC@cyberoptics.com> <3185ACFD.666D@io.org> Date: Tue, 30 Apr 1996 19:04:12 GMT Lines: 18 Sender: shf@netcom23.netcom.com +-- Charles Blaquičre writes: [ about the Matrox ] | Actually, if you leave the Z buffer enabled, but turn off | double-buffering, you gain higher colour and spatial resolutions. [...] | As far as actual OpenGL acceleration, wellll... let's say I don't | think I've installed things correctly, or the OpenGL demos I used | weren't compatible, Suffice it to say, I haven't seen | acceleration, and promptly went back to more productive things. Fully 99% of all OpenGL applications and demos *require* double- buffering in order to work, including LightWave 5.0. If you turn off hardware double-buffering to get resolution, that may not show OpenGL acceleration at its best. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" Article: 18400 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet From: nbenami@uiuc.edu (Noam Ben-Ami) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Rip off Date: 1 May 1996 01:42:55 GMT Organization: University of Illinois at Urbana Lines: 18 Message-ID: <4m6fiv$iqu@vixen.cso.uiuc.edu> References: <4m5rpk$6ht@news.aladdin.co.uk> Reply-To: nbenami@uiuc.edu (Noam Ben-Ami) NNTP-Posting-Host: ux4.cso.uiuc.edu deadboy@aladdin.co.uk (Elden Bishop) writes: >The only lightwave dealer I can find in Britain is charging 1900 >dollars for lightwave 5.0. This seemed a little high. Does anyone know >the suggested retail for 5.0? Is there a student price? $1495 $895, respectively. In the U.S. -- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers. http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY. Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon, Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio... Article: 18401 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.wwa.com!news From: cjtsui Newsgroups: comp.graphics.apps.lightwave Subject: Re: Just compared Soft Image with Lightwave. Date: Tue, 30 Apr 1996 20:34:25 -0700 Organization: cjpost Lines: 39 Message-ID: <3186DBC1.C76@wwa.com> References: <4m559b$kov@orb.direct.ca> <4m5hbm$4vu@nnrp1.news.primenet.com> NNTP-Posting-Host: pool1-052.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) Steph Greenberg wrote: > > Kurt Harmel wrote: > : Went for a demo of Soft Image the other day. Boy, was I glad that > : I went the Lightwave route. Soft Image seems like a pretty nice > : program, much easier than 3D Studio and very much like Lightwave > : in many respects. I was interested in it for the human animation > : elements as it is the primary progam behind the REBOOT series here in > : Vancouver. In all honesty, even though I am not an experienced S.I. user, > : I did not see any thing it offered that Lightwave 5.0 should not be able > > And you think from a superficial demo (one designed to show what the program > can do in an hour or less) that you know what Softimage can and can't do? > You can't do multi-target deformation (Softimage term: weighted cluster targets), > specialized hierarchies in constraints, some amazing multiple texture stuff, > paths animated to paths, giving objects targets, explicitly assigned lights, > NURBS which don't get turned into polygons in the animation interface, lots > of effects and subtle editing tools. > hmm, LW 5.0 has multiple morph targetting, IK with constraints, unlimited layers of textures per surface, paths animated to paths (using null objects and loading from scenes), object targetting and assignable lights. no NURBS yet but there is Meta-nurbs and spline patching for now. hmmm, not bad. > When I went from using LW 5 years ago to Softimage (I kept using LW on the side) > it took me 4 days just to open all the menu options. 5 years!!!??? jeez, thats like eternity!! anyways, I've heard a lot of great things about Softimage, but looking at it, it doesn't seem to be the end of the world that people think it is. later Josh Tsui Midway Games > Article: 18402 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Tue, 30 Apr 1996 22:02:54 -0400 Organization: The Ohio State University Lines: 10 Message-ID: <3186C64E.5971@osu.edu> References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <3186017C.1E72@ademco.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts8-16.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > Now that we have a workaround for multi-cameras in LW, I wonder how you would simulate > MetaNurbs in 3DSMAX? ;) MAX has real NURBS that stay NURBS via plug-in. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 18403 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave,comp.graphics.animation Subject: Re: LW vs Alias Date: 30 Apr 1996 19:08:01 -0700 Organization: Primenet (602)416-7000 Lines: 64 Sender: root@primenet.com Message-ID: <4m6h21$has@nnrp1.news.primenet.com> References: <4llha9$89r@netaxs.com> <318683C8.167E@pixar.com> X-Posted-By: steph@usr3.primenet.com Xref: news2.cais.com comp.graphics.apps.lightwave:18403 comp.graphics.animation:35048 Hal Hickel wrote: : fwtep@earthlink.net wrote: : > By the way, perhaps you are not aware of the NT group at Digital Domain : > currently running Lighwave? As for your price listing of the average Alias : > animator in "Hollywood" (72,000), the average Lightwave figure is around : > $91,000 (at 52 weeks). I'll stick with Lightwave for awhile. : > -=Fred=- Fred, you don't know what you're talking about. I'd have to see a Lightwave animator's 1040 before I'd believe that number. Maybe some isolated individuals but average? No F****** way! : really weak. And average saleries? Come on, there is no reliable way any : of you guys can state "average saleries". There is no quantfiable data : on this, and unless you've personally worked at at least 20 different : shops or can cite some kind of reliable survey, I think you should just : stop spouting off. Hal, I recruit my own animators. I work with figures from HR and they are constantly trying to figure out what competitive salaries are. It's nearly impossible to come up with LW animator figures because most are freelance and don't get salaries. But I guarantee you that if they were earning $90K they wouldn't bitch about supplementing their system with MAX. Almost every post that slags it does so because of price. : >Those figures are what most Lightwave people charge PER : >SHOT, so assuming they turn in a couple of shots per week--not unlikely >for TV--they can make twice as much, and having an Alpha means they can >actually deliver that many shots (or more). You are also wrong about >the quantity of Alias animators. Fred, you're equating per SHOT prices with SALARY? Salary is unchanging, an amount that you get week after week, no matter how much you get done. Some shots are lots harder to get done than others. Also, when you are between seasons, on hiatus, you aren't earning anything except freelance income. LW has a verrrry small presence in the Hollywood animation community, and Hollywood pays better than almost anywhere but games. Most LW work is for industrial video clients in the midwest, and jobs in the midwest pay less in general. The LW people employed on the TV shows are the best in the LW universe, and if you want to start comparing top salaries against top salaries, say the top 100 LW users vs the top 100 Alias users, there's no contest on who earns more. : expected to rise above Reboot quality. In fact I don't see how people : can argue about something so ill defined from the outset, and in such an : uninformed way. Besides there is so much more too it than pay, like oh : for instance, what kind of project is it and is it interesting in the : least. I see so much mail about "what kind of software should I learn to : get a good job as an animator" and it's just sickening, it's so : backwards. -H Also there's job stability, benefits, vacation pay, paid Siggraph, etc. -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 18404 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 30 Apr 1996 19:17:01 -0700 Organization: Primenet (602)416-7000 Lines: 44 Sender: root@primenet.com Message-ID: <4m6hit$i3r@nnrp1.news.primenet.com> References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> X-Posted-By: steph@usr3.primenet.com Lyle Milton wrote: : Nate Hayes wrote: : >Steph Greenberg wrote: : >> This feature can change your entire way of working, and encourages fast : >> cuts instead of lengthy one camera shots. Based on the reels I've seen, : >> few people go through the trouble of multiple cuts, but if it were a : >> standard feature, I think more people would take advantage of it. : > : >This is probalbly because you are seeing work from people who : >think like animators, not editors. Try this: render the first 15 seconds : >of a scene from a camera position. Now move the camera somewhere else You aren't talking to someone who just fell off the turnip truck. You can narrow any one advantage of ANY feature and figure a workaround. But it is not the same as that feature. I use 5 or 6 cameras for such a variety of things that it saves me tons of time. Some are "online", that is they'll be used for renders, some are "offline", which means I use it for looking at the detail of some piece of animation to zero in on problems. The fact that it's a click of an Icon away makes it easy to use constantly. I mean, every 2 minutes or so. : One you have your "null cameras" set you can tweek the texturing and : lighting. Before you render just parent the camera to a null camera to : get a particular shot. What a pain in the butt. Select the camera, unparent, scroll through object list to pick new parent, etc. My average character alone has 90 objects at least! And I often have multiple characters in a scene! I mean, you guys are figuring nice workarounds, but you should just ask Newtek to put it in a future version. If you constantly act like there's no need, they'll never put it in. -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 18405 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: Volumetric lighting Date: Tue, 30 Apr 1996 22:16:47 -0400 Organization: The Ohio State University Lines: 23 Message-ID: <3186C98F.7BC5@osu.edu> References: <4lo9p7$bm4@news.accessone.com> <3185C6AC.15E7@osu.edu> <4m5cmm$30k@dfw-ixnews6.ix.netcom.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts6-10.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > How about the Voyager ship? I know it may not look photoreal, but then > again it's not supposed to. It's supposed to look like the model, > which it does exactly. > As I remember Jeff, I sent you an image of some water that I was > working on several months ago, and you said that "it looked like a > photograph" Was that real enough? :-) What I mean, and I think the original poster means, is something so good you can't tell it from the real thing. Your water in the picture you sent me is a good example. The water looked like real water. But over all I was not fooled into thinking that the Platform in the water was real. I know sci-fi looking stuff is not supposed to be real, but that is what I am looking for. Maybe if you did the same picture with a sailboat churning through the water with people on deck and it looked like a photo, then I would believe in completely realistic computer renderings. Generally I think most computer animation looks like computer animation, but I take it as such and therefore can get lost in it's fantasy. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 18406 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg Newsgroups: comp.graphics.apps.lightwave Subject: Re: Just compared Soft Image with Lightwave. Date: 30 Apr 1996 19:20:06 -0700 Organization: Primenet (602)416-7000 Lines: 30 Sender: root@primenet.com Message-ID: <4m6hom$ibq@nnrp1.news.primenet.com> References: <4m5rri$lhk@newsbf02.news.aol.com> X-Posted-By: steph@usr3.primenet.com Stranahan wrote: : Bill Leonard wrote.... : -------------------------------------------- : $12,000 is a bargain! : ------------------------------------------ : Hey, Bill - you want to invest in a feature film?!? Anyone who thinks $12k : is a bargain is MY kinda guy.... : Lee Stranahan : "I shot a half hour, 35mm movie with professional quality visual effects : for around $5000 - and I can show you how to do it, too." Lee, did that $5,000 include everyone's salaries? I know a guy who used to be at Sony Imageworks who did an SF film for $7,000, but that didn't include a bunch of people working for free and the free use of equipment which would have billed at over $2 million. Just curious. -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 18407 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: pmshark@aol.com (PMshark) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave 3D Techniques Search Engine Date: 30 Apr 1996 22:33:22 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <4m6ihi$v3@newsbf02.news.aol.com> References: <4ls5fe$f48@islandnet.com> Reply-To: pmshark@aol.com (PMshark) NNTP-Posting-Host: newsbf02.mail.aol.com Don't blame ya. The search engine is a very cool deal. Visited it last night. And the best part about it is it actually contains tips for LW! PJ PMshark@aol.com Visual Designer "Look and you will find it--what is unsought will go undetected" SOPHOCLES Article: 18408 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!news.starnet.net!waikato!comp.vuw.ac.nz!canterbury.ac.nz!cantva!misc1870 From: TCM Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Date: 1 May 96 14:30:44 +1200 Organization: University of Canterbury, Christchurch, New Zealand Lines: 40 Message-ID: <1996May1.143044@cantva> References: <4lq803$kjt@vixen.cso.uiuc.edu> <905.6690T955T1747@mbox.vol.it> NNTP-Posting-Host: cantva.canterbury.ac.nz Xref: news2.cais.com rec.games.programmer:90139 comp.graphics.animation:35049 rec.games.design:16010 comp.graphics.apps.lightwave:18408 > Anyone who uses a programmer as a graphician might as well use a > graphician as a programmer, because that is how his game will look... I would like to think that my hand drawn art in the game is indistinguishable (quality wise) from the artists and it's certainly better than a lot of commercial games I have seen. His rendered artwork does look much better than the hand drawn stuff tho (mine or his). I believe that both 'professions' take a bit of natural born talent (ie some people will _never_ be able to draw well, no matter how much they try and the same goes for programming), but it takes less time to develop drawing skills that programming skills (Note, I am not saying in this sentence that drawing is easyier) because we draw as we grow up. Drawing is often developed naturally because you do it all the time, I've seen people in high school with no intention of becoming artists that can draw damn well (and wouldn't consider drawing a hobby either). If you happen to be able to draw then you might one day switch to it (ala the programmer becomming an artist). Programming on the other hand has to be learn't, whether as a hobby or a class or whatever - you have to have the intention of learning to program. Since the artist wasn't learning to program doodling in their book during English class or playing with paint at kindy, they have years of catching up to do compared to a programmer who was (subconciously) learning to draw during those boring classes etc and spent time learning to program as well. Obviously not everyone draws in class, but someone who is neither an artist or a programmer will have done much more drawing than programming. It might be the case that for some strange Fraudian reason, programmers have an unusually high percentance of members that fall into the class of 'will never be able to draw', but the ones that can draw will have a much easyier time becomming artists than artists who want to become programmers - assuming the artists have got what it takes talent wise, they just need to learn all the algorithms and languages etc. hmm, well that was a bit more verbal than I meant it to be. Its an opinion of course, based on my experiences, I'm not presenting it as fact. -- The Cookie Monster (TCM) - All Gods children are lost... but only a few can program. Article: 18409 Path: news2.cais.com!news.cais.net!news1.erols.com!newsfeed.internetmci.com!howland.reston.ans.net!news.starnet.net!waikato!comp.vuw.ac.nz!canterbury.ac.nz!cantva!misc1870 From: TCM Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Date: 1 May 96 14:39:48 +1200 Organization: University of Canterbury, Christchurch, New Zealand Lines: 18 Message-ID: <1996May1.143948@cantva> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <318277B1.18AB@pilot.msu.edu> NNTP-Posting-Host: cantva.canterbury.ac.nz Xref: news2.cais.com rec.games.programmer:90141 comp.graphics.animation:35051 rec.games.design:16011 comp.graphics.apps.lightwave:18409 In article <318277B1.18AB@pilot.msu.edu>, Bryant Reif writes: >> You don't often hear graphic artists go "oh no, some pixel (I have no idea >> which one) has gone rabid and is killing the rest of them" :) > > No, but you do see graphic artists, especially in 3D, tweak and rework their > animations, until it looks "just right" This is analagous to the debugging process for > programmers. Its probably closer to tuning and optimizing your code, if the code has a bug in it (depending of the seriousness), then it doesn't go and there isn't really an artist analogue I can think of. Animation can have a lot of bugs that are similar to programming bugs. I know what you're saying tho. I dont't this guy's ever going to find an artist for his game :) (the guy who started the thread) -- The Cookie Monster (TCM) - All Gods children are lost... but only a few can program. Article: 18410 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newshub.csu.net!charnel.ecst.csuchico.edu!psgrain!nntp.teleport.com!usenet From: memex@teleport.com (Kreg Branden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Wed, 01 May 1996 02:21:11 GMT Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 48 Message-ID: <4m6i20$jre@nadine.teleport.com> References: <3179DA34.7524@osu.edu> <4lcsf6$eun@newsbf02.news.aol.com> <317A6522.41FF@osu.edu> <4lkd8n$kqc@nadine.teleport.com> <4llkqi$bm5@nnrp1.news.primenet.com> <4lmrr4$k8g@nadine.teleport.com> <317efb36.79917856@news.telepo NNTP-Posting-Host: ip-pdx11-43.teleport.com X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:35052 comp.graphics.apps.lightwave:18410 comp.graphics.packages.3dstudio:15886 Karma wrote: >Kreg Branden wrote: >> I'm all too aware that budgets and schedules don't always allow for >> the animator to merge with the supreme godhead of character animation >> and produce a masterpiece, so yes procedurals can be useful. >> Especially if they're extremely tweakable (as is Biped). But I still >> prefer the 'art' over the 'science'. >> >> Kreg Branden >> - Meme-X - >In all honesty, how can you say that you prefer "art" over "sience?" >Are you still using natural coal on rawhide to make exciting animated >flip-books for your friends? No. As technology advances, even more >things will be automated, and even more still will be discovered. The >easier things get for the animator doesn't necessarily mean that the >animator works less, or doesn't work as hard. Newer technology just >lets him/her get past certain mundane actions, and gives him/her the >ability to do more spectacular things that he/she might not have had the >time to do before. This topic could easily get out of hand. With that in mind... What I meant was that I prefer the result of a creative human mind actively making something to engage my interest over something stamped out by a rigid process. I know Biped is extremely flexible and the animator can manipulate and change it at any point, but we all willl probably see the results of lazy animators (remember flares in LW...). I think Hal Hickle brought this idea up elsewhere, he said (I'm paraphrasing) the resulting imperfections of the motion of stop motion lends a naturalistic quality to an animation and in comparing CG, the CG looks lifeless. (Sorry Hal if I have totally misinterpreted your comments). One way to deal with the 'lifeless' quality is to animate like stop motion and keyframe every frame. In fact we're (Meme-X) doing just that to a current project. I'm going to have to think about your comments some more. I've always been a neophile, techno-oriented, sci fi geek and I seem to disagree with my general mindset over this particular issue. Kreg Branden - Meme-X - Article: 18411 Path: news2.cais.com!news.cais.net!van-bc!ddsw1!news.mcs.net!usenet From: Dan Ablan Newsgroups: comp.graphics.apps.lightwave Subject: Re: anyone use meshpaint? Date: Tue, 30 Apr 1996 22:30:27 -0500 Organization: AGA Digital Studios Lines: 26 Message-ID: <3186DAD3.3E63@mcs.net> References: <4llpjt$ss8@dewey.csun.edu> NNTP-Posting-Host: dma.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) emmanuel olympia wrote: > > just wondering if this is worth buying to put textures and image maps on > objects. I've played around with it at a friend's studio. It's actually pretty cool. BUT! What I like better, although still limited, is Fori's Power Texture Plug In in 5.0. I was able to map an image of a human face on a 3D model in minutes. Dan -- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Dan Ablan AGA Digital Studios Chicago, Illinois http://www.agadigital.com "Some people wanted Champagne and Caviar, when they really should have had beer and hot dogs." -Theodore Roosevelt [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Article: 18412 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: kipster@primenet.com (Kip Pesuti) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LWPro Compilation Book Date: 30 Apr 1996 20:32:03 -0700 Organization: Primenet Services for the Internet Lines: 33 Sender: root@primenet.com Message-ID: <928.6694T1227T2341@primenet.com> References: <4it9sa$74j@nntp1.best.com> <4l2gcj$r3k@newsbf02.news.aol.com> <4l68ja$5o1@darkstar.UCSC.EDU> <4m4tdt$p1i@zap.io.org> X-Posted-By: ip234.pom.primenet.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* >I ordered my copy back in December or so and I haven't receved anything >in the mail. Someone was mentioning something about seminar coupons? >Where are these seminars being held? or are these videotapes? It was I who mentioned the coupons. It says _any_ seminar that AMG puts on. But it appears that they're only putting them on in the U.S. The coupon lists some events including: * 1996 THREE-DAY TRAINING TOUR IN 25 CITIES (MAY-DECEMBER) * VIDEO TOASTER USER EXPO 1996 TRAINING SEMINARS (NOVEMBER) * VIDEO TOASTER AND LIGHTWAVE 3D TRAINING IN PARADISE (DECEMBER Maybe you should email them about the situation. AVID@cup.portal.com >Derek<<<<< >-- >Derek Lang | "I want him in the games until he dies playing." - MCP >Toronto, Ontario |-------------------------------------------------------- >Canada | WebPage-O-Fun --> http://www.io.org/~dlang God bless you! (and your Amiga) -Kip Article: 18413 Path: news2.cais.com!news.cais.net!van-bc!unixg.ubc.ca!news.bc.net!arclight.uoregon.edu!enews.sgi.com!sgigate.sgi.com!news1.best.com!nntp1.best.com!usenet From: palevich@palevich.com (Jack Palevich) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Pentium Pro System Date: Wed, 01 May 1996 03:27:00 GMT Organization: Best Internet Communications Lines: 47 Message-ID: <3186d783.76793561@nntp.best.com> References: <4m6bbq$h2p@sloth.swcp.com> NNTP-Posting-Host: palevich.vip.best.com X-Newsreader: Forte Agent .99e/32.201 On Wed, 01 May 1996 00:27:51 GMT, bogle@swcp.com () wrote: >I am going to buy a Pentium Pro 200mHz system with the following >configuration, and I am wondering if it would be an optimal system >configuration for running Lightwave 5.0? > >-200mHz Pentium Pro Processor >-64 RAM (Upgradeable to 128MB) >-Adaptec AHA-2940UW controller >-Seagate Barracuda 4LP ST3437W 4GB Hard Disk >-Iomega Jaz 1GB Portable Hard Disk >-6X SCSI-2 CD-ROM >-16 Bit Soundscape Ensoniq Elite Wavetable Sound Card >-28.8 Baud Fax/Modem >-21" Sony Trinitron Monitor >-Windows 3.51 (or 4.0 if available) > >Should I be considering a different system for running LW5? Any >comments on this would be greatly appreciated! > You mean Windows NT, of course. Your system sounds quite good -- I am running LW 4.0 using a similar, slightly less powerful system (I don't have the wide SCSI controler nor the wide Baracuda. ) I've only had my system for a week, but so far I'm quite pleased with it. Be aware that any sound card that doesn't have its own DSP chip will will probably give you synchronization trouble on long playbacks. Most people recommend the Turtle Beach Tahiti (Or is it Tropez? Anyway, the non-sound-blaster-compatable one that costs around $250) or the Audio Tracks Pro. I have an AWE 32, which should give me synchronization problems if I ever manage to make more than a few seconds of animation. (:-)) What video card are you considering? Be aware that the Adapdec SCSI boards are known (by Adaptec tech support) to be incompatable with the ATI Mach 64 display cards. I don't think you mentioned how you're going to get your animations to video. You only need the fast SCSI if you're going to tape and are using one of the PCI cards that transfers from disk to tape, e.g. a Miro DC20. If you're going to use a PAR, or you don't care about doing real-time disk-to-video, then you don't need fast SCSI or hard disks. Lightwave is entirely RAM and CPU bound when rendering. Good luck! Article: 18414 Path: news2.cais.com!news.cais.net!van-bc!ddsw1!news.mcs.net!usenet From: Dan Ablan Newsgroups: comp.graphics.apps.lightwave Subject: Re: Computer graphics Job Offer Date: Tue, 30 Apr 1996 22:37:37 -0500 Organization: AGA Digital Studios Lines: 40 Message-ID: <3186DC81.6AF5@mcs.net> References: <317E65D2.5A10@adnetsol.com> <4lnucq$rgp@www.gatecom.com> NNTP-Posting-Host: dma.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Chris Golchert wrote: > > KM (kmclaine@adnetsol.com) wrote: > : WORK FROM YOUR HOME WITH YOUR COMPUTER > > : System Requirements > > : 486 DX 2-66, 8 meg RAM > : IBM PC or compatable > : Super VGA Color Monitor > : Running Windows 3.1 or better > > Didn't we already read this crap??? > > and wasn't it a trick to but their software.... Yes... it's complete bullshit. Part of the deal too says that you have to give "demos" of their software in your area. Along with never really being able to model what they consider a "sellable" model, you're working for them without pay. There are no get rich quick programs... If it's too good to be true... etc... Dan -- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Dan Ablan AGA Digital Studios Chicago, Illinois http://www.agadigital.com "Some people wanted Champagne and Caviar, when they really should have had beer and hot dogs." -Theodore Roosevelt [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Article: 18415 Path: news2.cais.com!news.cais.net!van-bc!ddsw1!news.mcs.net!usenet From: Dan Ablan Newsgroups: comp.graphics.apps.lightwave Subject: Re: AVI editor Date: Tue, 30 Apr 1996 22:42:46 -0500 Organization: AGA Digital Studios Lines: 25 Message-ID: <3186DDB6.4610@mcs.net> References: NNTP-Posting-Host: dma.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Shadowbird wrote: > > Is there such thing as an AVI editor? Say I have an AVI that I like, but > it needs a bit of touching up---preferably something that is decently > shareware or freeware, I don't have much of a budget... ;-) Under WindowsNT, on the system CD, there's a program called VidEdit (I think), that does what you're looking for. Not sure if this is only in the Developer Network disk, however. It's pretty cool though. Dan [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Dan Ablan AGA Digital Studios Chicago, Illinois http://www.agadigital.com "Some people wanted Champagne and Caviar, when they really should have had beer and hot dogs." -Theodore Roosevelt [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Article: 18416 Path: news2.cais.com!news.cais.net!news1.erols.com!uunet!in2.uu.net!EU.net!Norway.EU.net!nntp.uio.no!nntp.uib.no!nntp-bergen.UNINETT.no!nntp-trd.UNINETT.no!oslonett.no!sn.no!newsfeed.tip.net!news.jos.net!dos.canit.se!seunet!mn7.swip.net!mn6.swip.net!mn5.s From: videoking@mbox200.swipnet.se (Johan Otterstrom) Newsgroups: comp.graphics.apps.lightwave Subject: Re: [AMIGA] Changing screen mode of Layout Date: 30 Apr 96 13:35:30 -500 Organization: - Lines: 22 Message-ID: <752.6694T815T1520@mbox200.swipnet.se> References: <4m2vim$s9c@storm.cycor.ca> NNTP-Posting-Host: dialup97-7-12.swipnet.se NNTP-Posting-User: 3a9622cd6c88f300a7e6b08629051e1a X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* >OK, I just bought LW 3.5, and oh-my-goodness there's a dongle hanging off the >back of my machine. >I haven't seen any mention of this in the manual, so maybe the xperts here >can shed some light on this. >How can I get Layout to run on a Super72 Highres-interlaced (800X600) screen? >I figured out how to do it for Modeler (the Screenmode item in the config >file) but Layout continues to elude me. >Thanks Try a modepromotion utilty like NewMode. Örebro Videoreklam - We sell Amiga/Draco products! -------------------------------------------------- Videoproductions - 3D graphics - Renderservice Nonlinear editing - Vlab Motion/Toccata/Draco/Amiga Tel/fax +46-(0)19-123807 - videoking@mbox200.swipnet.se Article: 18417 Path: news2.cais.com!news.cais.net!van-bc!ddsw1!news.mcs.net!usenet From: Dan Ablan Newsgroups: comp.graphics.apps.lightwave Subject: Re: book for LightWave Date: Tue, 30 Apr 1996 22:50:33 -0500 Organization: AGA Digital Studios Lines: 42 Message-ID: <3186DF89.662F@mcs.net> References: <4lpfrg$dju@infolink1.infolink.net> <4m31j5$n3u@newsbf02.news.aol.com> NNTP-Posting-Host: dma.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Al Mejias wrote: > > In article <4lpfrg$dju@infolink1.infolink.net>, antonyw@asiaonline.net > (Antony Wong) writes: > > >Hi, anybody > > > >I am looking a book for LightWave, does anybody know have a book > > for this LightWave ? > >if yes, please tell me what is the book name or other information, Check out _________________________ The LightWave Power Guide _________________________ by yours truly coming to bookstores nationwide this October. 500 pages, color inserts, CD-Rom. Published by New Riders. Shameless Plug ;/ Dan Ablan [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Dan Ablan AGA Digital Studios Chicago, Illinois http://www.agadigital.com "Some people wanted Champagne and Caviar, when they really should have had beer and hot dogs." -Theodore Roosevelt [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Article: 18418 Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!uunet!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: pmshark@aol.com (PMshark) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Does anyone know what has happened to Lightspeed(video) magazine? Date: 1 May 1996 00:01:51 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <4m6nnf$30s@newsbf02.news.aol.com> References: <4m542f$kov@orb.direct.ca> Reply-To: pmshark@aol.com (PMshark) NNTP-Posting-Host: newsbf02.mail.aol.com I just ordered and recieved promptly a back issue of LightSpeed. So, it seems they aren't just taking the money and running. I also ordered a set of training tapes from them to be released in May. The production of these training tapes could be what's slowin' 'em up on the magazine. From what I saw of the back issue, I do hope they get back on track. I was already able to use at least two of the techniques on the back issue on projects. PJ PMshark@aol.com Visual Designer "Look and you will find it--what is unsought will go undetected" SOPHOCLES Article: 18419 Path: news2.cais.com!news.cais.net!news.ac.net!news1.erols.com!uunet!in2.uu.net!news.idt.net!news.ios.com!usenet From: David Forbus Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga CD ROM? Date: 1 May 1996 03:33:59 GMT Organization: ARARAT Productions Lines: 23 Message-ID: <4m6m37$jtu@news.ios.com> References: <31860893.14C9@UTK.EDU> NNTP-Posting-Host: ppp-48.ts-1.hou.idt.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2 (Windows; U; 16bit) To: BPROSISE@UTK.EDU brad prosise wrote: >Well I finally got my toaster 4.1 upgrade more than a year after I >bought it. Several people told me that the cd rom for the amiga could be >a problem. I thought "its just another scsi device, thats no problem". >As it turns out you cant just ad a cd rom to the scsi chain and it work. >Now the dealer who I got 4.1 from say I have to buy ASIM software just >to get the drivers for amiga to do cd rom! BUY DRIVERS? This seems >strange. Have anyone else had this problem and how did you solve it? >thanks for any help or advice. Sorry, I cannot feel sorry for you. Yes you have to buy drivers to run a CDROM on your Amiga. At the time CDROMs were becoming standard on PCs, Commodore was failing. The Amiga was completely out of production for a year and a half. In computer time that is an eternity. The Amiga computer market is small small SMALL. Other than the Toaster, there is no reason to have an Amiga. Anyone who thinks differently is a fool. B.T.W. I have two toasters, and I'm going to keep them. There is no complete substitution for the Toaster on PC or Mac. Untill the trinity comes out that is, and at higher cost at that. DLF Article: 18420 Path: news2.cais.com!news.cais.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: luuke@primenet.com (Ace Underhill) Newsgroups: comp.graphics.apps.lightwave Subject: Dongles, Dongles, everywhere! Date: 30 Apr 1996 21:55:02 -0700 Organization: Primenet Lines: 7 Sender: root@primenet.com Message-ID: <4m6qr6$2uo@nnrp1.news.primenet.com> Reply-To: luuke@primenet.com X-Posted-By: ip098.phx.primenet.com X-Newsreader: Forte Free Agent 1.0.82 This may be a stupid question to most of you Toaster Veterans, but what is a dongle? I keep reading about it in this group, but have no real definition. I've used the Toaster for 2 years on the Amiga, (and going to switch to Windows soon), and I havn't encountered such a creature as the dongle! Please enLIGHTen me. Article: 18421 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!en.com!usenet From: jwest@en.com (Zorbo the Great) Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave not working! Date: Wed, 01 May 1996 04:37:01 GMT Organization: Exchange Network Services Lines: 4 Message-ID: <3186ea12.869240@news.en.com> Reply-To: jwest@en.com NNTP-Posting-Host: p13-ts4.en.net X-Newsreader: Forte Agent .99e/32.201 I am having a problem with lightwave.exe, It keeps messing up everytime I try to run it. Windows shuts it down. The modeler works fine, but I can't get into lightwav.exe, please help Article: 18422 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!nntp.adnetsol.com!news From: Britt Newsgroups: comp.graphics.apps.lightwave Subject: 3RD Dimension Technologies Date: Tue, 30 Apr 1996 14:36:53 -0700 Organization: Advanced Network Solutions Lines: 31 Message-ID: <318687F5.159B@aol.com> NNTP-Posting-Host: dialup209.adnetsol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) Subject: 3RD Dimension Technologies Date: Tue, 23 Apr 1996 13:58:38 -0700 From: Britt Organization: NONE Newsgroups: comp.graphics.misc Someone had posted an inquiry with respect to the company 3RD Dimension Technologies, Inc. I bought their software 3D expres. I have to admit, it is a tough program, but their is a learning curve to anything. It took me about 3 weeks to complete my first project and another week to get paid for it. The company is new but they did answer all my questions with respect to tech support. Subsequently, they sent me a new subcontractors reference manual that comprehensively explains how to communicate and ultimately "DO BUSINESS" with 3RD Dimension. I found it very handy and wish they would of shipped it with my original package, it would of saved me time. Anyway they probably are shipping it with all their software, hopefully. I hope this sheds some light on my experience with 3RD Dimension Technologies, Inc. Catch YA! Britt Article: 18423 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!vixen.cso.uiuc.edu!usenet From: nbenami@uiuc.edu (Noam Ben-Ami) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Dongles, Dongles, everywhere! Date: 1 May 1996 05:39:59 GMT Organization: University of Illinois at Urbana Lines: 31 Message-ID: <4m6tff$33t@vixen.cso.uiuc.edu> References: <4m6qr6$2uo@nnrp1.news.primenet.com> Reply-To: nbenami@uiuc.edu (Noam Ben-Ami) NNTP-Posting-Host: ux4.cso.uiuc.edu luuke@primenet.com (Ace Underhill) writes: >This may be a stupid question to most of you Toaster Veterans, but >what is a dongle? I keep reading about it in this group, but have no >real definition. I've used the Toaster for 2 years on the Amiga, (and >going to switch to Windows soon), and I havn't encountered such a >creature as the dongle! Please enLIGHTen me. A dongle is a small animal, somewhat like a cross between an electric eel a lawyer. They are attracted to bright, colorful lights. This is important. Once one opens the lightwave package and picks up the CD, the dongle, fascinated by the CD, will jump up and attach itself to the unfortunate lightwave user. It will then proceed to shock the person if they ever try to use lightwave without first showing the dongle the colorful CD or at least amusing somehow. Well, I tried. Dongles are also small boxes that you have to attach to your serial port in order to be able to use the package. Some unfortunate folks I've seen have to have 3 or more daisy-chained dongles in order to use all their expensive software. -- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers. http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY. Dealer employee:Dunlavy, B.A.T., Theta, Rowland, Von Schweikert, Hales, Paragon, Golden Tube, Musical Design, Counterpoint, Linn, Fanfare, C.A.L, Nak, XLO, PS Audio... Article: 18424 Path: news2.cais.com!news From: BJ Newsgroups: comp.graphics.apps.lightwave Subject: Re: Computer graphics Job Offer Date: Tue, 30 Apr 1996 22:59:50 -0400 Organization: Capital Area Internet Service, Inc. Lines: 22 Message-ID: <3186D3A6.6D0D@pacificnet.net> References: <4lp9vj$nt1@newsbf02.news.aol.com> <4m1hp1$c75@newsbf02.news.aol.com> <3185400D.906@pacificnet.net> <3185D973.1F@interlog.com> NNTP-Posting-Host: pm6-23.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) To: Hammed Malik Hammed Malik wrote: > > BJ wrote: > > > I called on this to, just out of curiosity. The deal is that the > > software (I could have swor they said it was Extream 3D in which case > > $500 would be a good investment from what I >have heard) requires that > > you use a PHOTOGRAH of an object to model from then it uses the Photo > > for the texture map. Great concept, exept YOU are responsible for > > taking and digitizing the photos. this sudenly becomes a not s cool > > thing. > > Anyone know if Extreme3D can do this (modeling from photos)? Last time > I checked, a company called EOS was selling a similar program called > PhotoModeler for ~$3000. > > hammed I stand corected, Not Extream 3D but 3D express. Brad Hayes Article: 18425 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!newshub.csu.net!csun.edu!hbrtv284 From: hbrtv284@csun.edu (emmanuel olympia) Newsgroups: comp.graphics.apps.lightwave Subject: is there a way to model objects from blueprints Date: 1 May 1996 06:26:29 GMT Organization: California State University, Northridge Lines: 6 Message-ID: <4m706l$a0a@dewey.csun.edu> NNTP-Posting-Host: louie.csun.edu X-Newsreader: TIN [version 1.2 PL2] If I had/made a blueprint with all three axes, is there a system bywhich you can model your objects? is there a lightwavepro issue that shows how to do this? thx for your info. Emmanuel Article: 18426 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!aarone From: aarone@rain.org (Aaron Estrada) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Best animation format! Date: 1 May 1996 06:32:13 GMT Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 54 Message-ID: <4m70hd$ce8@news.rain.org> References: <317ED196.170B@sonetis.com> <31854A75.355F@rain.org> NNTP-Posting-Host: aarone@coyote.rain.org X-Newsreader: TIN [version 1.2 PL2] Karma (mattr@rain.org) wrote: : What would be the best Animation format to use for 640X480 size : animation in 24bit? : > : > I do not have a Mpeg Board! I'm running NT... : > : > Mpeg, Avi, FLC ??? What format and what software would I need to assemble these files! : > : > Is there any Software Mpeg encoders that support more than 352X288 size frames ?? : > : > Thanks for your help! : The best format IMHO is quicktime. The codec should be readilly : available for NT. If you don't want any loss, and you're going to : video, use cinepak compression at 100%. The frames are then lossless, : and easily droppable into, say, Adobe Premier. I personally would stay : away from mpeg, very slow, very lossy, and not as supported as : Quicktime. : Matt Rampias : Production, animation, design. : mattr@rain.org -- I think what he ment to say was use "no-compression" if you want it to be lossless. CinePac is probably the Lossy-est of all the Quicktime codecs. Of course, uncompressed QT movies wont play back in real time. If you want video that will play in real time, has decent compression, and isn't very lossy, then use the "video" QT codec. Lastly, if you don't want real time playback, but want the highest possible quality, but smaller file size than "no-compression" use the "JPEG-still" codec witha high quality setting. It is still lossy, but not near as lossy as Cinepac, which has interframe compression that introduces some interesting artifacts. (Actually, very similar to mpeg in a lot of ways) BTW MPEG isn't actually THAT bad if the data rates are high enough. You still arent' going to get full frame 60 or even 30 fps play back with ANY software only codec. You'll be lucky to get 30 FRAMES per second Quarter sceen playback. -Aaron \|/ _HVS Rulez! @ @ / +--oOO-(_)-OOo--------------------------------------+----------------+ | | High _ | | *Aaron Estrada | Voltage // | | *(805)498-0006 (805)526-8080 ex.16 | _ // | | | \\ // | | *3D Animation, Visual Effects, Avid Editing | \X/ | | | Studio | +---------------------------------------------------+----------------+ Article: 18427 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!news.rain.org!aarone From: aarone@rain.org (Aaron Estrada) Newsgroups: comp.graphics.apps.lightwave Subject: Re: reflecting Lensflears Date: 1 May 1996 06:11:46 GMT Organization: RAIN Public Access Internet (805) 967-RAIN Lines: 53 Message-ID: <4m6vb2$ce8@news.rain.org> References: <4m1reg$vf9@the-fly.zip.com.au> <4m2b0k$gh6@news.mel.aone.net.au> NNTP-Posting-Host: aarone@coyote.rain.org X-Newsreader: TIN [version 1.2 PL2] Kevin Gleeson (imagine@h130.aone.net.au) wrote: : In article <4m1reg$vf9@the-fly.zip.com.au>, scadet@zip.com.au (David Timperley) wrote: : >I'm pretty sure that There is no way to get Lens flears (or glows) to render in : > refected materials, how is one to generate : >mirror balls, get that glint off a passing car bumper, or render sparkes on the : > water??? : > : >These effects occur in mirrior surfaces in real life, way can't LW??? : > : Lens flares are a post rendering effect so they will not reflect and I don't : think any software will render them (yet). I had an idea for a work around for this. If you want a glow effect on really bright specular reflections, kind of like a lens flaring because the reflection is too hot, you could do it this way: 1. Render the scene in LightWave as usual. (This is a scene with sparkley water or the hot reflections you described) -- 2. Now you do the second step, which is 2D post processing Take the frame you rendered, and using the contrast and gamma controles of your favorite 2D image processing program, make the image extreemly high contrast. Tweek it until only the "hot spots" are white, and everything else is black. (this may take a bit of tweeking) Now, blur the image by a radius of maybe 5-8 pixels. Now you have a separate image of your "sparkle glows" Composite this image back to the origional, unaltered rendering with an addative process. This is the final image with soft, glowy highlights. Just about any paint program can be used for this on stills. For animated sequences, you could use a program like After Effects. Even though it sounds like alot to go though, you would probably find that if LW had an effect like this, it would take just as long or longer to render than this 2D trick. I have used a trick like this to get a "glow" effect long before LW had it. I still actually prefer to do the glows in post, becuase I have more control over things like color and radius. (You can do a rainbow glow for example. Try THAT in LW) -Aaron \|/ _HVS Rulez! @ @ / +--oOO-(_)-OOo--------------------------------------+----------------+ | | High _ | | *Aaron Estrada | Voltage // | | *(805)498-0006 (805)526-8080 ex.16 | _ // | | | \\ // | | *3D Animation, Visual Effects, Avid Editing | \X/ | | | Studio | +---------------------------------------------------+----------------+ Article: 18428 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!nntp-hub2.barrnet.net!news.PBI.net!arachnid.microweb.com!nntp.snfc21.pbi.net!usenet From: Scott Solmonson Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: Tue, 30 Apr 1996 20:43:47 -0700 Organization: The Establishment Lines: 34 Message-ID: <3186DDF3.4FF1@pacbell.net> References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <316f0d79.7173 NNTP-Posting-Host: ppp-2-25.sntc01.pbinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 2.01E-PBWE (Win95; I) Xref: news2.cais.com comp.graphics.animation:35061 comp.graphics.apps.lightwave:18428 comp.graphics.apps.photoshop:15113 comp.graphics.packages.3dstudio:15893 comp.os.ms-windows.apps.utilities.win3x:1828 comp.os.ms-windows.apps.utilities.win95:9677 alt.26 Ryan Goltry wrote: > > Jochen Biertümpel wrote: > > > > jroberts@ionet.net (John Roberts) wrote: > > > > >In article <316f0d79.71731993@news.west.net>, DaWarden@Alcatraz.com says... > > > > >>Windows NT 4.0 will have the Win95 Shell, but many consumers will > > >>stick with windows 95. Why? No plug and play support > > > > >Now *that* would be nice ... matter of fact, if Win95 would just let _me_ tell > > >_it_ where my cards are and what to do with them, maybe it would manage to boot > > >more often than one time out of five ... > > > > I had windows 95 on my computer for four days. and it already crashed > > after the fourth day.. Not completely, just enough to make it > > impossible for me to get into windows.. (It locked up my keyboard and > > my mouse!) I couldm't email for help because my software needed > > windows so I uninstalled it. > > I also think that windows 95 takes way too long to boot up! It only > > makes minor differences when it comes to actual speed while running > > windows! Everything else is just a fad... > > I haven't had a single probblem with my Win95. Granted I had to reinstall some driver files when I > accidentally unpluged the darn thing before clicking on shut down, but for the most part I have found it to be > on the Up and Up. > > Ryan Goltry > / Plug And Play? Blechh! That crap doesn't even work. NT 4.0 is nice, but my beta version crashes OFTEN Article: 18429 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!nntp.coast.net!harbinger.cc.monash.edu.au!news.mel.connect.com.au!news.netspace.net.au!wonderland.zikzak.net!user From: vulpine@zikzak.net (Trevor Powell) Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Date: Wed, 01 May 1996 17:33:47 +1000 Organization: Vulpine Software Lines: 104 Message-ID: References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <318680f5.2932720@news> NNTP-Posting-Host: lazar.zikzak.net X-Newsreader: Yet Another NewsWatcher 2.2.0b4 Xref: news2.cais.com rec.games.programmer:90166 comp.graphics.animation:35062 rec.games.design:16016 comp.graphics.apps.lightwave:18429 In article <1996May1.143044@cantva>, TCM wrote: > Drawing is often developed naturally because you do it all the time, I've seen > people in high school with no intention of becoming artists that can draw damn > well (and wouldn't consider drawing a hobby either). If you happen to be able > to draw then you might one day switch to it (ala the programmer becomming an > artist). Programming on the other hand has to be learn't, whether as a hobby > or a class or whatever - you have to have the intention of learning to program. I don't get it. Drawing is developed naturally because you do it all the time? Why doesn't programming work the same way? Sure the initial expense of starting to program is higher than of starting to draw, but it's silly to say that you don't sit around and 'doodle' in programming. Heck, I've got several megabytes of software 'doodles' sitting around on my hard disk.. doodles that I did and which helped me to see what did and didn't work properly in a program. Just like my pen and pencil doodles helped me to see what did and didn't work properly in artwork. (Mostly what didn't work. I've yet to become even passingly adept at line artwork.. I need paint or an airbrush...) Programming consists of far more than just coding. The important skill in programming is _not_ learning how to perform a Radix sort, or figuring out the proper way to tesselate a sphere, or even in learning the intricacies of printf and scanf. Programming, at its core, relies on a mindset. A methodology. Total logic. Mathematic skills. Abstract thought. And more, the ability to see a project simultaneously on the very large, overall scale, as well as the minutae of indiidual details. These things are learned in everyday life, and are not at all unique to programming. Once you've learned these things, coding itself can be learned with little difficulty. In this way, learning these skills can be compared to 'doodling inside the cover of a textbook'.. and many of them can be learned by doing precisely that. In article <318680f5.2932720@news>, dsh@skoardy.demon.co.uk (Darren Hebden) wrote: > On Tue, 30 Apr 1996 22:48:33 +1000, vulpine@zikzak.net (Trevor Powell) > wrote: > > >I will qualify all of the above by stating this: Anywhere I said > >"graphics" in the above message, I was referring to quality artwork. > >Anyone can render a few mirror-balls in a 3D program, can composite layers > >of text and graphics in Photoshop, can make fractals and textures with > >Kai's Power Tools, can render landscapes with BRYCE, can create > >humanish-figures with Poser, and can generate billions of lens flares with > >the lens flare filter. And _none_ of it is art by itself. It's mere > >eye-candy. Just as no one would call a slideshow created in Macromind > >Director a 'program', no one would call this 'no-brainer, > >no-skill-required' eye-candy to be true artwork. > > I can almost here the rabble stirring. The 'What > counts as Art' thread is great fun. Usually guarantees at least 5 new > messages to the thread a day :) ::laugh:: On the topic of "what counts as art".. Everyone wants to be an artist, and along comes Kai Krause saying, "Hey look at this! You too can be an artist, and all you have to do is pick one of my presets and click this 'OK' button!" That's the problem. I don't think that anyone would argue that 'shove in a random number, crank the gears, see what comes out' images are really true art by themselves. I won't say that nothing generated by a 3D program or KPT is artwork, but artwork requires more than simply "Hey, that's a cool looking texture. 'Apply' it." The purpose of the statement you quoted was to qualify my earlier assertion that 'the creation of the graphics is not a linear progression, as a prior poster had stated, but the same sort of progression as is seen in programming, where problems are noticed, searched out, and corrected'. I wanted to make it obvious that this is _not_ the case when 'push-button' artwork is the sort being created, as in the cases I brought forth. On a side-note.. on the "everyone wants to be an artist" note. Artistic ability is not a "you're born with it or you're not" ability. Some people are inclined towards it, and others have to work harder, just like with every other skill. I have met _no one_ who was truly unable to draw, once given proper instructions and an hour or two of practice. If you consider yourself 'inartistic', do yourself a favour and read "Drawing on the Right Side of the Brain", by Betty Edwards (I believe that's her name.. I haven't read the book in years).. and faithfully follow the exercises. Edition 1 had slightly better samples for the exercises, Edition 2 has supplementary information on the use of colour. Both are excellent... unfortunately, my copies of each edition are currently about 80,000 miles away, as the mole burrows. ;) Extra side-note, on the 'Kai Krause' note. Please don't take this as an attack on Kai. In every discussion I've ever seen on the issue, Kai has taken the stance of "These are tools for an artist's use. They are the equivalent of brushes and pencils, and must be weilded with as much skill and emotion". While Kai and I have had some major and intensely vocal arguments over user interface design, he does have the proper attitude towards the use of his tools. It's just the toolsets which bear his name and which are advertised as "now you too can produce incredible artwork, no skill required" packages with which I disagree. Trevor Powell Article: 18430 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!news.primenet.com!not-for-mail From: lthouse@primenet.com (David Hopkins) Newsgroups: comp.graphics.apps.lightwave Subject: Re: is there a way to model objects from blueprints Date: 1 May 1996 00:53:01 -0700 Organization: Lighthouse Imaging Lines: 19 Sender: root@primenet.com Message-ID: <4m758t$i9d@nnrp1.news.primenet.com> References: <4m706l$a0a@dewey.csun.edu> X-Posted-By: ip147.sna.primenet.com X-Newsreader: WinVN 0.99.7 MIME-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII Well, since a blueprint presumably has accurate measurements of every conceivable portion of the structure it would be one of the EASIEST sources for modeling. Most likely the blueprint will be in the feet/inches method, so switch Modeler to English in the Display/Options panel. From there, just start entering the values from the blueprint... -David In article <4m706l$a0a@dewey.csun.edu>, hbrtv284@csun.edu says... > > >If I had/made a blueprint with all three axes, is there a system bywhich >you can model your objects? is there a lightwavepro issue that shows how >to do this? thx for your info. > >Emmanuel Article: 18431 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Wed, 01 May 96 08:51:49 GMT Organization: Earthlink Network, Inc. Lines: 78 Message-ID: References: <4llha9$89r@netaxs.com> <4lsf3u$3t3@news.paonline.com> <4ltloa$1f7@dfw-ixnews4.ix.netcom.com> <4m1afm$7gs@news.paonline.com> <4m1nuh$1nc@dfw-ixnews6.ix.netcom.com> <4m3a9c$23p@nnrp1.news.primenet.com> <318683C8.167E@pixar.com> NNTP-Posting-Host: max10-la-ca-11.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/30/96 2:19PM, in message <318683C8.167E@pixar.com>, Hal Hickel wrote: > fwtep@earthlink.net wrote: > > > Can we please leave VIFX out of any list of top quality CGI houses? I have > > seen their work. > > > > By the way, perhaps you are not aware of the NT group at Digital Domain > > currently running Lighwave? As for your price listing of the average Alias > > animator in "Hollywood" (72,000), the average Lightwave figure is around > > $91,000 (at 52 weeks). I'll stick with Lightwave for awhile. > > > > -- > > -=Fred=- > > > Ouch Fred, is that kinda crap really necessary? It allways smacks of > insecurity when I see someone slam another shop wholesale like that, > really weak. And average saleries? Come on, there is no reliable way any > of you guys can state "average saleries". There is no quantfiable data > on this, and unless you've personally worked at at least 20 different > shops or can cite some kind of reliable survey, I think you should just > stop spouting off. > I have worked at three shops and have friends at another 5 including ILM, Sony, Dreamworks, Disney, and two post houses. I KNOW the average salaries in question. As for knocking VIFX, they are the ONLY company I would knock as a whole. I have NEVER seen anything top notch come out of there. Did you see their work in Broken Arrow or Down Periscope? Ugh. > >Those figures are what most Lightwave people charge PER > >SHOT, so assuming they turn in a couple of shots per week--not unlikely >for > TV--they can make twice as much, and having an Alpha means they can >actually > deliver that many shots (or more). You are also wrong about >the quantity > of Alias animators. We get TONS of demo reels every week. >Schools such as > Art Center in Pasadena are churning out more animators >all the time. There > isn't a glut of animators yet, but there will be >soon. > > > What kind of animation are you guys talking about? If you're talking > about CG character animation then you aren't talking about Lightwave > (Yeah, yeah, I've seen the m&m spots, they are an exception), and you're > definetely not talking about some animator cranking out feature quality > animation at a rate of several shots per week. Not if those shots are > expected to rise above Reboot quality. In fact I don't see how people > can argue about something so ill defined from the outset, and in such an > uninformed way. Besides there is so much more too it than pay, like oh > for instance, what kind of project is it and is it interesting in the > least. I see so much mail about "what kind of software should I learn to > get a good job as an animator" and it's just sickening, it's so > backwards. -H First of all, one animator doesn't crank out one feature quality animation shot in one week, let alone several shots, in ANY shop. If you know anyone more informed than me or my friends, I'd be happy to learn from them. I've been out here in Hollywood doing CGI for over 3 years (not a world record, I know) and have done film, TV series (several), commercials, trailers, games, and pre-visualization. I have worked for several production companies, three of which are/were top visual effects houses. I also know the salary structure of the CGI Department on IATSE since I am one of the charter members responsible for creating those salaries/classes. I'm not saying this to brag, I'm just trying to shut up those stupid "where do you get your information" whinings that people are so fond of here. So, I've told you about me, now what about you? Who informs YOU? -- -=Fred=- Feature Film Animator Using LIGHTWAVE at Digital Domain (perhaps you've heard of it?) PS: ILM was just unionized so now it will be very easy to figure out the average salaries there (at least the union minimums) Article: 18432 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!news.texas.net!newsfeed.concentric.net!news From: Bryant Reif Newsgroups: comp.graphics.apps.lightwave Subject: Re: 3RD Dimension Technologies Date: Wed, 01 May 1996 04:42:08 -0400 Organization: Concentric Internet Services Lines: 50 Message-ID: <318723E0.380@pilot.msu.edu> References: <318687F5.159B@aol.com> NNTP-Posting-Host: cnc04556.concentric.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Britt wrote: > > Subject: > 3RD Dimension Technologies > Date: > Tue, 23 Apr 1996 13:58:38 -0700 > From: > Britt > Organization: > NONE > Newsgroups: > comp.graphics.misc > > Someone had posted an inquiry with respect to the company 3RD Dimension > Technologies, Inc. I bought their software 3D expres. I have to admit, it > is a tough program, but their is a learning curve to anything. It took me > about 3 weeks to complete my first project and another week to get paid > for it. The company is new but they did answer all my questions with > respect to tech support. Subsequently, they sent me a new subcontractors > reference manual that comprehensively explains how to communicate and > ultimately "DO BUSINESS" with 3RD Dimension. I found it very handy and > wish they would of shipped it with my original package, it would of saved > me time. Anyway they probably are shipping it with all their software, > hopefully. > > I hope this sheds some light on my experience with 3RD Dimension > Technologies, Inc. > > Catch YA! > > Britt This is very sad. They are now spamming the newgroups w/ "testimonials" to lure suckers into their scam. Why have we never seen "Britt" here before? Why have other people from other newsgroups also seen this guy and his testimonials suddenly surface? Why does 3rd Dimension Tech. not only feel it necessary to crosspost to over a dozen newsgroups at once, but also to do it 2-3 times a month? There was a time when companies would never even attempt this type of scam over the Internet. I can only surmise that this is an indication that the average IQ of the Internet is dropping, and the result is intelligence insulting crap like this. :( No offense personally to you "Britt"... if you even exist. -- Bryant Reif mailto:reifbrya@pilot.msu.edu http://www.aiesec.org/~bryant Article: 18433 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: LW vs. Whatever, has turned counter productive Date: Wed, 01 May 1996 04:57:13 -0400 Organization: The Ohio State University Lines: 13 Message-ID: <31872769.3E8B@osu.edu> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts25-14.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) What were once some good threads compairing packages have turned into childish name calling and ego flexing. People, try to remember you are professionals. Please have respect for other peoples ideas. If you want to discuss various packages, and pros and cons when compaired to Lightwave, by all means that is good. But keep your personal attacks and inflated egos out of it. This is just my opinion on a few threads which I think have gotten out of control. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 18434 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.interlog.com!gdavison From: gdavison@interlog.com (Gord Davison) Newsgroups: comp.graphics.apps.lightwave Subject: Re: I will trade 3D Studio for Lightwave. Date: Wed, 01 May 96 08:31:05 GMT Organization: InterLog Internet Services Lines: 10 Distribution: world Message-ID: <4m771r$i25@steel.interlog.com> References: <318579FD.4A16@eclipse.net> NNTP-Posting-Host: gdavison.interlog.com X-Newsreader: News Xpress Version 1.0 Beta #2 Todd Carlson wrote: >Hi, >I have 3D Studio R4 with Yost Disk 1-7 and many other IPAS's and am >looking for a fair trade for Lightwave or Softimage. E-mail me and >questions. Fair trade: 3DSr4 for Softimage? That seems fair... NOT! Article: 18435 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!in2.uu.net!news.interlog.com!gdavison From: gdavison@interlog.com (Gord Davison) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Wed, 01 May 96 08:51:49 GMT Organization: InterLog Internet Services Lines: 24 Distribution: world Message-ID: <4m788n$i25@steel.interlog.com> References: <4lcsf6$eun@newsbf02.news.aol.com> <317A6522.41FF@osu.edu> <4lkd8n$kqc@nadine.teleport.com> NNTP-Posting-Host: gdavison.interlog.com X-Newsreader: News Xpress Version 1.0 Beta #2 Xref: news2.cais.com comp.graphics.animation:35064 comp.graphics.apps.lightwave:18435 comp.graphics.packages.3dstudio:15896 memex@teleport.com (Kreg Branden) wrote: > The guy (I have no idea what his name is) that animated the T.rex >chasing the jeep (in JP) said that the shot took him three months to >animate. I could be wrong. I'm remembering this from the Making of >Jurassic Park that aired about a year and a half ago. > > Kreg Branden > - Meme-X - The "guy" in question is Steve "Spaz" Williams, a Sheridan College [Oakville, Ontario, Canada] classical animation grad. I didn't see "The Making of Jurassic Park" but I do recall that it did take about that long for that shot. Interestingly, Steve said that running the T-Rex backwards helped him get the motion "just right". ========================================================================== Gord Davison | 2D/3D Animator ¤ Multimedia Designer Phoenix Interactive Design, Inc. | graphics ¤ animation ¤ multimedia | "Complex problems have simple, gdavison@interlog.com | easy-to-understand, wrong answers." ========================================================================== Article: 18436 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!usenet.eel.ufl.edu!hookup!lll-winken.llnl.gov!enews.sgi.com!sgigate.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!fusion From: fusion@netcom.com (Fusion Films) Subject: Re: Volumetric lighting Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL2] References: <4lo9p7$bm4@news.accessone.com> <3185C6AC.15E7@osu.edu> Date: Wed, 1 May 1996 00:25:57 GMT Lines: 21 Sender: fusion@netcom20.netcom.com Jeff Jasper (jasper.7@osu.edu) wrote: : And I would like to see something done in Lightwave. : Jeff : -- Well.... I seem to recall Amblin doing some composites and rig removal on interior shots on Star Trek (JG, GT, care to comment?) You've probably already seen photoreal LW stuff and didn't notice it. BTW... I'm still waiting to see YOUR great Max stuff. Paul -- *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Paul Griswold Our web site is moving, stay tuned! * * Fusion Films, Inc. Fusion@netcom.com * * Director/Animator (305)279-5435 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Article: 18437 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!usenet.eel.ufl.edu!hookup!lll-winken.llnl.gov!enews.sgi.com!sgigate.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!netcom.com!fusion From: fusion@netcom.com (Fusion Films) Subject: Re: Volumetric lighting Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL2] References: <4lo9p7$bm4@news.accessone.com> <3185C6AC.15E7@osu.edu> <4m5cmm$30k@dfw-ixnews6.ix.netcom.com> Date: Wed, 1 May 1996 00:29:19 GMT Lines: 23 Sender: fusion@netcom20.netcom.com : How about the Voyager ship? I know it may not look photoreal, but then : again it's not supposed to. It's supposed to look like the model, : which it does exactly. : As I remember Jeff, I sent you an image of some water that I was : working on several months ago, and you said that "it looked like a : photograph" Was that real enough? :-) : GT Now Greg.... You know Jeff is never going to accept YOUR work.... I'm mean really, you ONLY work at Digital Domain - what the heck would someone from Digtial Domain know about photoreal animating ;-) Paul -- *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Paul Griswold Our web site is moving, stay tuned! * * Fusion Films, Inc. Fusion@netcom.com * * Director/Animator (305)279-5435 * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Article: 18438 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: 1 May 1996 04:45:11 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <4m78an$8st@newsbf02.news.aol.com> References: <4m60j6$ne6@nnrp1.news.primenet.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Forgive my math - but didn't the numbers of the 500 Mhz Raptor vs 200 Mzh P6 amount to a 3x speed increase for a 4x price increase? Did I miss something? Seriously..... A 500 Mhz Alpha is a fast machine - they will have 600Mhz machines by fall, I bet....but price/performance is a crucial thing - no? _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 18439 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.cse.psu.edu!uwm.edu!lll-winken.llnl.gov!enews.sgi.com!sgigate.sgi.com!news.msfc.nasa.gov!newsfeed.internetmci.com!dimensional.com!news.wizard.com!crusher.ici.net!usenet From: carlos@ici.net (Carlos Rego) Newsgroups: comp.graphics.apps.lightwave Subject: Cybervision for Sale Date: 1 May 1996 02:33:35 GMT Organization: The Internet Connection Lines: 14 Message-ID: <533.6694T1363T2284@ici.net> NNTP-Posting-Host: pmfr2ip7 X-Newsreader: THOR 2.22 (Amiga;TCP/IP) I have a brand new Cybervision for Sale, it's a 4MB ver, and it has only 1 1/2 motnhs, it coust me 640$, make an offer.... Amiga 4000 / 2.5 GB HD / 16+2 MB Ram / PAR + 1.25 GB / 17" DIGITAL / 1080 / Cybervision 64 4MB / 2X CD-Rom / Toaster 4.1 / LightWave 4.0 / Imagine 4.0 .. Shapeshifter 3.4 / System 7.5.1 / 500 MB HD / 14 Mb Ram Carlos Rego . Computer Artist . E-Mail: carlos@ici.net . #Undernet:Carlos_R . HTTP://www.ici.net/cust_pages/carlos/carlos.html Amiga Rulez (But I trade mine for an ONYX anytime) Article: 18440 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.cse.psu.edu!uwm.edu!newsfeed.internetmci.com!howland.reston.ans.net!EU.net!uknet!pavilion!usenet From: Grant Ransom <"tvshop"@pavilion.co.uk(GRANT RANSOM)> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: Tue, 30 Apr 1996 00:14:11 -0700 Organization: Pavilion Internet plc Lines: 6 Message-ID: <4m3ifr$dfs@s02.pavilion.co.uk> References: <315df4e7.30083078@nntp.loop.com> <4ldi42$dcl@hasle.sn.no> <317BA52A.5CD3@mail.myriad.net> <317C6405.5C25@uic.edu> NNTP-Posting-Host: poolb28.pavilion.co.uk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b2a (Windows; I; 16bit) Xref: news2.cais.com comp.graphics.animation:35065 comp.graphics.apps.lightwave:18440 comp.graphics.apps.photoshop:15121 comp.graphics.packages.3dstudio:15897 comp.os.ms-windows.apps.utilities.win3x:1829 comp.os.ms-windows.apps.utilities.win95:9685 alt.26 The Amiga multi tasked properly in 512k, on an 8 mHz processor in 1987. Relatively speaking (taking Hware development and time into account), I think both these newer OS's are crap compared to what we should have. IMHO We have to put up with them because they can be bolted together and sold to mickey mouse users, who are the biggest market. Article: 18442 Path: news2.cais.com!news.cais.net!news.vbc.net!news.mira.net.au!harbinger.cc.monash.edu.au!news.rmit.EDU.AU!goanna.cs.rmit.edu.au!arcadia.cs.rmit.edu.au!not-for-mail From: kpl@arcadia.cs.rmit.edu.au (STAR BRIGHT) Newsgroups: comp.graphics.apps.lightwave Subject: Licence Differences? Date: 1 May 1996 09:32:25 GMT Organization: Comp Sci, RMIT, Melbourne, Australia Lines: 30 Message-ID: <4m7b39$8vu@goanna.cs.rmit.edu.au> NNTP-Posting-Host: arcadia.cs.rmit.edu.au X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] I am considering buying lightwave 5. but it greatly now depends on which one do I buy. I am a student so therefore i can buy that one, it would be good it is cheaper. But which one i buy the 1495 or the $895 ?? will depend on the licence that comes with it. Can anyone please tell me what the licence differences for them. I would like to use lightwave to produce game graphics and then sell the games. Of course I would be writing the code but I was wondering does the student pricing allow me to use the graphics I make in possible commerical products? thank you Kim -- ############################################################################ "Happiness I cannot feel and love to me is so unreal" - Black Sabbath, "Paranoid" "I do not fear the embrace of Death. Let him come to me by night or by day, in Light or in Shadow, and I will claw his back and neck before he brings me down." "Well, here! Take this, my war-blade. Cut my HEART out, and divide it amongst yourselves for your meal. Taste my bitter flesh. Here!! I put it in your hands!!" - Werewolf, The Apocalypse "Come DEATH, Take Me Away, Kill Me! Kill Me!" ############################################################################ Article: 18443 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!usenet.eel.ufl.edu!arclight.uoregon.edu!dispatch.news.demon.net!demon!agog.demon.co.uk!gred From: Gwynne Reddick Newsgroups: comp.graphics.apps.lightwave Subject: Re: Rip off Date: Wed, 1 May 1996 01:59:23 +0100 Organization: AGOG Lines: 19 Distribution: world Message-ID: References: <4m5rpk$6ht@news.aladdin.co.uk> NNTP-Posting-Host: agog.demon.co.uk X-NNTP-Posting-Host: agog.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike Version 1.12 In article <4m5rpk$6ht@news.aladdin.co.uk>, Elden Bishop writes >The only lightwave dealer I can find in Britain is charging 1900 >dollars for lightwave 5.0. This seemed a little high. Does anyone know >the suggested retail for 5.0? Is there a student price? > Break out your visa card and phone NewTek yourself. You'll have to pay VAT at 17.5%, there's no import duty on software, but you'll still be saving plenty. I alwats buy direct from the US if I can. Gwynne. *********************************************************************** * Gwynne Reddick -=AGOG=- * * London, UK * * Tel: 0171 703 4860 A Vision For All Reasons * * Email: gred@agog.demon.co.uk * *********************************************************************** Article: 18444 Newsgroups: comp.graphics.animation,comp.multimedia,rec.video,comp.compression,comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!comp.vuw.ac.nz!wn.planet.gen.nz!news From: jjgraph Subject: Re: I Need a Motion JPEG clip for research purpose Content-Type: text/plain; charset=us-ascii To: Rainman Sender: news@wn.planet.gen.nz (news) Content-Transfer-Encoding: 7bit Organization: jj graphics Message-ID: <31872F94.41C6@wn.planet.gen.nz> References: <31801A44.7EB6@qtcorp.com> X-Mailer: Mozilla 2.0 (X11; I; IRIX 5.3 IP22) Mime-Version: 1.0 Date: Wed, 1 May 1996 09:32:04 GMT Lines: 21 Xref: news2.cais.com comp.graphics.animation:35067 comp.multimedia:56738 rec.video:106627 comp.compression:28186 comp.graphics.apps.lightwave:18444 Rainman wrote: > > hi > I am working on a research project with Motion JPEG clips. I was looking > for AVI or QT clips with JPEG frames. I beleive that there are a lot of > hardware boards that are capable of generating these clips. I have been > working in this area for 4 months and I have not come across a single > motion JPEG clip. The main problem with motion jpeg is there is no standard; i.e a clip recorded on say a Targa 2000 even though it's a .avi won't play on a system without a targa 2000. Usually people capture the video to the native motion jpeg and convert to a "normal" avi or QT from there. There is a jpeg variant of QT (my SGI will make them) but they playback badly and are probably not widely used because of that (however they probably make quite a good non-realtime transfer format). -- Jon Allitt ph +64 4 801 9555 JJ Graphics fax +64 4 801 7445 Wellington http://www.wn.planet.gen.nz/~jjgraph New Zealand eMail jjgraph@wn.planet.gen.nz Article: 18445 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: snouty@cix.compulink.co.uk ("Phil South") Subject: Re: Graphics Job Offer AVOID Message-ID: Organization: Compulink Information eXchange References: <318605E7.7351@oo.com> Date: Wed, 1 May 1996 11:37:13 GMT X-News-Software: Ameol32 Lines: 36 > KM wrote: > > > > WORK FROM YOUR HOME WITH YOUR COMPUTER > > > > 3RD Dimension Technologies, INC, a Hollywood special FX company > > > > searching for computer literate people to contract with to assist > > > > in 3D graphics. Will train but must already know Windows 3.1 or > > better. > > > > (Building 3D Geometry Only) > > > > System Requirements > > > > 486 DX 2-66, 8 meg RAM > > IBM PC or compatable > > Super VGA Color Monitor > > Running Windows 3.1 or better > > > > For more info call Tracy or Robin U.S 800/455-3558 > > > > Outside U.S 818/865-8210 If a man asks you to get into his car, you'd tell him no, right? So just tell these guys you already have Extreme 3D. Model the stuff in LW and convert the files to DXF. Then see if they're serious about giving you money for modelling. --- ------------------------------------------------------------- Phil South "nuqDaq yuch Dapol" Home Page http://www.webscape.co.uk/phil/ Webscape Ltd http://www.webscape.co.uk ------------------------------------------------------------- Article: 18446 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!harbinger.cc.monash.edu.au!news.cs.su.oz.au!inferno.mpx.com.au!news.mel.aone.net.au!norman.cmutual.com.au!newsadmin From: Dwight Bonney Newsgroups: comp.graphics.apps.lightwave Subject: How fast is Pentium Pro for Lightwave. Date: Wed, 01 May 1996 11:35:49 -0700 Organization: Colonial Lines: 15 Message-ID: <3187AF05.6903@colonial.com.au> NNTP-Posting-Host: pc3727.cmutual.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win16; I) Howdy, In the next couple of days I will have purchased all the parts I want for a new very very fast machine. Does anyone actually have a Pentium Pro out there ?? Running Win-NT ? How much faster is it too the P5 ? Is worth going to, or would a dual P5-133 be better ?? Ive heard the performance, even under Win-NT is not all that great. Please reply, as this is urgent. Thnax Dwight. Article: 18447 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Wed, 01 May 96 09:03:56 GMT Organization: Earthlink Network, Inc. Lines: 52 Message-ID: References: <4llha9$89r@netaxs.com> <4lsf3u$3t3@news.paonline.com> <4ltloa$1f7@dfw-ixnews4.ix.netcom.com> <4m1afm$7gs@news.paonline.com> NNTP-Posting-Host: max10-la-ca-11.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/28/96 6:51PM, in message <4m1afm$7gs@news.paonline.com>, Richard Garrison wrote: > > We have been through this discussion how many times before?BTW how > much film work have you done with LW lately vs. Alias? Write me a list > of companies that pay more for a LW artist as opposed to Alias, I > would love to see it. Take a look at the www.3dsite.com for companies > hiring and tell me how many job listings you see asking for LW > animators , sounds like delusions of grandeur to me. BTW while you are > at it ask SKG why they chose Poweranimator over lightwave for their > production company, etc. etc. etc. I own and use both so I think I am > qualified to give the opinion that I did. How about yourself? I do > find useful tools in both programs, but if you are going to tell me > that LW is in anyway shape or form superior to Alias then I would have > to simply laugh in your face. Is that nothing in your pocket or are you just happy to see me? There are quite a few shapes and forms that Lightwave is better than Alias and SI. NOT in every way of course, but then again there are ways that SI and Alias are unequal as well. Why are there no listings on the 3Dsite for Lightwave users? Here are a couple of reasons: 1. Who needs it? 2. Who cares? 3. The Lightwave community has other ways of finding talent. 4. We don't bother posting there. Why did DW go with Power Animator over Lightwave? First of all, I don't think they should just have one or the other. Second, gee, do you think that a big reason could be that SGI is a major investor? If you want to know Steven's opinion of Lightwave, why don't you just ask him? Ask him what he thought of our work too while you're at it. Go ahead, he doesn't bite. Also, Interactive DOES have Lightwave, and as for Animation, if you only knew the whole story... (hint, ask around at the top) > If Amblin mgt.had been a little more > flexible in the SW dept. as opposed to being blinded by their attitude > that LW was the end all program fro 3D you guy's might have still > been in business and got some real film work. I suggest you do some > homework. > Is that smile on your face proof that ignorance is bliss? I tend to think so, but all I can go by is your post. -- -=Fred=- PS: How much film work have _I_ done lately with LW? ALL of the work I've done lately. And let me tell you, I love it at Digital Domain. Article: 18448 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Wed, 01 May 96 09:04:15 GMT Organization: Earthlink Network, Inc. Lines: 52 Message-ID: References: <4llha9$89r@netaxs.com> <4lsf3u$3t3@news.paonline.com> <4ltloa$1f7@dfw-ixnews4.ix.netcom.com> <4m1afm$7gs@news.paonline.com> NNTP-Posting-Host: max10-la-ca-11.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 4/28/96 6:51PM, in message <4m1afm$7gs@news.paonline.com>, Richard Garrison wrote: > > We have been through this discussion how many times before?BTW how > much film work have you done with LW lately vs. Alias? Write me a list > of companies that pay more for a LW artist as opposed to Alias, I > would love to see it. Take a look at the www.3dsite.com for companies > hiring and tell me how many job listings you see asking for LW > animators , sounds like delusions of grandeur to me. BTW while you are > at it ask SKG why they chose Poweranimator over lightwave for their > production company, etc. etc. etc. I own and use both so I think I am > qualified to give the opinion that I did. How about yourself? I do > find useful tools in both programs, but if you are going to tell me > that LW is in anyway shape or form superior to Alias then I would have > to simply laugh in your face. Is that nothing in your pocket or are you just happy to see me? There are quite a few shapes and forms that Lightwave is better than Alias and SI. NOT in every way of course, but then again there are ways that SI and Alias are unequal as well. Why are there no listings on the 3Dsite for Lightwave users? Here are a couple of reasons: 1. Who needs it? 2. Who cares? 3. The Lightwave community has other ways of finding talent. 4. We don't bother posting there. Why did DW go with Power Animator over Lightwave? First of all, I don't think they should just have one or the other. Second, gee, do you think that a big reason could be that SGI is a major investor? If you want to know Steven's opinion of Lightwave, why don't you just ask him? Ask him what he thought of our work too while you're at it. Go ahead, he doesn't bite. Also, Interactive DOES have Lightwave, and as for Animation, if you only knew the whole story... (hint, ask around at the top) > If Amblin mgt.had been a little more > flexible in the SW dept. as opposed to being blinded by their attitude > that LW was the end all program fro 3D you guy's might have still > been in business and got some real film work. I suggest you do some > homework. > Is that smile on your face proof that ignorance is bliss? I tend to think so, but all I can go by is your post. -- -=Fred=- PS: How much film work have _I_ done lately with LW? ALL of the work I've done lately. And let me tell you, I love it at Digital Domain. Article: 18449 Path: news2.cais.com!news.cais.net!van-bc!uniserve!news.sol.net!uwm.edu!newsfeed.internetmci.com!hookup!news.nstn.ca!bignews.cycor.ca!usenet From: dgrant@dgrant.peinet.pe.ca (Dennis Grant) Newsgroups: comp.graphics.apps.lightwave Subject: Re: [AMIGA] Changing screen mode of Layout Date: 1 May 1996 12:02:39 GMT Organization: Private Internet Connection Lines: 31 Message-ID: <4m7jsv$5dk@storm.cycor.ca> References: <4m2vim$s9c@storm.cycor.ca> <752.6694T815T1520@mbox200.swipnet.se> NNTP-Posting-Host: dgrant.peinet.pe.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsReader: Interworks_GRn 3.0 January 12, 1996 In article <752.6694T815T1520@mbox200.swipnet.se> videoking@mbox200.swipnet.se (Johan Otterstrom) writes: > >OK, I just bought LW 3.5, and oh-my-goodness there's a dongle hanging off the > >back of my machine. > > >I haven't seen any mention of this in the manual, so maybe the xperts here > >can shed some light on this. > > >How can I get Layout to run on a Super72 Highres-interlaced (800X600) screen? > > >I figured out how to do it for Modeler (the Screenmode item in the config > >file) but Layout continues to elude me. > > >Thanks > > Try a modepromotion utilty like NewMode. > > I did just that (and it works great) except that now my render previews are all screwed up. It looks like NewMode is promoting the render screen to a non-HAM8 screen. I had a look at Newmode's screen database, and I can't seem to find the render display screen so I can tell Newmode to promote it to HAM, or not at all. Any suggestions? -- -------------------------- Dennis Grant dgrant@cycor.ca http://www.cycor.ca/TCave/ Article: 18450 Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.mathworks.com!news.kei.com!hookup!news.nstn.ca!bignews.cycor.ca!usenet From: dgrant@peinet.pe.ca (Dennis Grant) Newsgroups: comp.graphics.apps.lightwave Subject: [REVIEW] Stranahan in action Date: 1 May 1996 12:14:15 GMT Organization: Private Internet Connection Lines: 27 Message-ID: <4m7kin$5dk@storm.cycor.ca> NNTP-Posting-Host: dgrant.peinet.pe.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsReader: Interworks_GRn 3.0 January 12, 1996 Well, I finished watching Lee Stranahan's "Lightwave Essentials" tape last night, and while I bet most of you have already seen it (as it came with LW Amiga 3.5) I figured I'd toss in a few comments. First, I am keeping in mind that it was made 3 years ago, and I assume this was one of Lee's earlier efforts. It shows, a little. There's a few iffy dissolves (on the keyboard closeups) and titles could have been used more effectively. However, in bang-for-buck, this is one of the better training films I've seen. It's a pretty basic intro tape, but there's a few real nuggets in there. I've just switched to LW after using Imagine from Turbo Silver right up to 4.0 (so I'm an old hand at ray tracing) and there were a few concepts in this tape that had me slapping the ol' forehead. (Doh!) I've been really leery about buying training tapes, because to this point, all the tapes I'd seen were of dubious value, but if the rest of the series is like this tape, I'm in there. Bottom line: Polish - 3 Content - 5 -- -------------------------- Dennis Grant dgrant@cycor.ca http://www.cycor.ca/TCave/ Article: 18451 Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: WIN95 better than OS/2 PLEASE!!!! Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <31875BB3.452E@ademco.com> References: <315df4e7.30083078@nntp.loop.com> <4ldi42$dcl@hasle.sn.no> <317BA52A.5CD3@mail.myriad.net> <317C6405.5C25@uic.edu> <4m3ifr$dfs@s02.pavilion.co.uk> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830954467/9924 X-Nntp-Posting-Host: wsn37.ademco.com Date: Wed, 1 May 1996 12:40:19 GMT Lines: 14 Xref: news2.cais.com comp.graphics.animation:35069 comp.graphics.apps.lightwave:18451 comp.graphics.apps.photoshop:15125 comp.graphics.packages.3dstudio:15903 comp.os.ms-windows.apps.utilities.win3x:1832 comp.os.ms-windows.apps.utilities.win95:9695 alt.26 Grant Ransom wrote: > > The Amiga multi tasked properly in 512k, on an 8 mHz processor in 1987. > Relatively speaking (taking Hware development and time into account), I > think both these newer OS's are crap compared to what we should have. > > IMHO We have to put up with them because they can be bolted together and > sold to mickey mouse users, who are the biggest market.---------- Here, here. If ALL code today was written as tightly and efficiently (LW was mostly written in machine code) as the Amiga, you wouldn't need all the extra RAM except for very large 3D or Print projects, for instance, the COMBINED executables for LW+Modeler are HALF the size of the executable for 3DS. You also would get a speed boost and mabey wouldn't have to break the bank t get that ALpha upgrade. Article: 18452 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: Does Lightwave run good under 95 or NT4.0? Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <31875C39.4CAB@ademco.com> References: X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830954601/9924 X-Nntp-Posting-Host: wsn37.ademco.com Date: Wed, 1 May 1996 12:42:33 GMT Lines: 18 James Burns wrote: > > Re: Does Lightwave run good under 95 or NT4.0? > > Does Lightwave run WELL under 95 or NT4.0? > ^^^^ > > Geez... > > -- > ------------------------------- > James Burns > Television graphic designer, graphics cop > jpburns@crl.com > http://www.crl.com/~jpburns ---- That's more better. ;) Article: 18453 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: Elliot Bain Newsgroups: comp.graphics.apps.lightwave Subject: Re: PVR question... even though this is a LW Date: Wed, 01 May 1996 00:53:49 -0400 Organization: Laurell Creative Services Lines: 37 Message-ID: <3186EE5D.7B2E@ix.netcom.com> References: NNTP-Posting-Host: ix-col4-22.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Tue Apr 30 11:54:32 PM CDT 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Mark Dunakin wrote: > > If this is true, then how come I am able to grab ONLY ONE frame out, if I want > to, and send it over to my Mac and view it and change it around in PhotoShop. > But you are right about the fact that nobody reads manuals anymore. I know for > a fact that I have not read all of my manual just because I haven't had too > much time untill lately, but I DO think that I am one of the FEW people who do > spend the time to read the manuals........Anyway, I DO think that there is a > way to do this kind of thing and in fact, I think someone has already posted > something about ti that would work. If I find out what it is then I'll post > it.......md You can grab a frame because of the tricks that the PVR drivers pull off. Again, you are looking at *virtual* files, not real ones in the animation directory. If you pull one off for use in Photoshop, the PVR file system grabs that frame from the animation and exports it to Photoshop. When you write it back to the animation, the PVR file system imports and replaces that frame. The animation stays intact. Think about it, what would be the consequence of deleting a frame from the middle of an animation? You'd have a discontinuity. That's what the Edit functions in the PVR Player are for. When you want to delete a frame, or series of frames, the software splits the animation, cuts the frames you specify, and then splices the animation back together. It's still one file. In this particular way, DPS has done their job too well, they've convinced people that there are multiple files all over their PVR drive, when in fact, there is only the .pvd file and lots of slick programming. BTW, I've never been able to get Photoshop to write a frame back to the PVR, but Picture Publisher doesn't seem to have any problems. -- Elliot Bain Laurell Creative Services 614.459.4404 Article: 18454 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!news.jsums.edu!gatech!news.cse.psu.edu!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <31876015.36A9@ademco.com> References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <3186017C.1E72@ademco.com> <3186C64E.5971@osu.edu> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830955588/9924 X-Nntp-Posting-Host: wsn37.ademco.com Date: Wed, 1 May 1996 12:59:01 GMT Lines: 22 Jeff Jasper wrote: > > > Now that we have a workaround for multi-cameras in LW, I wonder how you would simulate > > MetaNurbs in 3DSMAX? ;) > > MAX has real NURBS that stay NURBS via plug-in. > > Jeff > -- > Sr. Programmer 3 > Advanced Computing Center for the Arts and Design > Emerging Technology Studio------------- Whoops, didn't know that, I am starting to shop around for 3D for my freelance work, already know LW(but will closely examine 5.0) and would like to see a list of ALL features in 3DS MAX if you can point me in the right direction. Not to start in a war on this, but you DID say the word "plug-in", didn't you?, I would hate to lay down $3,500 plus another $1,500 (for character studio) only to find I still need yet ANOTHER !@#$%^& plug-in. At that rate, Softimage starts to look affordable(I have it and LW at work). Yes, the missing features in LW5.0 will also be addressed by the dreaded "plug-ins", but at least at an AFFORDABLE level. I also heard that the native MAX object/scene format is not compatable or portable with ANYTHING(it will import old .3ds files) and that can also make a difference, many of us port objects back and forth between programs. Article: 18455 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!alpha.sky.net!news From: blaise@dti.com (Blaise Fanning) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: 1 May 1996 13:05:18 GMT Organization: Deskstation Technology, Inc Lines: 46 Message-ID: <4m7nie$omr@alpha.sky.net> References: <4m60j6$ne6@nnrp1.news.primenet.com> <4m78an$8st@newsbf02.news.aol.com> NNTP-Posting-Host: assman.dti.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 In article <4m78an$8st@newsbf02.news.aol.com>, stranahan@aol.com says... > >Forgive my math - but didn't the numbers of the 500 Mhz Raptor vs 200 Mzh >P6 amount to a 3x speed increase for a 4x price increase? > There is no way to tell what the price of the 500MHz machine will be. The machine at NAB was a technology demonstration, nothing more. We are currently shipping 366 and 400 MHz machines, with the specter of 433 MHz machines by mid-year. (Is is "specter"? I want to spell it "spectre"...) This may surprise you, Lee, but I'll agree with your point :-) The fastest processor that we are shipping is often not a great deal. There is usually a "sweet spot" in pricing that is one notch below the fastest processor that we are shipping at any given time. Last year, that processor was the 266, because the 300 got you ~15% performance increase and we charged people ~20% more. At this moment, it is probably the 400MHz, because the 433 is the one that won't get you an appropriate performance increase for your $. I don't know about a "4x price increase". This stems from two different ignorances on my part: I don't know what a PPro200 loaded up with memory and an OpenGL card costs, except that Intergraph charges around $10k for theirs. I don't really know what our systems cost by the time they hit the end user. Because we use dealers, the final price tag is not really up to us. >Did I miss something? Seriously..... Oh, probably :-) > >A 500 Mhz Alpha is a fast machine - they will have 600Mhz machines by >fall, I bet....but price/performance is a crucial thing - no? > That particular processor will probably never go over 500MHz, although I wouldn't mind being proven wrong. The 21264, which is due out next year sometime, will eventually get to 1GHz...and heat a 1000 sq. ft. home :-) Article: 18456 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!torn!nott!bcarh189.bnr.ca!bmerhc5e.bnr.ca!news From: Cam Wilson Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Date: 1 May 1996 13:19:12 GMT Organization: Bell Northern Research Lines: 19 Message-ID: <4m7ocg$ooh@bmerhc5e.bnr.ca> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <318680f5.2932720@news> NNTP-Posting-Host: bmerhdf.bnr.ca Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (X11; I; HP-UX A.09.05 9000/712) X-URL: news:vulpine-0105961733470001@wonderland.zikzak.net Xref: news2.cais.com rec.games.programmer:90192 comp.graphics.animation:35070 rec.games.design:16018 comp.graphics.apps.lightwave:18456 vulpine@zikzak.net (Trevor Powell) wrote: >I don't get it. Drawing is developed naturally because you do it all the >time? Why doesn't programming work the same way? because... a person can teach him or herself to draw with no prior training, just lots of practise. one must have at least _some_ background knowledge/ training in order to begin programming. you can't just tell some uneducated shmoe to program something, but you could tell that same guy to draw a picture of a house - and depending on his natural ability, he'll draw a house that's either crap or great (or somewhere in between). at least he can make an attempt. not so with programming. how could someone without a clue write even a poor program? -- Cam Wilson * camw@nortel.ca La Villa... Tempus Fugit... Warm Wet Circles (you figure it out - and get back to me, man) Article: 18457 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!xmission!newsfeed.direct.ca!news From: kharmel@Direct.CA (Kurt Harmel) Newsgroups: comp.graphics.apps.lightwave Subject: Re: is there a way to model objects from blueprints Date: 1 May 1996 13:26:07 GMT Organization: Internet Direct Inc. Lines: 26 Message-ID: <4m7opf$qlq@orb.direct.ca> References: <4m706l$a0a@dewey.csun.edu> NNTP-Posting-Host: van-pm-1422.direct.ca X-Newsreader: WinVN 0.92.5 In article <4m706l$a0a@dewey.csun.edu>, hbrtv284@csun.edu (emmanuel olympia) says: > > >If I had/made a blueprint with all three axes, is there a system bywhich >you can model your objects? is there a lightwavepro issue that shows how >to do this? thx for your info. > >Emmanuel I haven't seen anything myself, but I have pondered the question before. A blueprint should be one of the easier things to model from since you have all the dimensions before you. If you can scan your print, it might be interesting to load it into modeler, (if it's not too complex) as a background image. From there you could visually compare your object with the print as you work on top of it. I don't think this would be a very effecient way of modeling, but it might provide a good reference point beyond just using your trusty measuring stick. There are also programs out there that claim to make 3D models from 2D pictures. Visual Software has one called Wireframe Express (1-800-881-4108) and there's a program called Photo Modeler that is supposed to do the same. I believe you can download a demo from http://www.wimsey.com/photomodeler/ .I haven't tried either of these programs and I'm not sure how compatible they are with Lightwave, but you might want to check them out. Article: 18458 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!news2.new-york.net!not-for-mail From: Ken Geary Subject: Re: anyone use meshpaint? Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <318764FB.187D@ademco.com> References: <4llpjt$ss8@dewey.csun.edu> <3186DAD3.3E63@mcs.net> X-Mailer: Mozilla 2.01Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 830956841/9924 X-Nntp-Posting-Host: wsn37.ademco.com Date: Wed, 1 May 1996 13:19:55 GMT Lines: 31 Dan Ablan wrote: > > emmanuel olympia wrote: > > > > just wondering if this is worth buying to put textures and image maps on > > objects. > > I've played around with it at a friend's studio. > It's actually pretty cool. > BUT! What I like better, although still limited, > is Fori's Power Texture Plug In in 5.0. > I was able to map an image of a human face on > a 3D model in minutes. > > Dan > > -- > [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] > Dan Ablan > AGA Digital Studios > Chicago, Illinois > http://www.agadigital.com > > "Some people wanted Champagne and Caviar, > when they really should have had beer and hot dogs." > -Theodore Roosevelt > [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] -------------------- Does anyone know if FORI's Power Texture is included in LW5.0? I saw it at NAB and it was great. Article: 18459 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: Charles Ng Newsgroups: comp.graphics.apps.lightwave Subject: Re: Graphics Job Offer AVOID Date: Tue, 30 Apr 1996 22:40:57 -0700 Organization: Netcom Lines: 21 Message-ID: <3186F969.25F8@ix.netcom.com> References: <318594F6.7509@adnetsol.com> <318605E7.7351@oo.com> NNTP-Posting-Host: sjx-ca39-08.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Wed May 01 12:38:16 AM CDT 1996 X-Mailer: Mozilla 2.01 (Win95; U) I am SUPERly getting tired of the 3rd Dimension thing here in the newsgroup. I think they do have enough ads on the mags already. I JUST don't understand why they keep on sending repeating messages onto the net, asking people to pay $ to buy a 'proprietary' program for a particular use (for themselves) and then do something super time consuming but with minimal return. I just hope that they understand their ads here in the net are USELESS posts. CUT THAT OUT please. Sorry for being so harsh, but I am very annoyed by the 3rd Dimension thing, even the name here in the newsgroup. I know I am very impolite, but ... hope U guys understand. LSam -- *************************************** "Is it Wrong to be Delirious in Love?" lonersam@ix.netcom.com lonersam@aol.com *************************************** Article: 18460 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsfeeder.gi.net!news.mid.net!news.dra.com!news.id.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert From: cgolchert@gatecoms.gatecom.com (Chris Golchert) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga Toaster owners upgrade path to LW5.0? Date: 1 May 1996 00:34:03 GMT Organization: Gateway Communications Inc. Lines: 14 Message-ID: <4m6bhr$9lr@www.gatecom.com> References: <4lhioe$4bf@www.gatecom.com> <4lhpu2$4cr@newsbf02.news.aol.com> <4ljtht$o28@www.gatecom.com> <4m4tsb$pao@zap.io.org> NNTP-Posting-Host: gatecoms.gatecom.com X-Newsreader: TIN [version 1.2 PL2] Derek Lang (dlang@zap.io.org) wrote: : >Or should have delayed 4.1 until they could stick 5.0 on the CDs : > : >Chris : Are you implying that lightwave 5.0 comes on floppies? (if so how many?) I just stumbled arcoss this one,,, No it DOES come on CD...but I meant 5.0 on the Video Toaster CD instead of VT 4.1 and LW 4.0 Have VT 4.1 and LW 5.0 Chris Article: 18461 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!newsfeeder.gi.net!news.mid.net!news.dra.com!news.id.net!news.cic.net!news.gatecom.com!gatecoms!cgolchert From: cgolchert@gatecoms.gatecom.com (Chris Golchert) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Has AMIGA been sold again? Date: 1 May 1996 00:40:49 GMT Organization: Gateway Communications Inc. Lines: 10 Message-ID: <4m6buh$9lr@www.gatecom.com> References: <4lcns5$4io@news.ios.com> <4ldjnt$h29@ns3.iamerica.net> <4m3qib$52m@madeline.INS.CWRU.Edu> <4m4pv7$ihn@web3.tcd.ie> NNTP-Posting-Host: gatecoms.gatecom.com X-Newsreader: TIN [version 1.2 PL2] Gaven Eogan (geogan@tcd.ie) wrote: : I would really like to tell you where to go with your snide and elitist : comment but netiquette prevents me from using such four letter words... go ahead.,won't bother me....You could e-mail him :) Chris Article: 18462 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!world!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user From: bill_l@magicnet.net (Bill Leonard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Just compared Soft Image with Lightwave. Date: Wed, 01 May 1996 10:30:19 +0100 Organization: cyber.lab g.f.x. Lines: 13 Message-ID: References: <4m559b$kov@orb.direct.ca> <4m5hbm$4vu@nnrp1.news.primenet.com> <3186DBC1.C76@wwa.com> NNTP-Posting-Host: 141.240.15.63 In article <3186DBC1.C76@wwa.com>, cjtsui wrote: > > anyways, I've heard a lot of great things about Softimage, but looking at it, it doesn't seem to be the end of > the world that people think it is. No, that would be Alias PowerAnimator. ;-) Bill Leonard - bill_l@magicnet.net cyber.lab g.f.x. Orlando, Florida Article: 18463 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!world!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user From: bill_l@magicnet.net (Bill Leonard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Wed, 01 May 1996 10:34:19 +0100 Organization: cyber.lab g.f.x. Lines: 18 Message-ID: References: <4m3a9c$23p@nnrp1.news.primenet.com> <4m4co0$f0e@pipe11.nyc.pipeline.com> <4m5cip$ke6@dfw-ixnews1.ix.netcom.com> NNTP-Posting-Host: 141.240.15.63 In article <4m5cip$ke6@dfw-ixnews1.ix.netcom.com>, gregtee@ix.netcom.com(William Teegarden) wrote: > As for the other posters comment on what films use Alias's renderer, > you won't see too many, as Alias's renderer is rarely used because: It's true... Alias's renderer (while the absolute best on the market, better than RenderMan) is a little too slow for production work (animation) but for stills, you _cannot_ begin to come close to matching it with Lightwave (or almost anything else) > 4. You have to have an Alias license on every machine used to render. Just a rendering lisence, not the whole package. Bill Leonard - bill_l@magicnet.net cyber.lab g.f.x. Orlando, Florida Article: 18464 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in1.uu.net!world!coopnews.coop.net!news.den.mmc.com!news.orl.mmc.com!NewsWatcher!user From: bill_l@magicnet.net (Bill Leonard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Wed, 01 May 1996 10:38:53 +0100 Organization: cyber.lab g.f.x. Lines: 15 Message-ID: References: <4llha9$89r@netaxs.com> <4lsf3u$3t3@news.paonline.com> <4ltloa$1f7@dfw-ixnews4.ix.netcom.com> <4m1afm$7gs@news.paonline.com> <4m1nuh$1nc@dfw-ixnews6.ix.netcom.com> <4m3a9c$23p@nnrp1.news.primene NNTP-Posting-Host: 141.240.15.63 In article , fwtep@earthlink.net wrote: > -=Fred=- > Feature Film Animator Using LIGHTWAVE at Digital Domain > (perhaps you've heard of it?) Fred - Why are you so protective of Lightwave?? Have you ever even really used anything else (not _seen_, but _used_). Bill Leonard - bill_l@magicnet.net cyber.lab g.f.x. Orlando, Florida Article: 18465 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!EU.net!chsun!news.eunet.ch!chsun!news.eunet.ch!news3.eunet.ch!hslrswi!news From: studer@ens.ascom.ch (Studer Andreas 3132) Subject: Re: Now the Open GL board question X-Nntp-Posting-Host: stva44.ens.ascom.ch Message-ID: <1996Apr29.141127.21109@hasler.ascom.ch> Sender: news@hasler.ascom.ch Reply-To: studer@ens.ascom.ch Organization: ascom Business Systems AG, CH-4503 Solothurn References: <3180F4B6.5261@li.net> Date: Mon, 29 Apr 1996 14:11:27 GMT Lines: 26 In article 5261@li.net, "Michael R. Rose" writes: > Nate Hayes wrote: > > > > > yep. you should have got the millenuim > > > > NOT!!! > > > > Millenium 3D is for games. > > > > Try a GLyder board from Symmetric instead. > > > > ;) > > > > Nate > > Okay, but can you use the GLyder for games? ;) Umm... with Direct3D... Why not?!? Is there something absolute special on this card which makes it impossible to use it with the DirectX-module(s) by Microsoft? bye Andrew Article: 18466 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: PVR and Premeire 4.2 ?? Date: Wed, 01 May 1996 10:35:40 -0500 Organization: CyberOptics Corp. Lines: 13 Message-ID: <318784CC.650F@cyberoptics.com> References: <4lp56o$ooe@mackrel.fishnet.net> <3180E6BD.1AFE@cyberoptics.com> <3184D2DE.1E60@cyberoptics.com> <4m6cuv$aeq@hasle.sn.no> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Geir Otto Molstad wrote: > > Nate Hayes wrote: > > >Yes, you can capture video and audio from within Premiere. It also has > >full support for batch capture, timecode, and EDLs. > > Can you control your deck rs422/lanc/??? Yes. Nate Article: 18467 Path: news2.cais.com!djmccoy From: djmccoy@tcp.co.uk () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Know any ftp/web sites with Lightwave objects? Date: 1 May 1996 15:59:21 GMT Organization: Capital Area Internet Service, Inc. Lines: 5 Message-ID: <4m81op$rr2@news2.cais.com> References: <4m5vuu$ieo_001@wiu.bgu.edu> NNTP-Posting-Host: molokai.pacificnet.net X-Newsreader: TIN [version 1.2 PL2] Sam Edsall (sedsall@ccmail.wiu.bgu.edu) wrote: : Do you know of any ftp or web sites that have lightwave objects to download? Check out tomahawk.grandi.com (via FTP), your one stop LightWave3D shop. :) Article: 18468 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: snouty@cix.compulink.co.uk ("Phil South") Subject: Re: HIIP.DLL for Win'95 wanted!!! Message-ID: Organization: Compulink Information eXchange References: Date: Wed, 1 May 1996 15:58:40 GMT X-News-Software: Ameol32 Lines: 18 > > > I can't run my LW4 for Win'95, apparently because of lacking HIIP.DLL > file. > > Please, someone send me this file, or where can I find it? > > On the Lightwave CD/install disks, actually. --- ------------------------------------------------------------- Phil South "nuqDaq yuch Dapol" Home Page http://www.webscape.co.uk/phil/ Webscape Ltd http://www.webscape.co.uk ------------------------------------------------------------- Article: 18469 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!ddi2.digital.net!news From: kdavis@digital.net (Kevin Davis) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.apps.photoshop,comp.graphics.packages.3dstudio,comp.os.ms-windows.apps.utilities,comp.os.ms-windows.apps.utilities.win3x,comp.os.ms-windows.apps.utilities.win95,alt.2600,alt.bi Subject: Re: WIN95 better than OS/2 PLEASE!!!! Date: Wed, 01 May 1996 10:08:23 GMT Organization: Pseudo-Sloth Lines: 42 Message-ID: <4m7d6m$ftr@ddi2.digital.net> References: <315df4e7.30083078@nntp.loop.com> <31601c49.6539557@news.compuserve.com> <316192B5.69BB@europeonline.com> <3161a179.438764@news.earthlink.net> <316739ae.18791819@129.10.1.13> <316DD018.F4B@usaor.net> <4kobvm$jrc@ca Reply-To: kdavis@digital.net NNTP-Posting-Host: pm2_2.digital.net X-Newsreader: Forte Free Agent 1.0.82 Xref: news2.cais.com comp.graphics.animation:35075 comp.graphics.apps.lightwave:18469 comp.graphics.apps.photoshop:15136 comp.graphics.packages.3dstudio:15909 comp.os.ms-windows.apps.utilities.win3x:1837 comp.os.ms-windows.apps.utilities.win95:9709 alt.26 leer@infograph.com wrote: >Someone@here.com (me) wrote: >>I have a horror story for your. Yes, I run OS/2 Warp. Three weeks >>ago I purchased a 1.62 GIG drive. Afer installing the drive, I divided >>it into four parts (2 are HPFS, one FAT and one EXT2) After formating >>the HPFS partition I thought I would try to move the programs off of >>the first drive (less than 150 meg) so I vould free up some space. I >>marrily began gragging the needed dir fron drive C: and dropped them >>onto the F: drive. After moveing a half dozen dirs I went to try to update >>th path to the icons. To my horror, the paths were already updated! >>I hate it when an OS does something as powerful as knowing when apps are >>moved on the machine. :) >hahaha Very true. I've told people similar stories when I've tried to >explain to them why Win95's desktop is _NOT_ object oriented. If you'd >tried the same thing with Win95 you'd have spent hours updating all of >those stupid little "shortcuts" (which do nothing more than eat up >valuable HD space, one cluster at a time). Not true. I am still at a loss on how exactly Win95 shortcuts are handled. I thought I knew the pattern but a recent experience proved me wrong. I moved several items from one drive to the next fully expecting to update all the shortcuts. To my surprise some of them updated themselves. If moving within a drive, they usually will get found the first time you launch the program. It is not quite as bad as opponents would have people believe. Article: 18470 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!iol!tank.news.pipex.net!pipex!dispatch.news.demon.net!demon!agog.demon.co.uk!gred From: Gwynne Reddick Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Wed, 1 May 1996 12:19:33 +0100 Organization: AGOG Lines: 19 Distribution: world Message-ID: References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> NNTP-Posting-Host: agog.demon.co.uk X-NNTP-Posting-Host: agog.demon.co.uk MIME-Version: 1.0 X-Newsreader: Turnpike Version 1.12 Steph Greenberg writes >What a pain in the butt. Select the camera, unparent, scroll through object >list to pick new parent, etc. My average character alone has 90 objects at >least! And I often have multiple characters in a scene! That's my biggest wish - some way to split up the lists into more manageable chunks. IM oh so HO it's the biggest single pain in the but with LW. Gwynne. *********************************************************************** * Gwynne Reddick -=AGOG=- * * London, UK * * Tel: 0171 703 4860 A Vision For All Reasons * * Email: gred@agog.demon.co.uk * *********************************************************************** Article: 18471 Path: news2.cais.com!news.cais.net!van-bc!ddsw1!news.mcs.net!usenet From: Dan Ablan Newsgroups: comp.graphics.apps.lightwave Subject: Re: Pentium Pro System Date: Wed, 01 May 1996 11:22:53 -0500 Organization: AGA Digital Studios Lines: 42 Message-ID: <31878FDD.18E3@mcs.net> References: <4m6bbq$h2p@sloth.swcp.com> NNTP-Posting-Host: dma.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) bogle@swcp.com wrote: > > I am going to buy a Pentium Pro 200mHz system with the following > configuration, and I am wondering if it would be an optimal system > configuration for running Lightwave 5.0? > > -200mHz Pentium Pro Processor > -64 RAM (Upgradeable to 128MB) > -Adaptec AHA-2940UW controller > -Seagate Barracuda 4LP ST3437W 4GB Hard Disk > -Iomega Jaz 1GB Portable Hard Disk > -6X SCSI-2 CD-ROM > -16 Bit Soundscape Ensoniq Elite Wavetable Sound Card > -28.8 Baud Fax/Modem > -21" Sony Trinitron Monitor > -Windows 3.51 (or 4.0 if available) > > Should I be considering a different system for running LW5? Any > comments on this would be greatly appreciated! This seems good, however, you'll need a graphics card with at least 4MB on it. 4.0 NT right? The JAZ removables are only internal at the moment. External's aren't out yet.. not in Chicago anyway. Good Luck. And if you happend to double your order, send a system my way. Dan :) -- [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Dan Ablan AGA Digital Studios Chicago, Illinois http://www.agadigital.com "Some people wanted Champagne and Caviar, when they really should have had beer and hot dogs." -Theodore Roosevelt [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Article: 18472 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!in-news.erinet.com!ddsw1!news.mcs.net!usenet From: Dan Ablan Newsgroups: comp.graphics.apps.lightwave Subject: Re: anyone use meshpaint? Date: Wed, 01 May 1996 11:26:02 -0500 Organization: AGA Digital Studios Lines: 24 Message-ID: <3187909A.5FD6@mcs.net> References: <4llpjt$ss8@dewey.csun.edu> <3186DAD3.3E63@mcs.net> <318764FB.187D@ademco.com> NNTP-Posting-Host: dma.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) > > I've played around with it at a friend's studio. > > It's actually pretty cool. > > BUT! What I like better, although still limited, > > is Fori's Power Texture Plug In in 5.0. > > I was able to map an image of a human face on > > a 3D model in minutes. > Does anyone know if FORI's Power Texture is included in LW5.0? I saw it at NAB and it was great. Ah, yeah. It's included. Plug In city! DA [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Dan Ablan AGA Digital Studios Chicago, Illinois http://www.agadigital.com "Some people wanted Champagne and Caviar, when they really should have had beer and hot dogs." -Theodore Roosevelt [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Article: 18473 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.exodus.net!news.wni.com!news1.noc.netcom.net!noc.netcom.net!alpha1.chapman.edu!ts1p16s47.chapman.edu!zimmerma From: zimmerma@chapman.edu (Dan Zimmerman) Newsgroups: comp.graphics.apps.lightwave Subject: PVR for Sale Date: Wed, 1 May 1996 08:32:52 Organization: EuroTech Productions Lines: 7 Message-ID: NNTP-Posting-Host: ts1p16s47.chapman.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] I have a PVR for sale. It is 9 Months old, and comes with the capture-daughtercard. It runs without any problems and is still under warranty. I'm asking U.S. $ 2000. If you're interested, e-mail me at zimmerma@chapman.edu Dan Zimmerman EuroTech Productions Article: 18474 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!guitar.sound.net!news From: nightgzr@sound.net (Future Communication Services) Newsgroups: comp.graphics.apps.lightwave Subject: 2.1 - 4.3 GIG HARDDRIVES FOR SALE AT HALF OF WHOLESALE. *NEW* Date: 1 May 1996 16:44:46 GMT Organization: Future Communication Services Lines: 104 Message-ID: <4m84du$k32@guitar.sound.net> NNTP-Posting-Host: max4-106.sound.net Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 -Drives For Sale- I have had many requests for the harddrives that i had for sale. I'm going to state what i have left, and anyone who is interested can reply via email with the number of drives you want, the drive model #, and your address you would like it shipped COD to and your voice number. All of the drives are new. All of the drives have been checked to make sure they arent dead. I will guarantee the drives against DOA. The drives *are not under warranty*. They are brand new, however, and they are selling for half of the retail price, so a warranty shouldnt matter. They are not under warranty because you (the consumer) are the third party to own the drives, and manufactures will not warranty the drives. But for the price they are selling at, you can take it and have it reparied and still come out ahead. The drives arent in the original boxes because i didnt have room to store them, so i took them out of the boxes and put them in one. However, the drives are new, and you can check the manufacturer date on the drive. Why am i selling the drives so cheap? A friend of mine, who retaield the things, was in money trouble.. and I bought the drives from him to get him out of money trouble. *Im just looking to get rid of the damn things.* This isnt a continual business, and is a one time offer. Dont email me after this!! Drives left: (6) Micropolis 4221: $400.00/ea These drives are 2.1 GB SCSI/2 3.5" without a SCSI controller. These are NOT audio/video drives. (1) Micropolis 4221AV: $450.00 This drive is a 2.1 GB SCSI/2 3.5" without a SCSI controller. This drive is about $50.00 more and enhanced for audio/video editing. (2) Micropolis 3243AV: $600.00 This drive is a 4.29 GB SCSI/2 3.5" without a SCSI controller. This drive is about $50.00 more and enhanced for audio/video editing. (1) Seagate Baracuda ST15150N: $650.00 This drive is a 4.2 GB SCSI/2 without a SCSI controller. This drive i believe (not sure) can be used for audio/video editing. (2) Quantum Atlas QM34300AL: This drive is a 4.3 GB SCSI/2 without scsi controller. I believe this can be used for audio/video usage, but you'd need to double check with quantum for the access speeds etc. -------Add $35.00 PER DRIVE FOR FEDEX COD SHIPPING-------- ***If you are looking for orders of more than ONE drive, I might be able to possibly obtain more drives from m friend. However, if you are only looking for one drive I won't be willing to do this.**** If youre interested, email the following info to nightgzr@sound.net: Name Address Address Address Phone Number Drive(s) Model # + Quantity Total Price All drives will be shipped COD. Here are the price quotes from NECX on the drives I am selling (www.necx.com): 4221 2.1GB SCSI-2 3.5" W/O CONTROLLER BCP $ 609.95 4221AV 2.1GB SCSI-2 3.5" BCP $ 664.95 3243AV 4.29GB SCSI-2 3.5" BCP $1049.95 BARRACUDA 4 ST15150N 4.2GB SCSI II BCP $1249.95 ATLAS QM34300AL 4.3GB SCSI II BCP $ 999.95 ***PLUS SHIPPING, HANDLING, AND CLUB REGISTRATION FEES*** If you have any questions, email me! Scott. Article: 18475 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!csn!news-1.csn.net!gw1.att.com!nntphub.cb.att.com!news From: Lyle Milton Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: 1 May 1996 16:41:07 GMT Organization: AT&T Lines: 42 Message-ID: <4m8473$5ho@nntpa.cb.att.com> References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> <4m6hit$i3r@nnrp1.news.primenet.com> NNTP-Posting-Host: 135.5.44.* Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1 (Windows; U; 16bit) Steph Greenberg wrote: ---snip--- >You aren't talking to someone who just fell off the turnip truck. You can >narrow any one advantage of ANY feature and figure a workaround. But >it is not the same as that feature. I use 5 or 6 cameras for such a >variety of things that it saves me tons of time. Some are "online", that >is they'll be used for renders, some are "offline", which means I use it >for looking at the detail of some piece of animation to zero in on problems. >The fact that it's a click of an Icon away makes it easy to use constantly. >I mean, every 2 minutes or so. > >: One you have your "null cameras" set you can tweek the texturing and >: lighting. Before you render just parent the camera to a null camera to >: get a particular shot. > >What a pain in the butt. Select the camera, unparent, scroll through object >list to pick new parent, etc. My average character alone has 90 objects at >least! And I often have multiple characters in a scene! > >I mean, you guys are figuring nice workarounds, but you should just ask >Newtek to put it in a future version. If you constantly act like there's no >need, they'll never put it in. Who says we don't ask? NewTek (Fori, Stuart, and Allen in particular) has this feedback and more. They also read this newsgroup as you already know. Some of these features like multiple cameras are lower on the priority list but they are listening. These suggestions are workarounds indeed, but creating workarounds in a particular system is all part of the software mastery process. ALL 3D software (including MAX, Alias, and SoftImage etc.) at some point will force you to either create a workaround or abandon the project. Which option would you choose? BTW, while you may feel that these suggestions are rather pedestrian, there are a lot of less seasoned users in this newsgroup that may appreciate them; and isn't that what this group is all about? -Lyle Milton -One And Only Media Article: 18476 Path: news2.cais.com!news.cais.net!van-bc!uniserve!news.sol.net!uwm.edu!vixen.cso.uiuc.edu!newsfeed.internetmci.com!nntp-hub2.barrnet.net!nntp-hub3.barrnet.net!news From: Betty Cunningham Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Date: Wed, 01 May 1996 09:58:48 -0700 Organization: Sega Technical Intitute Lines: 23 Message-ID: <31879848.5DE1@segaoa.com> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <4lq803$kjt@vixen.cso.uiuc.edu> <1996Apr27.223518@cantva> <318680f5.2932720@news> <4m7 NNTP-Posting-Host: 204.155.67.129 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Xref: news2.cais.com rec.games.programmer:90214 comp.graphics.animation:35081 rec.games.design:16022 comp.graphics.apps.lightwave:18476 Cam Wilson wrote: > because... a person can teach him or herself to draw with no prior training, > just lots of practise. one must have at least _some_ background knowledge/ > training in order to begin programming. you can't just tell some > uneducated shmoe to program something, but you could tell that same guy to > draw a picture of a house - and depending on his natural ability, he'll > draw a house that's either crap or great (or somewhere in between). at least > he can make an attempt. not so with programming. how could someone without > a clue write even a poor program? Silly, how can anyone draw a picture of a house and get it into a video game without some exposure to art tools other than a pencil and paper? And if it's for a 3d game, I'd like to see you ask, say, your mom, or your grocery sore clerk, to 'draw'/make a house for the game in 3d. What, no training? But you don't need training to be an artist, right? You need training to do programming, and some people have an inherent ability to do math and logic, only it takes training do DO the programming. It's the same for ART for games. Some people have an inherent skill to DRAW what they visualize, but that does not nessessarily make them an acceptable game artist. Suppose they could only draw pictures of houses? (sheesh) -Betty Cunningham illustrator, animator, and likes to collect dead things Article: 18477 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: almejias@aol.com (Al Mejias) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Pentium Pro System Date: 1 May 1996 13:05:21 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 29 Sender: root@newsbf02.news.aol.com Message-ID: <4m85kh$hmh@newsbf02.news.aol.com> References: <4m6bbq$h2p@sloth.swcp.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <4m6bbq$h2p@sloth.swcp.com>, bogle@swcp.com () writes: >I am going to buy a Pentium Pro 200mHz system with the following >configuration, and I am wondering if it would be an optimal system >configuration for running Lightwave 5.0? > >-200mHz Pentium Pro Processor >-64 RAM (Upgradeable to 128MB) >-Adaptec AHA-2940UW controller >-Seagate Barracuda 4LP ST3437W 4GB Hard Disk >-Iomega Jaz 1GB Portable Hard Disk >-6X SCSI-2 CD-ROM >-16 Bit Soundscape Ensoniq Elite Wavetable Sound Card >-28.8 Baud Fax/Modem >-21" Sony Trinitron Monitor >-Windows 3.51 (or 4.0 if available) > >Should I be considering a different system for running LW5? Any >comments on this would be greatly appreciated! > Hi, Do not get the Soundscape Ensoniq sound card. You should look at another card. Last I heard the Creative Labs AWE 32 can take a DSP chip and is recomended by DPS for the PVR. Al Mejias AlMejias@aol.com Article: 18478 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: [REVIEW] Stranahan in action Date: 1 May 1996 13:09:29 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 22 Sender: root@newsbf02.news.aol.com Message-ID: <4m85s9$hq9@newsbf02.news.aol.com> References: <4m7kin$5dk@storm.cycor.ca> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Well, thanks - I had nothing to do with the production on that tape, so it's a real good review for me. (I'm producing the next tapes we're doing myself.) The 5.0 tapes we have coming out featuring my brother Ken should be AMAZING - he's really a great LightWave Innovator. I'm also happy about Access Denied : The Craft Of Visual Effects Filmmaking because I really do think it will help a lot of people make their own movies, or get jobs in the industry at least... Anyway, nice to hear nice things..... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 18479 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Date: 1 May 1996 13:15:54 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 29 Sender: root@newsbf02.news.aol.com Message-ID: <4m868a$hsq@newsbf02.news.aol.com> References: <4m7nie$omr@alpha.sky.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com This may surprise you, Lee, but I'll agree with your point :-) The fastest processor that we are shipping is often not a great deal. There is usually a "sweet spot" in pricing that is one notch below the fastest processor that we are shipping at any given time. -------------------------------------------------------------- Yes, correct - my post wasn't at ALL meant to be a slam on Deskstation. I just didn't think people were looking at price/performance - which is the crucial stat in my mind. The same math applies to all CPU purchases. There are advantages in having a VERY fast CPU on your desk, because you don't want to use Screamernet to do test renders. The faster your 'creation station' is, the better, in my mind. For the renderfarm, it's POSSIBLE that 50 p6s would be faster than 15 Alphas at the same cost....but of course there are other considerations then, such as power use, space, etc, etc... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 18480 Path: news2.cais.com!news.cais.net!news.ac.net!imci4!newsfeed.internetmci.com!csn!news-1.csn.net!gw1.att.com!nntphub.cb.att.com!news From: Lyle Milton Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs. Whatever, has turned counter productive Date: 1 May 1996 17:11:11 GMT Organization: AT&T Lines: 30 Message-ID: <4m85vf$5ho@nntpa.cb.att.com> References: <31872769.3E8B@osu.edu> NNTP-Posting-Host: 135.5.44.* Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1 (Windows; U; 16bit) Jeff Jasper wrote: >What were once some good threads compairing packages have turned >into childish name calling and ego flexing. People, try to remember >you are professionals. Please have respect for other peoples ideas. >If you want to discuss various packages, and pros and cons when >compaired to Lightwave, by all means that is good. But keep your >personal attacks and inflated egos out of it. This is just my >opinion on a few threads which I think have gotten out of control. > >Jeff >-- >Sr. Programmer 3 >Advanced Computing Center for the Arts and Design >Emerging Technology Studio I'm casting MY vote for Jeff:}) I think that a lot of valuable info is being lost in the grand expanse of those threads. Typically, someone will post mothods for creating tools, work-a-rounds, or effects in LightWave in response to a slam. Let's start an experiment: If you (meaning anyone who reads this) post messages in those threads, and are proposing valuable workarounds or effects, repost the info portion as a NEW post. This way we can be sure that everyone can gain access to it. -Lyle Milton -One And Only Media Article: 18481 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!cs.utexas.edu!news.ti.com!usenet From: Sc0t@msg.ti.com (The Glory Boys) Newsgroups: comp.graphics.apps.lightwave Subject: Re: GLASS Date: 1 May 1996 17:37:49 GMT Organization: GBI Lines: 34 Message-ID: <4m87hd$3j7@tilde.csc.ti.com> References: <4lq76a$5km@news.univ-rennes1.fr> NNTP-Posting-Host: dlin518.dlin.sc.ti.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=ISO-8859-1 X-Newsreader: WinVN 0.99.7 In article <4lq76a$5km@news.univ-rennes1.fr>, Stephane.Cloitre@univ-rennes1.fr says... > >hye, > >i am a new LightWave's user and i would to know how >to create a very realistic glass texture; >I tried to change refraction'indix to 0.6 and 0.8 >( i don't remember if it's 0.6 or 0.8 for the glass) >for a transparency sphere with a other chekerboard texture >sphere behind the firts but nothing appear. > >HELP ME PLEASE !!! > Steph, may I call you Steph? One thing to remember, glass is in most cases a product of its reflection and its refraction. Make sure you render out a short scene (low res. will do) tracing the reflections (even if its just fractals) and the refraction. In the scene, you must have either camera or object movement. I’ve seen some scenes that had the reflections turned up so high in order to get a good effect in a still frame, that when they were rendered, the movement made the glass look ridiculous. BTW, I’ve found that the best glass reflections use the Ray Tracing + Spherical Map setting for its reflection option. If you have not yet rendered movement, you’re probably closer than you think. Good Luck, Scott at GBI Article: 18482 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!torn!nott!cunews!revcan!ecicrl!romanus!neumes.neumes.com!entrenet.entrenet.com!gord From: gbowman@atlsci.com (Gord Bowman) Newsgroups: comp.graphics.apps.lightwave Subject: Q: Converting LW objects to VRML? Date: Tue, 30 Apr 96 17:41:40 GMT Organization: Atlantis Scientific Systems Group Inc. Lines: 12 Distribution: world Message-ID: <4m5ev4$f3@entrenet.entrenet.com> NNTP-Posting-Host: gord.atlsci.com Keywords: VRML, LightWave X-Newsreader: News Xpress Version 1.0 Beta #2.1 I'm creating a VRML (virtual reality markup language) web site and I'd like to use LightWave to create the objects. Is there, or are there plans for, a plug-in to allow LightWave to save objects and scenes to VRML? Gord Gord Bowman (gbowman@atlsci.com) - Research/Development Engineer Atlantis Scientific Systems Group Inc. (http://www.atlsci.com) 1827 Woodward Drive, Ottawa, ON, K2C 0P9 CANADA phone: 613-727-1087 fax: 613-727-5853 toll free: 1-800-265-3894 Article: 18483 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Pentium Pro System Date: 1 May 1996 17:50:59 GMT Organization: Entropy Lines: 45 Message-ID: References: <4m6bbq$h2p@sloth.swcp.com> <31878FDD.18E3@mcs.net> NNTP-Posting-Host: red_knight.msfc.nasa.gov > bogle@swcp.com wrote: > > > > I am going to buy a Pentium Pro 200mHz system with the following > > configuration, and I am wondering if it would be an optimal system > > configuration for running Lightwave 5.0? > > > > -200mHz Pentium Pro Processor > > -64 RAM (Upgradeable to 128MB) > > -Adaptec AHA-2940UW controller > > -Seagate Barracuda 4LP ST3437W 4GB Hard Disk > > -Iomega Jaz 1GB Portable Hard Disk > > -6X SCSI-2 CD-ROM > > -16 Bit Soundscape Ensoniq Elite Wavetable Sound Card > > -28.8 Baud Fax/Modem > > -21" Sony Trinitron Monitor > > -Windows 3.51 (or 4.0 if available) > > > > Should I be considering a different system for running LW5? Any > > comments on this would be greatly appreciated! > You neglected to specify what brand of P6. Be sure it is on the MicroSoft HW compatibility list for Win NT. I caught wind of a problem with the Orion chip set and PCI bus performance. Anybody got any details? or pointers to articles/official sources? For LW5.0 you will want to consider getting an openGL accelerated display card, but it certainly isn't necessary to start out. At the current time you'll pay 1.5k and up for openGL acceleration. Is it worth it? depends on what you do. FWIW, Matrox doesn't seem to be getting too many complaints. I've had bad luck with Diamond. Very poor tech support which seems to be the norm in the PC market. Volume markets do have draw backs especially when the stuff doesn't work together well it tends to overload tech support Your mileage will almost certainly vary. <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> Article: 18484 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!in2.uu.net!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Volumetric lighting Date: 1 May 1996 17:32:42 GMT Organization: Digital Equipment Corporation Lines: 18 Distribution: world Message-ID: <4m877q$nhu@nntpd.lkg.dec.com> References: <4lo9p7$bm4@news.accessone.com> <4lpm4t$soi@newsbf02.news.aol.com> <3185C6AC.15E7@osu.edu> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com |>> I'd really like to see something done with MAX that WAS trying to look truly |>> photoreal (so you can't tell it's CGI). |> |>And I would like to see something done in Lightwave. |> |>Jeff |>-- |>Sr. Programmer 3 |>Advanced Computing Center for the Arts and Design |>Emerging Technology Studio |> And I would like this whole pissing contest to go away. It's pretty apparent at this point who likes LW, who likes Max and they are never going to agree. I don't see the value the above brings to ANY list. -bill Article: 18485 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.sprintlink.net!new-news.sprintlink.net!metro.atlanta.com!nntp.atlanta.com!usenet From: Henri Smulders Newsgroups: comp.graphics.apps.lightwave Subject: Re: Pentium Pro System Date: Wed, 01 May 1996 14:22:49 -0400 Organization: IMT Lines: 7 Message-ID: <3187ABF9.5428@atlanta.com> References: <4m6bbq$h2p@sloth.swcp.com> NNTP-Posting-Host: 155.229.105.121 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) > Should I be considering a different system for running LW5? Any > comments on this would be greatly appreciated! Looks like a dream system to me. However I do not see a graphics card! Have you thought about that. You'll want one supporting OpenGl (And direct3d for the occasional game ;-) Hajo Article: 18486 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!news.compuserve.com!news.production.compuserve.com!news From: Tim Wilson <76432.1122@CompuServe.COM> Newsgroups: comp.graphics.apps.lightwave Subject: MeshPaintNT Wanted Date: 1 May 1996 18:37:09 GMT Organization: Crestline Software Lines: 9 Message-ID: <4m8b0l$fc7$1@mhade.production.compuserve.com> I'm looking for a new copy of MeshPaint NT at a decent price. I believe there was a dealer who posted a message saying he had copies in stock for around $300. Whoever it was, could you please contact me by e-mail at 76432.1122@compuserve.com with your price and phone number? -Tim Wilson http://ourworld.compuserve.com/homepages/crestline/ humanoid - kinemodelz - 3d pics & tips Article: 18487 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Best of LightWave Pro Date: 1 May 1996 14:42:19 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <4m8bab$jbm@newsbf02.news.aol.com> References: <4ll5s2$5pb@news.univ-rennes1.fr> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader I've just been told that my copies are on their way and should be with me in around 6 weeks!!! After waiting all this time for the stuff, I'm told that I'll get a voucher and a delivery by surface mail.... Jeez.... Guess who's not going to be going for any more offers from said company. Does Avid really care? I doubt it, but if any of you out there would care to do some maths for me can you tell me just how much money they would have made by cashing in everything since December, and not shipping till the end of April? It must be e few bucks.... Article: 18488 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Dongle Failure Date: 1 May 1996 14:42:36 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <4m8bas$jbp@newsbf02.news.aol.com> References: NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader I just got a new working dongle back at last! Many thanks to DPS for getting everything sorted out for me. One point, the dongle came back in it's original case, so does this mean it war repaired or was the internals replaced and the old case stuck back on? Article: 18489 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: UPGRADE DEADLINE FOR 5.0 Date: 1 May 1996 14:42:42 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <4m8bb2$jbu@newsbf02.news.aol.com> References: <4lr8hf$ovu@newshost.vvm.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Unless I'm missing something here after reading all the wonderful things about LightWave 5.0 etc... I have not heard anything about the dealine for people placing orders for the 4.0 - 5.0 upgrade. The cross platform upgrade was nothing more than a shambles and many UK users lost out because NewTek did nothing to propmote the fact that there WAS a deadline. So..... is there something official on this, or have I just opened another can of worms. Article: 18490 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!sgigate.sgi.com!news.cs.indiana.edu!news.nstn.ca!news From: what@do.you.want. (Mack) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave not working! Date: 1 May 1996 18:52:20 GMT Organization: whatz up Lines: 46 Message-ID: <4m8bt4$ks3@news.nstn.ca> References: <3186ea12.869240@news.en.com> Reply-To: not@here.no.more NNTP-Posting-Host: vega.torcomp.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 In article <3186ea12.869240@news.en.com>, jwest@en.com says... > >I am having a problem with lightwave.exe, It keeps messing up >everytime I try to run it. Windows shuts it down. The modeler works >fine, but I can't get into lightwav.exe, please help > that's sweet,you can use one half of you software only? think i'll stick with max for a while... ^^^^^^^^^^^^^^^^^^^^^^^^^ (above was a remark similar that that typically uttered by a lightwave head gushing about how his software is the best there is,was will be,..what ever... have many of these rabid lightwave users ever touched another piece of software? Alias, Soft or Max.All packages have there advantages. Alias has the worlds best modeler, soft has the best charater animation, though Charater Studio is extremely scary, you should see it... max is brand new...really inovative and fast as hell, but it is a 1.0 release and will take time to settle in.. lightwave has been around for a long time for a non-sgi program and it's users are therefore experienced and skilled...which is what matters over all. the rabidness of Amiga's users killed it. end of story. think hard folks. how far can a platform go when anyone interested is confronted with fanatics.. can anyone explain why windoze is the the dominant platform? because windoze users are regular people and sympathetic(for a reason!)..not frighting fanatics it's easy to love the software you know isn't it? .why is 3d studio at twice the price the biggest animation package on the pc? same reason...3d studio has it's flaws for sure, rendering could be much better and the inferace is funky but it's fast as hell on even slow pc's and it's stable as hell and has a plugin for everything. it has two user groups and everybody seems to want to learn. it's in class rooms everywhere.Why is this if Lightwave is the only package anyone should ever learn? Lightwave vs Alais, please....Alias is expensive and a massive pig, but you'll never be able to do do things in any other package that you can do in Alias. Hope you enjoyed my rant, just a little payback for all the Lightwave users that kept coming in into 3d studio areas to drop flames ( and secretly drool over Max) mack the kanife Article: 18491 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!lll-winken.llnl.gov!news.larc.nasa.gov!lerc.nasa.gov!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Wed, 01 May 1996 15:03:26 -0400 Organization: The Ohio State University Lines: 12 Message-ID: <3187B57E.4D11@osu.edu> References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <3186017C.1E72@ademco.com> <3186C64E.5971@osu.edu> <31876015.36A9@ademco.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts32-1.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > I also heard that the native MAX > object/scene format is not compatable or portable with ANYTHING(it will import old .3ds files) and > that can also make a difference, many of us port objects back and forth between programs. Oops, forgot this one. MAX has really good import export of DXF and 3DS files. Not sure yet what other import/export formats it supports. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 18492 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!blackbush.xlink.net!news.ecrc.de!news00.btx.dtag.de!not-for-mail From: Martin.Baumann@t-online.de (Martin Baumann) Newsgroups: comp.graphics.apps.lightwave Subject: Convert Bitmap - *.lwo Date: 30 Apr 1996 10:26:35 GMT Organization: Grafik in Motion Lines: 9 Message-ID: <4m4psr$s3n@news00.btx.dtag.de> Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Sender: 02287669823-0001@t-online.de (Martin Baumann) X-Mailer: Mozilla 1.1I [de] (Windows; I; 16bit) To: comp.graphics.apps.lightwave I am looking for a fast way to convert a scanned 2 Color Bitmap (for example a Logo) into a 2D Polygon to use it in Lightwave. I have tried to export a *.DXF format out of Corel Draw and import it in the modeler with the Autocad Plugin, i doesn´ work. Who knows a another way to converte Bitmaps into *.LWO? Article: 18493 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: Volumetric lighting Date: Wed, 01 May 1996 15:09:40 -0400 Organization: The Ohio State University Lines: 15 Message-ID: <3187B6F4.5791@osu.edu> References: <4lo9p7$bm4@news.accessone.com> <3185C6AC.15E7@osu.edu> <4m5cmm$30k@dfw-ixnews6.ix.netcom.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts32-1.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > Now Greg.... You know Jeff is never going to accept YOUR work.... I'm > mean really, you ONLY work at Digital Domain - what the heck would > someone from Digtial Domain know about photoreal animating ;-) I have and did. We sent pictures back and forth for a while a few months ago. We were playing around with realistic water and refraction. Greg's stuff was always a joy to get, although the MIME e-mail always took forever to download :) I know his talents and I respect his work and I said his water was photoreal in an earlier post. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 18494 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: Volumetric lighting Date: Wed, 01 May 1996 15:16:08 -0400 Organization: The Ohio State University Lines: 25 Message-ID: <3187B878.5187@osu.edu> References: <4lo9p7$bm4@news.accessone.com> <3185C6AC.15E7@osu.edu> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts32-1.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > Well.... I seem to recall Amblin doing some composites and rig removal on > interior shots on Star Trek (JG, GT, care to comment?) Don't really watch TV except for the news and 60 minutes so I wouldn't know. I would be interested too. > You've probably already seen photoreal LW stuff and didn't notice it. Maybe, maybe not. I watch a lot of movies, was it in there somewhere? :) > BTW... I'm still waiting to see YOUR great Max stuff. You pay for the web page and I'll post some stuff :) The only web page I have now is dedicated to research I am doing for Apple, feel free to visit and comment on it. We are trying to tie schools to working professionals. http://www.cgrg.ohio-state.edu/other/id/apple/grapefruit/grapefruit.html The page will be changing in the next few days so feel free to stop back every once in a while. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 18495 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!csn!news-1.csn.net!magnus.acs.ohio-state.edu!news From: Jeff Jasper Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Wed, 01 May 1996 15:01:56 -0400 Organization: The Ohio State University Lines: 27 Message-ID: <3187B524.12E@osu.edu> References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <3186017C.1E72@ademco.com> <3186C64E.5971@osu.edu> <31876015.36A9@ademco.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts32-1.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0B2 (WinNT; I) > Whoops, didn't know that, I am starting to shop around for 3D for my freelance work, already > know LW(but will closely examine 5.0) and would like to see a list of ALL features in 3DS MAX if you > can point me in the right direction. Not to start in a war on this, but you DID say the word > "plug-in", didn't you?, I would hate to lay down $3,500 plus another $1,500 (for character studio) > only to find I still need yet ANOTHER !@#$%^& plug-in. At that rate, Softimage starts to look > affordable(I have it and LW at work). Yes, the missing features in LW5.0 will also be addressed > by the dreaded "plug-ins", but at least at an AFFORDABLE level. I also heard that the native MAX > object/scene format is not compatable or portable with ANYTHING(it will import old .3ds files) and > that can also make a difference, many of us port objects back and forth between programs. Go to http://www.ktx.com for MAX info. Yup it's a plug-in :) 4D Vision is selling it now for $295. You may or may not actually need it since MAX has very nice spline support. But it is there if you need it. If you shop around you can find deals. I saw a company selling MAX for $2,900 and have seen stuff about character studio for $1,000. Still a lot of bucks, but it will make spending that on other goodies easier. Yup LW 5.0 has more bang for the buck hands down. But MAX seems to be getting some really powerful 3rd party support. Check out Sand Blaster, Sculpter, Character Studio and other plug-ins. They look incredible. Did you see where SI now has a plug-in that copies what character studio for MAX does? If you have the cash I would reccomend SI anyday. If your strapped for cash I would reccomend Lightwave. If your somewhere in between go for MAX, and then buy Lightwave with the first big paycheck you make. Jeff -- Sr. Programmer 3 Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 18496 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs. Whatever, has turned counter productive Date: 1 May 1996 15:22:17 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 24 Sender: root@newsbf02.news.aol.com Message-ID: <4m8dl9$k6l@newsbf02.news.aol.com> References: <4m85vf$5ho@nntpa.cb.att.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com Jeff Jasper wrote: >What were once some good threads compairing packages have turned >into childish name calling and ego flexing. People, try to remember >you are professionals. Please have respect for other peoples ideas. >If you want to discuss various packages, and pros and cons when >compaired to Lightwave, by all means that is good. But keep your >personal attacks and inflated egos out of it. This is just my >opinion on a few threads which I think have gotten out of control. > >Jeff >-- >Sr. Programmer 3 >Advanced Computing Center for the Arts and Design >Emerging Technology Studio Agreed. It's amazing how it takes about 4 posts for any X vs. Y discussion to turn into name calling. Thank god we can just skip entire threads, because that's what I end up doing with any X vs. Y after the first day. --Brian ====== http://members.aol.com/virtualbri/ ====== == Home of the rather large and mostly complete == ===== LightWave 3D Internet Resource Lists ===== Article: 18497 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes Newsgroups: comp.graphics.apps.lightwave Subject: Re: My take on NAB: 3DS MAX vs. LW 5.0 Date: Wed, 01 May 1996 13:45:49 -0500 Organization: CyberOptics Corp. Lines: 36 Message-ID: <3187B15D.67DC@cyberoptics.com> References: <4m0g1q$bpg@nnrp1.news.primenet.com> <3184D1DA.2C2C@cyberoptics.com> <4m5sa6$73@nntpa.cb.att.com> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Lyle Milton wrote: > To back-up this notion, you could compose the motions of your objects and > then set-up the first camera shot/motion path. Next you would save the > camera's motion path and copy it to a null object. You would then set the > camera motion for the next shot and then copy that motion to null object > #2. Repeat the process until you have a null object for each camera > movement. > > One you have your "null cameras" set you can tweek the texturing and > lighting. Before you render just parent the camera to a null camera to > get a particular shot. Hi Lyle, Yes, I think it's always important to think in terms of individual shots from the beginning. Using the method you described will accomplish this. So would multiple cameras. In either case, if you haven't thought about setting up your animations as a series of camera shots from the get-go, then you are just "shooting" in the dark no matter what method you use. I would argue that if you aren't getting the results you want with only one camera, then multiple cameras won't give you the results you want either. This is because it's not an issue of one vrs. many cameras in LightWave. It's an issue of planning your scene. How many animators storyboard thier animations out before they render them? How many will also storyboard thier camera shots? Again, I think multiple camears would be a convenient feature that I would use to get multiple perspective views on an object when modeling. TrueSpace is another example of a program that allows you to do this, and it's quite convenient. But I don't think multiple cameras -- or the lack thereof -- should affect the quality or interest of *anyone's* output. Nate Article: 18498 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 1 May 1996 15:37:17 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 22 Sender: root@newsbf02.news.aol.com Message-ID: <4m8ehd$kh9@newsbf02.news.aol.com> References: Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com It is possible, for once, to have an intelligent discussion about two pieces of software that doesn't devolve into insulting insinuations? >> -=Fred=- >> Feature Film Animator Using LIGHTWAVE at Digital Domain >> (perhaps you've heard of it?) > >Fred - > >Why are you so protective of Lightwave?? Have you ever even really >used anything else (not _seen_, but _used_). > >Bill Leonard - bill_l@magicnet.net >cyber.lab g.f.x. >Orlando, Florida Ooops. Too late. --Brian ====== http://members.aol.com/virtualbri/ ====== == Home of the rather large and mostly complete == ===== LightWave 3D Internet Resource Lists ===== Article: 18499 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!nntp.crl.com!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 500Mhz Raptor 3 Message-ID: Date: 1 May 96 11:44:54 PST Organization: Tierra-Miga BBS Lines: 38 On Tue 30-Apr-1996 2:55p, Jim wrote: J> marlon@voicenet.com (Marlon Beltz) wrote: J> >On 21 Apr 1996 14:53:02 -0700, lthouse@primenet.com (David Hopkins) J> >wrote: J> >>Any of you folks get to see that 500Mhz Raptor 3 we were demonstrating J> in the J> >>DeskStation booth at NAB? That baby really screams! A specific example J> I J> >>recall off the top of my head... Load the Watership scene that came with J> 4.0 J> >>(in the Vehicles dir). Turn off field rendering, turn on low AA, show J> while J> >>rendering and full-screen display. This beast did it in 11 seconds J> (while J> >>playing the Perception card). I'd be interested in results on your J> systems... J> >Assuming that you are at 640x480 square pixels and all else the same J> >my Dell 200mhz p6 did it in 31 seconds. This computer only cost $5k. J> >Hmm. J> Okay, assuming all things even, that's an increase of 282% in J> rendering time. If the frame on the Alpha system take 10 minutes J> (some transparency can take care of that), then on the P6 it will take J> 28 minutes. Multiply that 18 minute increase by 500 frames, and the J> increase in rendering time is now 150 hours, or 6.25 days. J> That's why I bought a Raptor 3. . . ------------ Same here!.....Besides, this guy tried it on the wrong frame. If he would of read the other post from the orriginal poster he would have found out that the guy was reffering to frame 135, I think it was, and I renderred mine at 79 seconds on my Raptor 275. I wonder how long it would of takin him. But your point is still true for overall time when you add it all up. But I also have to agree that there isn't near enough Alpha support for software.....md Article: 18500 Path: news2.cais.com!news.cais.net!newsfeed.internetmci.com!uwm.edu!vixen.cso.uiuc.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: UPGRADE DEADLINE FOR 5.0 Date: 1 May 1996 15:43:31 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <4m8et3$kk5@newsbf02.news.aol.com> References: <4m8bb2$jbu@newsbf02.news.aol.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com I don't think there is an upgrade *deadline*. Most companies will have an upgrade from even really old pieces of software, just to keep you as a customer. Granted, the upgrade from something really old may not be much of a deal, but I doubt you'll see a cut-off from 4 to 5 anytime. Just the sooner you get 5.0, the sooner you can start using it. So, says the person who bought it at the first day of NAB, and runs out to the mailbox every day to look for it :) --Brian ====== http://members.aol.com/virtualbri/ ====== == Home of the rather large and mostly complete == ===== LightWave 3D Internet Resource Lists =====